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Admin Panel- Removing view project graph button from project list page (#13803)

* removed the files related to angular code

* removed the controller files related to graph page

* removed two files related to sigmaJsGraph

* removed sigma-master folder

* removed copyPlugin configuration for sigma from webpack.config.js

GitOrigin-RevId: 1322a69917c0baf6fdbfa52da8e9830b548d7b7b
Davinder Singh 3 年之前
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75dc1dd2a1
共有 20 个文件被更改,包括 0 次插入 和 12198 次删除
  1. 0 0
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.exporters.svg.min.js
  2. 0 0
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.layout.forceAtlas2.min.js
  3. 0 1
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.parsers.cypher.min.js
  4. 0 0
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.parsers.gexf.min.js
  5. 0 1
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.parsers.json.min.js
  6. 0 1
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.pathfinding.astar.min.js
  7. 0 1
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.animate.min.js
  8. 0 0
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.dragNodes.min.js
  9. 0 0
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.filter.min.js
  10. 0 1
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.neighborhoods.min.js
  11. 0 1
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.relativeSize.min.js
  12. 0 0
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.customEdgeShapes.min.js
  13. 0 0
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.customShapes.min.js
  14. 0 0
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.edgeLabels.min.js
  15. 0 0
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.parallelEdges.min.js
  16. 0 1
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.snapshot.min.js
  17. 0 1
      services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.statistics.HITS.min.js
  18. 0 1
      services/web/frontend/js/vendor/libs/sigma-master/sigma.min.js
  19. 0 12184
      services/web/frontend/js/vendor/libs/sigma-master/sigma.require.js
  20. 0 5
      services/web/webpack.config.js

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+ 0 - 0
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.exporters.svg.min.js


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+ 0 - 0
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.layout.forceAtlas2.min.js


+ 0 - 1
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.parsers.cypher.min.js

@@ -1 +0,0 @@
-(function(a){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";sigma.utils.pkg("sigma.neo4j"),sigma.utils.pkg("sigma.utils"),sigma.utils.pkg("sigma.parsers"),sigma.neo4j.send=function(a,b,c,d,e){var f,g,h,i=sigma.utils.xhr();if(f=a,"object"==typeof a&&(f=a.url,g=a.user,h=a.password),!i)throw"XMLHttpRequest not supported, cannot load the file.";f+=b,i.open(c,f,!0),g&&h&&i.setRequestHeader("Authorization","Basic "+btoa(g+":"+h)),i.setRequestHeader("Accept","application/json"),i.setRequestHeader("Content-type","application/json; charset=utf-8"),i.onreadystatechange=function(){4===i.readyState&&e(JSON.parse(i.responseText))},i.send(d)},sigma.neo4j.cypher_parse=function(a){var b,c={nodes:[],edges:[]},d={},e={};a.results[0].data.forEach(function(a){a.graph.nodes.forEach(function(a){var b={id:a.id,label:a.id,x:Math.random(),y:Math.random(),size:1,color:"#000000",neo4j_labels:a.labels,neo4j_data:a.properties};b.id in d||(d[b.id]=b)}),a.graph.relationships.forEach(function(a){var b={id:a.id,label:a.type,source:a.startNode,target:a.endNode,color:"#7D7C8E",neo4j_type:a.type,neo4j_data:a.properties};b.id in e||(e[b.id]=b)})});for(b in d)c.nodes.push(d[b]);for(b in e)c.edges.push(e[b]);return c},sigma.neo4j.cypher=function(a,b,c,d){var e,f,g="/db/data/transaction/commit";e=JSON.stringify({statements:[{statement:b,resultDataContents:["graph"],includeStats:!1}]}),f=function(a){return function(b){var d={nodes:[],edges:[]};d=sigma.neo4j.cypher_parse(b),c instanceof sigma?(c.graph.clear(),c.graph.read(d)):"object"==typeof c?(c=new sigma(c),c.graph.read(d),c.refresh()):"function"==typeof c&&(a=c,c=null),a&&a(c||d)}},sigma.neo4j.send(a,g,"POST",e,f(d))},sigma.neo4j.getLabels=function(a,b){sigma.neo4j.send(a,"/db/data/labels","GET",null,b)},sigma.neo4j.getTypes=function(a,b){sigma.neo4j.send(a,"/db/data/relationship/types","GET",null,b)}}).call(this);

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services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.parsers.gexf.min.js


+ 0 - 1
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.parsers.json.min.js

@@ -1 +0,0 @@
-(function(a){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";sigma.utils.pkg("sigma.parsers"),sigma.utils.pkg("sigma.utils"),sigma.utils.xhr=function(){if(window.XMLHttpRequest)return new XMLHttpRequest;var a,b;if(window.ActiveXObject){a=["Msxml2.XMLHTTP.6.0","Msxml2.XMLHTTP.3.0","Msxml2.XMLHTTP","Microsoft.XMLHTTP"];for(b in a)try{return new ActiveXObject(a[b])}catch(c){}}return null},sigma.parsers.json=function(a,b,c){var d,e=sigma.utils.xhr();if(!e)throw"XMLHttpRequest not supported, cannot load the file.";e.open("GET",a,!0),e.onreadystatechange=function(){4===e.readyState&&(d=JSON.parse(e.responseText),b instanceof sigma?(b.graph.clear(),b.graph.read(d)):"object"==typeof b?(b.graph=d,b=new sigma(b)):"function"==typeof b&&(c=b,b=null),c&&c(b||d))},e.send()}}).call(this);

+ 0 - 1
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.pathfinding.astar.min.js

@@ -1 +0,0 @@
-(function(){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";var a=function(a,b,c){var d=void 0!=a&&void 0!=b&&void 0!=a.x&&void 0!=a.y&&void 0!=b.x&&void 0!=b.y;return d?(c||0)+Math.sqrt(Math.pow(b.y-a.y,2)+Math.pow(b.x-a.x,2)):void 0};sigma.classes.graph.addMethod("astar",function(b,c,d){var e=new sigma.classes.configurable({undirected:!1,pathLengthFunction:a,heuristicLengthFunction:void 0},d||{}),f=e("pathLengthFunction"),g=e("heuristicLengthFunction")||f,h=this.nodes(b),i=this.nodes(c),j={},k=[],l=function(a,b,c,d){var e=a.id,f={pathLength:c,heuristicLength:d,node:a,nodeId:e,previousNode:b};if(void 0==j[e]||j[e].pathLenth>c){j[e]=f;var g,h;for(h=0;h<k.length&&(g=k[h],!(g.heuristicLength>d));h++);k.splice(h,0,f)}};l(h,null,0,0);var m,n=!1;m=e("undirected")?this.allNeighborsIndex:this.outNeighborsIndex;for(var o,p,q,r,s,t;k.length>0;){if(o=k.shift(),o.nodeId==c){n=!0;break}for(p=Object.keys(m[o.nodeId]),t=0;t<p.length;t++)q=this.nodes(p[t]),r=f(o.node,q,o.pathLength),s=g(q,i),l(q,o.node,r,s)}if(n){for(var u=[],v=i;v;)u.unshift(v),v=j[v.id].previousNode;return u}return void 0})}).call(window);

+ 0 - 1
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.animate.min.js

@@ -1 +0,0 @@
-(function(){"use strict";function a(a){if(d[a])return d[a];var b=[0,0,0];return a.match(/^#/)?(a=(a||"").replace(/^#/,""),b=3===a.length?[parseInt(a.charAt(0)+a.charAt(0),16),parseInt(a.charAt(1)+a.charAt(1),16),parseInt(a.charAt(2)+a.charAt(2),16)]:[parseInt(a.charAt(0)+a.charAt(1),16),parseInt(a.charAt(2)+a.charAt(3),16),parseInt(a.charAt(4)+a.charAt(5),16)]):a.match(/^ *rgba? *\(/)&&(a=a.match(/^ *rgba? *\( *([0-9]*) *, *([0-9]*) *, *([0-9]*) *(,.*)?\) *$/),b=[+a[1],+a[2],+a[3]]),d[a]={r:b[0],g:b[1],b:b[2]},d[a]}function b(b,c,d){b=a(b),c=a(c);var e={r:b.r*(1-d)+c.r*d,g:b.g*(1-d)+c.g*d,b:b.b*(1-d)+c.b*d};return"rgb("+[0|e.r,0|e.g,0|e.b].join(",")+")"}if("undefined"==typeof sigma)throw"sigma is not declared";sigma.utils.pkg("sigma.plugins");var c=0,d={};sigma.plugins.animate=function(a,d,e){function f(){var c=(sigma.utils.dateNow()-m)/k;if(c>=1){g.forEach(function(a){for(var b in d)b in d&&(a[b]=a[d[b]])});var e,n;for(e in a.cameras)n=a.cameras[e],n.edgequadtree._enabled=!0;a.refresh(),"function"==typeof i.onComplete&&i.onComplete()}else c=l(c),g.forEach(function(a){for(var e in d)e in d&&(e.match(/color$/)?a[e]=b(h[a.id][e],a[d[e]],c):a[e]=a[d[e]]*c+h[a.id][e]*(1-c))}),a.refresh(),a.animations[j]=requestAnimationFrame(f)}var g,h,i=e||{},j=++c,k=i.duration||a.settings("animationsTime"),l="string"==typeof i.easing?sigma.utils.easings[i.easing]:"function"==typeof i.easing?i.easing:sigma.utils.easings.quadraticInOut,m=sigma.utils.dateNow();g=i.nodes&&i.nodes.length?"object"==typeof i.nodes[0]?i.nodes:a.graph.nodes(i.nodes):a.graph.nodes(),h=g.reduce(function(a,b){var c;a[b.id]={};for(c in d)c in b&&(a[b.id][c]=b[c]);return a},{}),a.animations=a.animations||Object.create({}),sigma.plugins.kill(a);var n,o;for(n in a.cameras)o=a.cameras[n],o.edgequadtree._enabled=!1;f()},sigma.plugins.kill=function(a){for(var b in a.animations||{})cancelAnimationFrame(a.animations[b]);var b,c;for(b in a.cameras)c=a.cameras[b],c.edgequadtree._enabled=!0}}).call(window);

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services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.dragNodes.min.js


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services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.filter.min.js


+ 0 - 1
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.neighborhoods.min.js

@@ -1 +0,0 @@
-(function(){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";sigma.classes.graph.addMethod("neighborhood",function(a){var b,c,d,e,f,g={},h={},i={nodes:[],edges:[]};if(!this.nodes(a))return i;e=this.nodes(a),f={},f.center=!0;for(b in e)f[b]=e[b];g[a]=!0,i.nodes.push(f);for(b in this.allNeighborsIndex[a]){g[b]||(g[b]=!0,i.nodes.push(this.nodesIndex[b]));for(c in this.allNeighborsIndex[a][b])h[c]||(h[c]=!0,i.edges.push(this.edgesIndex[c]))}for(b in g)if(b!==a)for(c in g)if(c!==a&&b!==c&&this.allNeighborsIndex[b][c])for(d in this.allNeighborsIndex[b][c])h[d]||(h[d]=!0,i.edges.push(this.edgesIndex[d]));return i}),sigma.utils.pkg("sigma.plugins"),sigma.plugins.neighborhoods=function(){var a=new sigma.classes.graph;this.neighborhood=function(b){return a.neighborhood(b)},this.load=function(b,c){var d=function(){if(window.XMLHttpRequest)return new XMLHttpRequest;var a,b;if(window.ActiveXObject){a=["Msxml2.XMLHTTP.6.0","Msxml2.XMLHTTP.3.0","Msxml2.XMLHTTP","Microsoft.XMLHTTP"];for(b in a)try{return new ActiveXObject(a[b])}catch(c){}}return null}();if(!d)throw"XMLHttpRequest not supported, cannot load the data.";return d.open("GET",b,!0),d.onreadystatechange=function(){4===d.readyState&&(a.clear().read(JSON.parse(d.responseText)),c&&c())},d.send(),this},this.read=function(b){a.clear().read(b)}}}).call(window);

+ 0 - 1
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.plugins.relativeSize.min.js

@@ -1 +0,0 @@
-(function(){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";sigma.utils.pkg("sigma.plugins");sigma.plugins.relativeSize=function(a,b){for(var c=a.graph.nodes(),d=0;d<c.length;d++){var e=a.graph.degree(c[d].id);c[d].size=b*Math.sqrt(e)}a.refresh()}}).call(window);

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services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.customEdgeShapes.min.js


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services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.customShapes.min.js


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services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.edgeLabels.min.js


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services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.parallelEdges.min.js


+ 0 - 1
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.renderers.snapshot.min.js

@@ -1 +0,0 @@
-(function(a){function b(a,b,c){var d=document.createElement("a");d.setAttribute("href",a),d.setAttribute("download",c||"graph."+b);var e=document.createEvent("MouseEvent");e.initMouseEvent("click",!0,!1,window,0,0,0,0,0,!1,!1,!1,!1,0,null),d.dispatchEvent(e),delete d}function c(a){if(a=a||{},a.format&&!(a.format in e))throw Error('sigma.renderers.snaphot: unsupported format "'+a.format+'".');var c=this,f=this instanceof sigma.renderers.webgl,g=[],h=document.createElement("canvas"),i=h.getContext("2d"),j=!1;d.forEach(function(b){if(c.contexts[b]&&(a.labels!==!1||"labels"!==b)){var d=c.domElements[b]||c.domElements.scene,e=c.contexts[b];~g.indexOf(e)||(j||(h.width=f&&e instanceof WebGLRenderingContext?d.width/2:d.width,h.height=f&&e instanceof WebGLRenderingContext?d.height/2:d.height,j=!0,a.background&&(i.rect(0,0,h.width,h.height),i.fillStyle=a.background,i.fill())),e instanceof WebGLRenderingContext?i.drawImage(d,0,0,d.width/2,d.height/2):i.drawImage(d,0,0),g.push(e))}});var k=h.toDataURL(e[a.format||"png"]);return a.download&&b(k,a.format||"png",a.filename),delete i,delete h,delete g,k}if("undefined"==typeof sigma)throw"sigma.renderers.snapshot: sigma not in scope.";var d=["scene","edges","nodes","labels"],e={png:"image/png",jpg:"image/jpeg",gif:"image/gif",tiff:"image/tiff"};sigma.renderers.canvas.prototype.snapshot=c,sigma.renderers.webgl.prototype.snapshot=c}).call(this);

+ 0 - 1
services/web/frontend/js/vendor/libs/sigma-master/plugins/sigma.statistics.HITS.min.js

@@ -1 +0,0 @@
-(function(){"use strict";if("undefined"==typeof sigma)throw"sigma is not declared";sigma.classes.graph.addMethod("HITS",function(a){var b={},c=1e-4,d=[],e=[],f=this.nodes(),g=(f.length,{});a||(a=!1);for(var h in f)a?(d.push(f[h]),e.push(f[h])):(this.degree(f[h].id,"out")>0&&d.push(f[h]),this.degree(f[h].id,"in")>0&&e.push(f[h])),b[f[h].id]={authority:1,hub:1};for(var i;;){i=!0;var j=0,k=0;for(var h in e){g[e[h].id]={authority:1,hub:0};var l=[];l=a?this.allNeighborsIndex[e[h].id]:this.inNeighborsIndex[e[h].id];for(var m in l)m!=e[h].id&&(g[e[h].id].authority+=b[m].hub);j+=g[e[h].id].authority}for(var h in d){g[d[h].id]?g[d[h].id].hub=1:g[d[h].id]={authority:0,hub:1};var l=[];l=a?this.allNeighborsIndex[d[h].id]:this.outNeighborsIndex[d[h].id];for(var m in l)m!=d[h].id&&(g[d[h].id].hub+=b[m].authority);k+=g[d[h].id].hub}for(var h in e)g[e[h].id].authority/=j,Math.abs((g[e[h].id].authority-b[e[h].id].authority)/b[e[h].id].authority)>=c&&(i=!1);for(var h in d)g[d[h].id].hub/=k,Math.abs((g[d[h].id].hub-b[d[h].id].hub)/b[d[h].id].hub)>=c&&(i=!1);if(b=g,g={},i)break}return b})}).call(window);

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services/web/frontend/js/vendor/libs/sigma-master/sigma.min.js


+ 0 - 12184
services/web/frontend/js/vendor/libs/sigma-master/sigma.require.js

@@ -1,12184 +0,0 @@
-;(function(undefined) {
-  'use strict';
-
-  var __instances = {};
-
-  /**
-   * This is the sigma instances constructor. One instance of sigma represent
-   * one graph. It is possible to represent this grapĥ with several renderers
-   * at the same time. By default, the default renderer (WebGL + Canvas
-   * polyfill) will be used as the only renderer, with the container specified
-   * in the configuration.
-   *
-   * @param  {?*}    conf The configuration of the instance. There are a lot of
-   *                      different recognized forms to instantiate sigma, check
-   *                      example files, documentation in this file and unit
-   *                      tests to know more.
-   * @return {sigma}      The fresh new sigma instance.
-   *
-   * Instanciating sigma:
-   * ********************
-   * If no parameter is given to the constructor, the instance will be created
-   * without any renderer or camera. It will just instantiate the graph, and
-   * other modules will have to be instantiated through the public methods,
-   * like "addRenderer" etc:
-   *
-   *  > s0 = new sigma();
-   *  > s0.addRenderer({
-   *  >   type: 'canvas',
-   *  >   container: 'my-container-id'
-   *  > });
-   *
-   * In most of the cases, sigma will simply be used with the default renderer.
-   * Then, since the only required parameter is the DOM container, there are
-   * some simpler way to call the constructor. The four following calls do the
-   * exact same things:
-   *
-   *  > s1 = new sigma('my-container-id');
-   *  > s2 = new sigma(document.getElementById('my-container-id'));
-   *  > s3 = new sigma({
-   *  >   container: document.getElementById('my-container-id')
-   *  > });
-   *  > s4 = new sigma({
-   *  >   renderers: [{
-   *  >     container: document.getElementById('my-container-id')
-   *  >   }]
-   *  > });
-   *
-   * Recognized parameters:
-   * **********************
-   * Here is the exhaustive list of every accepted parameters, when calling the
-   * constructor with to top level configuration object (fourth case in the
-   * previous examples):
-   *
-   *   {?string} id        The id of the instance. It will be generated
-   *                       automatically if not specified.
-   *   {?array}  renderers An array containing objects describing renderers.
-   *   {?object} graph     An object containing an array of nodes and an array
-   *                       of edges, to avoid having to add them by hand later.
-   *   {?object} settings  An object containing instance specific settings that
-   *                       will override the default ones defined in the object
-   *                       sigma.settings.
-   */
-  var sigma = function(conf) {
-    // Local variables:
-    // ****************
-    var i,
-        l,
-        a,
-        c,
-        o,
-        id;
-
-    sigma.classes.dispatcher.extend(this);
-
-    // Private attributes:
-    // *******************
-    var _self = this,
-        _conf = conf || {};
-
-    // Little shortcut:
-    // ****************
-    // The configuration is supposed to have a list of the configuration
-    // objects for each renderer.
-    //  - If there are no configuration at all, then nothing is done.
-    //  - If there are no renderer list, the given configuration object will be
-    //    considered as describing the first and only renderer.
-    //  - If there are no renderer list nor "container" object, it will be
-    //    considered as the container itself (a DOM element).
-    //  - If the argument passed to sigma() is a string, it will be considered
-    //    as the ID of the DOM container.
-    if (
-      typeof _conf === 'string' ||
-      _conf instanceof HTMLElement
-    )
-      _conf = {
-        renderers: [_conf]
-      };
-    else if (Object.prototype.toString.call(_conf) === '[object Array]')
-      _conf = {
-        renderers: _conf
-      };
-
-    // Also check "renderer" and "container" keys:
-    o = _conf.renderers || _conf.renderer || _conf.container;
-    if (!_conf.renderers || _conf.renderers.length === 0)
-      if (
-        typeof o === 'string' ||
-        o instanceof HTMLElement ||
-        (typeof o === 'object' && 'container' in o)
-      )
-        _conf.renderers = [o];
-
-    // Recense the instance:
-    if (_conf.id) {
-      if (__instances[_conf.id])
-        throw 'sigma: Instance "' + _conf.id + '" already exists.';
-      Object.defineProperty(this, 'id', {
-        value: _conf.id
-      });
-    } else {
-      id = 0;
-      while (__instances[id])
-        id++;
-      Object.defineProperty(this, 'id', {
-        value: '' + id
-      });
-    }
-    __instances[this.id] = this;
-
-    // Initialize settings function:
-    this.settings = new sigma.classes.configurable(
-      sigma.settings,
-      _conf.settings || {}
-    );
-
-    // Initialize locked attributes:
-    Object.defineProperty(this, 'graph', {
-      value: new sigma.classes.graph(this.settings),
-      configurable: true
-    });
-    Object.defineProperty(this, 'middlewares', {
-      value: [],
-      configurable: true
-    });
-    Object.defineProperty(this, 'cameras', {
-      value: {},
-      configurable: true
-    });
-    Object.defineProperty(this, 'renderers', {
-      value: {},
-      configurable: true
-    });
-    Object.defineProperty(this, 'renderersPerCamera', {
-      value: {},
-      configurable: true
-    });
-    Object.defineProperty(this, 'cameraFrames', {
-      value: {},
-      configurable: true
-    });
-    Object.defineProperty(this, 'camera', {
-      get: function() {
-        return this.cameras[0];
-      }
-    });
-    Object.defineProperty(this, 'events', {
-      value: [
-        'click',
-        'rightClick',
-        'clickStage',
-        'doubleClickStage',
-        'rightClickStage',
-        'clickNode',
-        'clickNodes',
-        'doubleClickNode',
-        'doubleClickNodes',
-        'rightClickNode',
-        'rightClickNodes',
-        'overNode',
-        'overNodes',
-        'outNode',
-        'outNodes',
-        'downNode',
-        'downNodes',
-        'upNode',
-        'upNodes'
-      ],
-      configurable: true
-    });
-
-    // Add a custom handler, to redispatch events from renderers:
-    this._handler = (function(e) {
-      var k,
-          data = {};
-
-      for (k in e.data)
-        data[k] = e.data[k];
-
-      data.renderer = e.target;
-      this.dispatchEvent(e.type, data);
-    }).bind(this);
-
-    // Initialize renderers:
-    a = _conf.renderers || [];
-    for (i = 0, l = a.length; i < l; i++)
-      this.addRenderer(a[i]);
-
-    // Initialize middlewares:
-    a = _conf.middlewares || [];
-    for (i = 0, l = a.length; i < l; i++)
-      this.middlewares.push(
-        typeof a[i] === 'string' ?
-          sigma.middlewares[a[i]] :
-          a[i]
-      );
-
-    // Check if there is already a graph to fill in:
-    if (typeof _conf.graph === 'object' && _conf.graph) {
-      this.graph.read(_conf.graph);
-
-      // If a graph is given to the to the instance, the "refresh" method is
-      // directly called:
-      this.refresh();
-    }
-
-    // Deal with resize:
-    window.addEventListener('resize', function() {
-      if (_self.settings)
-        _self.refresh();
-    });
-  };
-
-
-
-
-  /**
-   * This methods will instantiate and reference a new camera. If no id is
-   * specified, then an automatic id will be generated.
-   *
-   * @param  {?string}              id Eventually the camera id.
-   * @return {sigma.classes.camera}    The fresh new camera instance.
-   */
-  sigma.prototype.addCamera = function(id) {
-    var self = this,
-        camera;
-
-    if (!arguments.length) {
-      id = 0;
-      while (this.cameras['' + id])
-        id++;
-      id = '' + id;
-    }
-
-    if (this.cameras[id])
-      throw 'sigma.addCamera: The camera "' + id + '" already exists.';
-
-    camera = new sigma.classes.camera(id, this.graph, this.settings);
-    this.cameras[id] = camera;
-
-    // Add a quadtree to the camera:
-    camera.quadtree = new sigma.classes.quad();
-
-    // Add an edgequadtree to the camera:
-    if (sigma.classes.edgequad !== undefined) {
-      camera.edgequadtree = new sigma.classes.edgequad();
-    }
-
-    camera.bind('coordinatesUpdated', function(e) {
-      self.renderCamera(camera, camera.isAnimated);
-    });
-
-    this.renderersPerCamera[id] = [];
-
-    return camera;
-  };
-
-  /**
-   * This method kills a camera, and every renderer attached to it.
-   *
-   * @param  {string|camera} v The camera to kill or its ID.
-   * @return {sigma}           Returns the instance.
-   */
-  sigma.prototype.killCamera = function(v) {
-    v = typeof v === 'string' ? this.cameras[v] : v;
-
-    if (!v)
-      throw 'sigma.killCamera: The camera is undefined.';
-
-    var i,
-        l,
-        a = this.renderersPerCamera[v.id];
-
-    for (l = a.length, i = l - 1; i >= 0; i--)
-      this.killRenderer(a[i]);
-
-    delete this.renderersPerCamera[v.id];
-    delete this.cameraFrames[v.id];
-    delete this.cameras[v.id];
-
-    if (v.kill)
-      v.kill();
-
-    return this;
-  };
-
-  /**
-   * This methods will instantiate and reference a new renderer. The "type"
-   * argument can be the constructor or its name in the "sigma.renderers"
-   * package. If no type is specified, then "sigma.renderers.def" will be used.
-   * If no id is specified, then an automatic id will be generated.
-   *
-   * @param  {?object}  options Eventually some options to give to the renderer
-   *                            constructor.
-   * @return {renderer}         The fresh new renderer instance.
-   *
-   * Recognized parameters:
-   * **********************
-   * Here is the exhaustive list of every accepted parameters in the "options"
-   * object:
-   *
-   *   {?string}            id     Eventually the renderer id.
-   *   {?(function|string)} type   Eventually the renderer constructor or its
-   *                               name in the "sigma.renderers" package.
-   *   {?(camera|string)}   camera Eventually the renderer camera or its
-   *                               id.
-   */
-  sigma.prototype.addRenderer = function(options) {
-    var id,
-        fn,
-        camera,
-        renderer,
-        o = options || {};
-
-    // Polymorphism:
-    if (typeof o === 'string')
-      o = {
-        container: document.getElementById(o)
-      };
-    else if (o instanceof HTMLElement)
-      o = {
-        container: o
-      };
-
-    // If the container still is a string, we get it by id
-    if (typeof o.container === 'string')
-      o.container = document.getElementById(o.container);
-
-    // Reference the new renderer:
-    if (!('id' in o)) {
-      id = 0;
-      while (this.renderers['' + id])
-        id++;
-      id = '' + id;
-    } else
-      id = o.id;
-
-    if (this.renderers[id])
-      throw 'sigma.addRenderer: The renderer "' + id + '" already exists.';
-
-    // Find the good constructor:
-    fn = typeof o.type === 'function' ? o.type : sigma.renderers[o.type];
-    fn = fn || sigma.renderers.def;
-
-    // Find the good camera:
-    camera = 'camera' in o ?
-      (
-        o.camera instanceof sigma.classes.camera ?
-          o.camera :
-          this.cameras[o.camera] || this.addCamera(o.camera)
-      ) :
-      this.addCamera();
-
-    if (this.cameras[camera.id] !== camera)
-      throw 'sigma.addRenderer: The camera is not properly referenced.';
-
-    // Instantiate:
-    renderer = new fn(this.graph, camera, this.settings, o);
-    this.renderers[id] = renderer;
-    Object.defineProperty(renderer, 'id', {
-      value: id
-    });
-
-    // Bind events:
-    if (renderer.bind)
-      renderer.bind(
-        [
-          'click',
-          'rightClick',
-          'clickStage',
-          'doubleClickStage',
-          'rightClickStage',
-          'clickNode',
-          'clickNodes',
-          'clickEdge',
-          'clickEdges',
-          'doubleClickNode',
-          'doubleClickNodes',
-          'doubleClickEdge',
-          'doubleClickEdges',
-          'rightClickNode',
-          'rightClickNodes',
-          'rightClickEdge',
-          'rightClickEdges',
-          'overNode',
-          'overNodes',
-          'overEdge',
-          'overEdges',
-          'outNode',
-          'outNodes',
-          'outEdge',
-          'outEdges',
-          'downNode',
-          'downNodes',
-          'downEdge',
-          'downEdges',
-          'upNode',
-          'upNodes',
-          'upEdge',
-          'upEdges'
-        ],
-        this._handler
-      );
-
-    // Reference the renderer by its camera:
-    this.renderersPerCamera[camera.id].push(renderer);
-
-    return renderer;
-  };
-
-  /**
-   * This method kills a renderer.
-   *
-   * @param  {string|renderer} v The renderer to kill or its ID.
-   * @return {sigma}             Returns the instance.
-   */
-  sigma.prototype.killRenderer = function(v) {
-    v = typeof v === 'string' ? this.renderers[v] : v;
-
-    if (!v)
-      throw 'sigma.killRenderer: The renderer is undefined.';
-
-    var a = this.renderersPerCamera[v.camera.id],
-        i = a.indexOf(v);
-
-    if (i >= 0)
-      a.splice(i, 1);
-
-    if (v.kill)
-      v.kill();
-
-    delete this.renderers[v.id];
-
-    return this;
-  };
-
-
-
-
-  /**
-   * This method calls the "render" method of each renderer, with the same
-   * arguments than the "render" method, but will also check if the renderer
-   * has a "process" method, and call it if it exists.
-   *
-   * It is useful for quadtrees or WebGL processing, for instance.
-   *
-   * @param  {?object}  options Eventually some options to give to the refresh
-   *                            method.
-   * @return {sigma}            Returns the instance itself.
-   *
-   * Recognized parameters:
-   * **********************
-   * Here is the exhaustive list of every accepted parameters in the "options"
-   * object:
-   *
-   *   {?boolean} skipIndexation A flag specifying wether or not the refresh
-   *                             function should reindex the graph in the
-   *                             quadtrees or not (default: false).
-   */
-  sigma.prototype.refresh = function(options) {
-    var i,
-        l,
-        k,
-        a,
-        c,
-        bounds,
-        prefix = 0;
-
-    options = options || {};
-
-    // Call each middleware:
-    a = this.middlewares || [];
-    for (i = 0, l = a.length; i < l; i++)
-      a[i].call(
-        this,
-        (i === 0) ? '' : 'tmp' + prefix + ':',
-        (i === l - 1) ? 'ready:' : ('tmp' + (++prefix) + ':')
-      );
-
-    // Then, for each camera, call the "rescale" middleware, unless the
-    // settings specify not to:
-    for (k in this.cameras) {
-      c = this.cameras[k];
-      if (
-        c.settings('autoRescale') &&
-        this.renderersPerCamera[c.id] &&
-        this.renderersPerCamera[c.id].length
-      )
-        sigma.middlewares.rescale.call(
-          this,
-          a.length ? 'ready:' : '',
-          c.readPrefix,
-          {
-            width: this.renderersPerCamera[c.id][0].width,
-            height: this.renderersPerCamera[c.id][0].height
-          }
-        );
-      else
-        sigma.middlewares.copy.call(
-          this,
-          a.length ? 'ready:' : '',
-          c.readPrefix
-        );
-
-      if (!options.skipIndexation) {
-        // Find graph boundaries:
-        bounds = sigma.utils.getBoundaries(
-          this.graph,
-          c.readPrefix
-        );
-
-        // Refresh quadtree:
-        c.quadtree.index(this.graph.nodes(), {
-          prefix: c.readPrefix,
-          bounds: {
-            x: bounds.minX,
-            y: bounds.minY,
-            width: bounds.maxX - bounds.minX,
-            height: bounds.maxY - bounds.minY
-          }
-        });
-
-        // Refresh edgequadtree:
-        if (
-          c.edgequadtree !== undefined &&
-          c.settings('drawEdges') &&
-          c.settings('enableEdgeHovering')
-        ) {
-          c.edgequadtree.index(this.graph, {
-            prefix: c.readPrefix,
-            bounds: {
-              x: bounds.minX,
-              y: bounds.minY,
-              width: bounds.maxX - bounds.minX,
-              height: bounds.maxY - bounds.minY
-            }
-          });
-        }
-      }
-    }
-
-    // Call each renderer:
-    a = Object.keys(this.renderers);
-    for (i = 0, l = a.length; i < l; i++)
-      if (this.renderers[a[i]].process) {
-        if (this.settings('skipErrors'))
-          try {
-            this.renderers[a[i]].process();
-          } catch (e) {
-            console.log(
-              'Warning: The renderer "' + a[i] + '" crashed on ".process()"'
-            );
-          }
-        else
-          this.renderers[a[i]].process();
-      }
-
-    this.render();
-
-    return this;
-  };
-
-  /**
-   * This method calls the "render" method of each renderer.
-   *
-   * @return {sigma} Returns the instance itself.
-   */
-  sigma.prototype.render = function() {
-    var i,
-        l,
-        a,
-        prefix = 0;
-
-    // Call each renderer:
-    a = Object.keys(this.renderers);
-    for (i = 0, l = a.length; i < l; i++)
-      if (this.settings('skipErrors'))
-        try {
-          this.renderers[a[i]].render();
-        } catch (e) {
-          if (this.settings('verbose'))
-            console.log(
-              'Warning: The renderer "' + a[i] + '" crashed on ".render()"'
-            );
-        }
-      else
-        this.renderers[a[i]].render();
-
-    return this;
-  };
-
-  /**
-   * This method calls the "render" method of each renderer that is bound to
-   * the specified camera. To improve the performances, if this method is
-   * called too often, the number of effective renderings is limitated to one
-   * per frame, unless you are using the "force" flag.
-   *
-   * @param  {sigma.classes.camera} camera The camera to render.
-   * @param  {?boolean}             force  If true, will render the camera
-   *                                       directly.
-   * @return {sigma}                       Returns the instance itself.
-   */
-  sigma.prototype.renderCamera = function(camera, force) {
-    var i,
-        l,
-        a,
-        self = this;
-
-    if (force) {
-      a = this.renderersPerCamera[camera.id];
-      for (i = 0, l = a.length; i < l; i++)
-        if (this.settings('skipErrors'))
-          try {
-            a[i].render();
-          } catch (e) {
-            if (this.settings('verbose'))
-              console.log(
-                'Warning: The renderer "' + a[i].id + '" crashed on ".render()"'
-              );
-          }
-        else
-          a[i].render();
-    } else {
-      if (!this.cameraFrames[camera.id]) {
-        a = this.renderersPerCamera[camera.id];
-        for (i = 0, l = a.length; i < l; i++)
-          if (this.settings('skipErrors'))
-            try {
-              a[i].render();
-            } catch (e) {
-              if (this.settings('verbose'))
-                console.log(
-                  'Warning: The renderer "' +
-                    a[i].id +
-                    '" crashed on ".render()"'
-                );
-            }
-          else
-            a[i].render();
-
-        this.cameraFrames[camera.id] = requestAnimationFrame(function() {
-          delete self.cameraFrames[camera.id];
-        });
-      }
-    }
-
-    return this;
-  };
-
-  /**
-   * This method calls the "kill" method of each module and destroys any
-   * reference from the instance.
-   */
-  sigma.prototype.kill = function() {
-    var k;
-
-    // Dispatching event
-    this.dispatchEvent('kill');
-
-    // Kill graph:
-    this.graph.kill();
-
-    // Kill middlewares:
-    delete this.middlewares;
-
-    // Kill each renderer:
-    for (k in this.renderers)
-      this.killRenderer(this.renderers[k]);
-
-    // Kill each camera:
-    for (k in this.cameras)
-      this.killCamera(this.cameras[k]);
-
-    delete this.renderers;
-    delete this.cameras;
-
-    // Kill everything else:
-    for (k in this)
-      if (this.hasOwnProperty(k))
-        delete this[k];
-
-    delete __instances[this.id];
-  };
-
-
-
-
-  /**
-   * Returns a clone of the instances object or a specific running instance.
-   *
-   * @param  {?string} id Eventually an instance ID.
-   * @return {object}     The related instance or a clone of the instances
-   *                      object.
-   */
-  sigma.instances = function(id) {
-    return arguments.length ?
-      __instances[id] :
-      sigma.utils.extend({}, __instances);
-  };
-
-
-
-  /**
-   * The current version of sigma:
-   */
-  sigma.version = '1.0.3';
-
-
-
-
-  /**
-   * EXPORT:
-   * *******
-   */
-  if (typeof this.sigma !== 'undefined')
-    throw 'An object called sigma is already in the global scope.';
-
-  this.sigma = sigma;
-
-}).call(this);
-
-/**
- * conrad.js is a tiny JavaScript jobs scheduler,
- *
- * Version: 0.1.0
- * Sources: http://github.com/jacomyal/conrad.js
- * Doc:     http://github.com/jacomyal/conrad.js#readme
- *
- * License:
- * --------
- * Copyright © 2013 Alexis Jacomy, Sciences-Po médialab
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * The Software is provided "as is", without warranty of any kind, express or
- * implied, including but not limited to the warranties of merchantability,
- * fitness for a particular purpose and noninfringement. In no event shall the
- * authors or copyright holders be liable for any claim, damages or other
- * liability, whether in an action of contract, tort or otherwise, arising
- * from, out of or in connection with the software or the use or other dealings
- * in the Software.
- */
-(function(global) {
-  'use strict';
-
-  // Check that conrad.js has not been loaded yet:
-  if (global.conrad)
-    throw new Error('conrad already exists');
-
-
-  /**
-   * PRIVATE VARIABLES:
-   * ******************
-   */
-
-  /**
-   * A flag indicating whether conrad is running or not.
-   *
-   * @type {Number}
-   */
-  var _lastFrameTime;
-
-  /**
-   * A flag indicating whether conrad is running or not.
-   *
-   * @type {Boolean}
-   */
-  var _isRunning = false;
-
-  /**
-   * The hash of registered jobs. Each job must at least have a unique ID
-   * under the key "id" and a function under the key "job". This hash
-   * contains each running job and each waiting job.
-   *
-   * @type {Object}
-   */
-  var _jobs = {};
-
-  /**
-   * The hash of currently running jobs.
-   *
-   * @type {Object}
-   */
-  var _runningJobs = {};
-
-  /**
-   * The array of currently running jobs, sorted by priority.
-   *
-   * @type {Array}
-   */
-  var _sortedByPriorityJobs = [];
-
-  /**
-   * The array of currently waiting jobs.
-   *
-   * @type {Object}
-   */
-  var _waitingJobs = {};
-
-  /**
-   * The array of finished jobs. They are stored in an array, since two jobs
-   * with the same "id" can happen at two different times.
-   *
-   * @type {Array}
-   */
-  var _doneJobs = [];
-
-  /**
-   * A dirty flag to keep conrad from starting: Indeed, when addJob() is called
-   * with several jobs, conrad must be started only at the end. This flag keeps
-   * me from duplicating the code that effectively adds a job.
-   *
-   * @type {Boolean}
-   */
-  var _noStart = false;
-
-  /**
-   * An hash containing some global settings about how conrad.js should
-   * behave.
-   *
-   * @type {Object}
-   */
-  var _parameters = {
-    frameDuration: 20,
-    history: true
-  };
-
-  /**
-   * This object contains every handlers bound to conrad events. It does not
-   * requirea any DOM implementation, since the events are all JavaScript.
-   *
-   * @type {Object}
-   */
-  var _handlers = Object.create(null);
-
-
-  /**
-   * PRIVATE FUNCTIONS:
-   * ******************
-   */
-
-  /**
-   * Will execute the handler everytime that the indicated event (or the
-   * indicated events) will be triggered.
-   *
-   * @param  {string|array|object} events  The name of the event (or the events
-   *                                       separated by spaces).
-   * @param  {function(Object)}    handler The handler to bind.
-   * @return {Object}                      Returns conrad.
-   */
-  function _bind(events, handler) {
-    var i,
-        i_end,
-        event,
-        eArray;
-
-    if (!arguments.length)
-      return;
-    else if (
-      arguments.length === 1 &&
-      Object(arguments[0]) === arguments[0]
-    )
-      for (events in arguments[0])
-        _bind(events, arguments[0][events]);
-    else if (arguments.length > 1) {
-      eArray =
-        Array.isArray(events) ?
-          events :
-          events.split(/ /);
-
-      for (i = 0, i_end = eArray.length; i !== i_end; i += 1) {
-        event = eArray[i];
-
-        if (!_handlers[event])
-          _handlers[event] = [];
-
-        // Using an object instead of directly the handler will make possible
-        // later to add flags
-        _handlers[event].push({
-          handler: handler
-        });
-      }
-    }
-  }
-
-  /**
-   * Removes the handler from a specified event (or specified events).
-   *
-   * @param  {?string}           events  The name of the event (or the events
-   *                                     separated by spaces). If undefined,
-   *                                     then all handlers are removed.
-   * @param  {?function(Object)} handler The handler to unbind. If undefined,
-   *                                     each handler bound to the event or the
-   *                                     events will be removed.
-   * @return {Object}            Returns conrad.
-   */
-  function _unbind(events, handler) {
-    var i,
-        i_end,
-        j,
-        j_end,
-        a,
-        event,
-        eArray = Array.isArray(events) ?
-                   events :
-                   events.split(/ /);
-
-    if (!arguments.length)
-      _handlers = Object.create(null);
-    else if (handler) {
-      for (i = 0, i_end = eArray.length; i !== i_end; i += 1) {
-        event = eArray[i];
-        if (_handlers[event]) {
-          a = [];
-          for (j = 0, j_end = _handlers[event].length; j !== j_end; j += 1)
-            if (_handlers[event][j].handler !== handler)
-              a.push(_handlers[event][j]);
-
-          _handlers[event] = a;
-        }
-
-        if (_handlers[event] && _handlers[event].length === 0)
-          delete _handlers[event];
-      }
-    } else
-      for (i = 0, i_end = eArray.length; i !== i_end; i += 1)
-        delete _handlers[eArray[i]];
-  }
-
-  /**
-   * Executes each handler bound to the event.
-   *
-   * @param  {string}  events The name of the event (or the events separated
-   *                          by spaces).
-   * @param  {?Object} data   The content of the event (optional).
-   * @return {Object}         Returns conrad.
-   */
-  function _dispatch(events, data) {
-    var i,
-        j,
-        i_end,
-        j_end,
-        event,
-        eventName,
-        eArray = Array.isArray(events) ?
-                   events :
-                   events.split(/ /);
-
-    data = data === undefined ? {} : data;
-
-    for (i = 0, i_end = eArray.length; i !== i_end; i += 1) {
-      eventName = eArray[i];
-
-      if (_handlers[eventName]) {
-        event = {
-          type: eventName,
-          data: data || {}
-        };
-
-        for (j = 0, j_end = _handlers[eventName].length; j !== j_end; j += 1)
-          try {
-            _handlers[eventName][j].handler(event);
-          } catch (e) {}
-      }
-    }
-  }
-
-  /**
-   * Executes the most prioritary job once, and deals with filling the stats
-   * (done, time, averageTime, currentTime, etc...).
-   *
-   * @return {?Object} Returns the job object if it has to be killed, null else.
-   */
-  function _executeFirstJob() {
-    var i,
-        l,
-        test,
-        kill,
-        pushed = false,
-        time = __dateNow(),
-        job = _sortedByPriorityJobs.shift();
-
-    // Execute the job and look at the result:
-    test = job.job();
-
-    // Deal with stats:
-    time = __dateNow() - time;
-    job.done++;
-    job.time += time;
-    job.currentTime += time;
-    job.weightTime = job.currentTime / (job.weight || 1);
-    job.averageTime = job.time / job.done;
-
-    // Check if the job has to be killed:
-    kill = job.count ? (job.count <= job.done) : !test;
-
-    // Reset priorities:
-    if (!kill) {
-      for (i = 0, l = _sortedByPriorityJobs.length; i < l; i++)
-        if (_sortedByPriorityJobs[i].weightTime > job.weightTime) {
-          _sortedByPriorityJobs.splice(i, 0, job);
-          pushed = true;
-          break;
-        }
-
-      if (!pushed)
-        _sortedByPriorityJobs.push(job);
-    }
-
-    return kill ? job : null;
-  }
-
-  /**
-   * Activates a job, by adding it to the _runningJobs object and the
-   * _sortedByPriorityJobs array. It also initializes its currentTime value.
-   *
-   * @param  {Object} job The job to activate.
-   */
-  function _activateJob(job) {
-    var l = _sortedByPriorityJobs.length;
-
-    // Add the job to the running jobs:
-    _runningJobs[job.id] = job;
-    job.status = 'running';
-
-    // Add the job to the priorities:
-    if (l) {
-      job.weightTime = _sortedByPriorityJobs[l - 1].weightTime;
-      job.currentTime = job.weightTime * (job.weight || 1);
-    }
-
-    // Initialize the job and dispatch:
-    job.startTime = __dateNow();
-    _dispatch('jobStarted', __clone(job));
-
-    _sortedByPriorityJobs.push(job);
-  }
-
-  /**
-   * The main loop of conrad.js:
-   *  . It executes job such that they all occupate the same processing time.
-   *  . It stops jobs that do not need to be executed anymore.
-   *  . It triggers callbacks when it is relevant.
-   *  . It starts waiting jobs when they need to be started.
-   *  . It injects frames to keep a constant frapes per second ratio.
-   *  . It stops itself when there are no more jobs to execute.
-   */
-  function _loop() {
-    var k,
-        o,
-        l,
-        job,
-        time,
-        deadJob;
-
-    // Deal with the newly added jobs (the _jobs object):
-    for (k in _jobs) {
-      job = _jobs[k];
-
-      if (job.after)
-        _waitingJobs[k] = job;
-      else
-        _activateJob(job);
-
-      delete _jobs[k];
-    }
-
-    // Set the _isRunning flag to false if there are no running job:
-    _isRunning = !!_sortedByPriorityJobs.length;
-
-    // Deal with the running jobs (the _runningJobs object):
-    while (
-      _sortedByPriorityJobs.length &&
-      __dateNow() - _lastFrameTime < _parameters.frameDuration
-    ) {
-      deadJob = _executeFirstJob();
-
-      // Deal with the case where the job has ended:
-      if (deadJob) {
-        _killJob(deadJob.id);
-
-        // Check for waiting jobs:
-        for (k in _waitingJobs)
-          if (_waitingJobs[k].after === deadJob.id) {
-            _activateJob(_waitingJobs[k]);
-            delete _waitingJobs[k];
-          }
-      }
-    }
-
-    // Check if conrad still has jobs to deal with, and kill it if not:
-    if (_isRunning) {
-      // Update the _lastFrameTime:
-      _lastFrameTime = __dateNow();
-
-      _dispatch('enterFrame');
-      setTimeout(_loop, 0);
-    } else
-      _dispatch('stop');
-  }
-
-  /**
-   * Adds one or more jobs, and starts the loop if no job was running before. A
-   * job is at least a unique string "id" and a function, and there are some
-   * parameters that you can specify for each job to modify the way conrad will
-   * execute it. If a job is added with the "id" of another job that is waiting
-   * or still running, an error will be thrown.
-   *
-   * When a job is added, it is referenced in the _jobs object, by its id.
-   * Then, if it has to be executed right now, it will be also referenced in
-   * the _runningJobs object. If it has to wait, then it will be added into the
-   * _waitingJobs object, until it can start.
-   *
-   * Keep reading this documentation to see how to call this method.
-   *
-   * @return {Object} Returns conrad.
-   *
-   * Adding one job:
-   * ***************
-   * Basically, a job is defined by its string id and a function (the job). It
-   * is also possible to add some parameters:
-   *
-   *  > conrad.addJob('myJobId', myJobFunction);
-   *  > conrad.addJob('myJobId', {
-   *  >   job: myJobFunction,
-   *  >   someParameter: someValue
-   *  > });
-   *  > conrad.addJob({
-   *  >   id: 'myJobId',
-   *  >   job: myJobFunction,
-   *  >   someParameter: someValue
-   *  > });
-   *
-   * Adding several jobs:
-   * ********************
-   * When adding several jobs at the same time, it is possible to specify
-   * parameters for each one individually or for all:
-   *
-   *  > conrad.addJob([
-   *  >   {
-   *  >     id: 'myJobId1',
-   *  >     job: myJobFunction1,
-   *  >     someParameter1: someValue1
-   *  >   },
-   *  >   {
-   *  >     id: 'myJobId2',
-   *  >     job: myJobFunction2,
-   *  >     someParameter2: someValue2
-   *  >   }
-   *  > ], {
-   *  >   someCommonParameter: someCommonValue
-   *  > });
-   *  > conrad.addJob({
-   *  >   myJobId1: {,
-   *  >     job: myJobFunction1,
-   *  >     someParameter1: someValue1
-   *  >   },
-   *  >   myJobId2: {,
-   *  >     job: myJobFunction2,
-   *  >     someParameter2: someValue2
-   *  >   }
-   *  > }, {
-   *  >   someCommonParameter: someCommonValue
-   *  > });
-   *  > conrad.addJob({
-   *  >   myJobId1: myJobFunction1,
-   *  >   myJobId2: myJobFunction2
-   *  > }, {
-   *  >   someCommonParameter: someCommonValue
-   *  > });
-   *
-   *  Recognized parameters:
-   *  **********************
-   *  Here is the exhaustive list of every accepted parameters:
-   *
-   *    {?Function} end      A callback to execute when the job is ended. It is
-   *                         not executed if the job is killed instead of ended
-   *                         "naturally".
-   *    {?Integer}  count    The number of time the job has to be executed.
-   *    {?Number}   weight   If specified, the job will be executed as it was
-   *                         added "weight" times.
-   *    {?String}   after    The id of another job (eventually not added yet).
-   *                         If specified, this job will start only when the
-   *                         specified "after" job is ended.
-   */
-  function _addJob(v1, v2) {
-    var i,
-        l,
-        o;
-
-    // Array of jobs:
-    if (Array.isArray(v1)) {
-      // Keep conrad to start until the last job is added:
-      _noStart = true;
-
-      for (i = 0, l = v1.length; i < l; i++)
-        _addJob(v1[i].id, __extend(v1[i], v2));
-
-      _noStart = false;
-      if (!_isRunning) {
-        // Update the _lastFrameTime:
-        _lastFrameTime = __dateNow();
-
-        _dispatch('start');
-        _loop();
-      }
-    } else if (typeof v1 === 'object') {
-      // One job (object):
-      if (typeof v1.id === 'string')
-        _addJob(v1.id, v1);
-
-      // Hash of jobs:
-      else {
-        // Keep conrad to start until the last job is added:
-        _noStart = true;
-
-        for (i in v1)
-          if (typeof v1[i] === 'function')
-            _addJob(i, __extend({
-              job: v1[i]
-            }, v2));
-          else
-            _addJob(i, __extend(v1[i], v2));
-
-        _noStart = false;
-        if (!_isRunning) {
-          // Update the _lastFrameTime:
-          _lastFrameTime = __dateNow();
-
-          _dispatch('start');
-          _loop();
-        }
-      }
-
-    // One job (string, *):
-    } else if (typeof v1 === 'string') {
-      if (_hasJob(v1))
-        throw new Error(
-          '[conrad.addJob] Job with id "' + v1 + '" already exists.'
-        );
-
-      // One job (string, function):
-      if (typeof v2 === 'function') {
-        o = {
-          id: v1,
-          done: 0,
-          time: 0,
-          status: 'waiting',
-          currentTime: 0,
-          averageTime: 0,
-          weightTime: 0,
-          job: v2
-        };
-
-      // One job (string, object):
-      } else if (typeof v2 === 'object') {
-        o = __extend(
-          {
-            id: v1,
-            done: 0,
-            time: 0,
-            status: 'waiting',
-            currentTime: 0,
-            averageTime: 0,
-            weightTime: 0
-          },
-          v2
-        );
-
-      // If none of those cases, throw an error:
-      } else
-        throw new Error('[conrad.addJob] Wrong arguments.');
-
-      // Effectively add the job:
-      _jobs[v1] = o;
-      _dispatch('jobAdded', __clone(o));
-
-      // Check if the loop has to be started:
-      if (!_isRunning && !_noStart) {
-        // Update the _lastFrameTime:
-        _lastFrameTime = __dateNow();
-
-        _dispatch('start');
-        _loop();
-      }
-
-    // If none of those cases, throw an error:
-    } else
-      throw new Error('[conrad.addJob] Wrong arguments.');
-
-    return this;
-  }
-
-  /**
-   * Kills one or more jobs, indicated by their ids. It is only possible to
-   * kill running jobs or waiting jobs. If you try to kill a job that does not
-   * exists or that is already killed, a warning will be thrown.
-   *
-   * @param  {Array|String} v1 A string job id or an array of job ids.
-   * @return {Object}       Returns conrad.
-   */
-  function _killJob(v1) {
-    var i,
-        l,
-        k,
-        a,
-        job,
-        found = false;
-
-    // Array of job ids:
-    if (Array.isArray(v1))
-      for (i = 0, l = v1.length; i < l; i++)
-        _killJob(v1[i]);
-
-    // One job's id:
-    else if (typeof v1 === 'string') {
-      a = [_runningJobs, _waitingJobs, _jobs];
-
-      // Remove the job from the hashes:
-      for (i = 0, l = a.length; i < l; i++)
-        if (v1 in a[i]) {
-          job = a[i][v1];
-
-          if (_parameters.history) {
-            job.status = 'done';
-            _doneJobs.push(job);
-          }
-
-          _dispatch('jobEnded', __clone(job));
-          delete a[i][v1];
-
-          if (typeof job.end === 'function')
-            job.end();
-
-          found = true;
-        }
-
-      // Remove the priorities array:
-      a = _sortedByPriorityJobs;
-      for (i = 0, l = a.length; i < l; i++)
-        if (a[i].id === v1) {
-          a.splice(i, 1);
-          break;
-        }
-
-      if (!found)
-        throw new Error('[conrad.killJob] Job "' + v1 + '" not found.');
-
-    // If none of those cases, throw an error:
-    } else
-      throw new Error('[conrad.killJob] Wrong arguments.');
-
-    return this;
-  }
-
-  /**
-   * Kills every running, waiting, and just added jobs.
-   *
-   * @return {Object} Returns conrad.
-   */
-  function _killAll() {
-    var k,
-        jobs = __extend(_jobs, _runningJobs, _waitingJobs);
-
-    // Take every jobs and push them into the _doneJobs object:
-    if (_parameters.history)
-      for (k in jobs) {
-        jobs[k].status = 'done';
-        _doneJobs.push(jobs[k]);
-
-        if (typeof jobs[k].end === 'function')
-          jobs[k].end();
-      }
-
-    // Reinitialize the different jobs lists:
-    _jobs = {};
-    _waitingJobs = {};
-    _runningJobs = {};
-    _sortedByPriorityJobs = [];
-
-    // In case some jobs are added right after the kill:
-    _isRunning = false;
-
-    return this;
-  }
-
-  /**
-   * Returns true if a job with the specified id is currently running or
-   * waiting, and false else.
-   *
-   * @param  {String}  id The id of the job.
-   * @return {?Object} Returns the job object if it exists.
-   */
-  function _hasJob(id) {
-    var job = _jobs[id] || _runningJobs[id] || _waitingJobs[id];
-    return job ? __extend(job) : null;
-  }
-
-  /**
-   * This method will set the setting specified by "v1" to the value specified
-   * by "v2" if both are given, and else return the current value of the
-   * settings "v1".
-   *
-   * @param  {String}   v1 The name of the property.
-   * @param  {?*}       v2 Eventually, a value to set to the specified
-   *                       property.
-   * @return {Object|*} Returns the specified settings value if "v2" is not
-   *                    given, and conrad else.
-   */
-  function _settings(v1, v2) {
-    var o;
-
-    if (typeof a1 === 'string' && arguments.length === 1)
-      return _parameters[a1];
-    else {
-      o = (typeof a1 === 'object' && arguments.length === 1) ?
-        a1 || {} :
-        {};
-      if (typeof a1 === 'string')
-        o[a1] = a2;
-
-      for (var k in o)
-        if (o[k] !== undefined)
-          _parameters[k] = o[k];
-        else
-          delete _parameters[k];
-
-      return this;
-    }
-  }
-
-  /**
-   * Returns true if conrad is currently running, and false else.
-   *
-   * @return {Boolean} Returns _isRunning.
-   */
-  function _getIsRunning() {
-    return _isRunning;
-  }
-
-  /**
-   * Unreference every jobs that are stored in the _doneJobs object. It will
-   * not be possible anymore to get stats about these jobs, but it will release
-   * the memory.
-   *
-   * @return {Object} Returns conrad.
-   */
-  function _clearHistory() {
-    _doneJobs = [];
-    return this;
-  }
-
-  /**
-   * Returns a snapshot of every data about jobs that wait to be started, are
-   * currently running or are done.
-   *
-   * It is possible to get only running, waiting or done jobs by giving
-   * "running", "waiting" or "done" as fist argument.
-   *
-   * It is also possible to get every job with a specified id by giving it as
-   * first argument. Also, using a RegExp instead of an id will return every
-   * jobs whose ids match the RegExp. And these two last use cases work as well
-   * by giving before "running", "waiting" or "done".
-   *
-   * @return {Array} The array of the matching jobs.
-   *
-   * Some call examples:
-   * *******************
-   *  > conrad.getStats('running')
-   *  > conrad.getStats('waiting')
-   *  > conrad.getStats('done')
-   *  > conrad.getStats('myJob')
-   *  > conrad.getStats(/test/)
-   *  > conrad.getStats('running', 'myRunningJob')
-   *  > conrad.getStats('running', /test/)
-   */
-  function _getStats(v1, v2) {
-    var a,
-        k,
-        i,
-        l,
-        stats,
-        pattern,
-        isPatternString;
-
-    if (!arguments.length) {
-      stats = [];
-
-      for (k in _jobs)
-        stats.push(_jobs[k]);
-
-      for (k in _waitingJobs)
-        stats.push(_waitingJobs[k]);
-
-      for (k in _runningJobs)
-        stats.push(_runningJobs[k]);
-
-      stats = stats.concat(_doneJobs);
-    }
-
-    if (typeof v1 === 'string')
-      switch (v1) {
-        case 'waiting':
-          stats = __objectValues(_waitingJobs);
-          break;
-        case 'running':
-          stats = __objectValues(_runningJobs);
-          break;
-        case 'done':
-          stats = _doneJobs;
-          break;
-        default:
-          pattern = v1;
-      }
-
-    if (v1 instanceof RegExp)
-      pattern = v1;
-
-    if (!pattern && (typeof v2 === 'string' || v2 instanceof RegExp))
-      pattern = v2;
-
-    // Filter jobs if a pattern is given:
-    if (pattern) {
-      isPatternString = typeof pattern === 'string';
-
-      if (stats instanceof Array) {
-        a = stats;
-      } else if (typeof stats === 'object') {
-        a = [];
-
-        for (k in stats)
-          a = a.concat(stats[k]);
-      } else {
-        a = [];
-
-        for (k in _jobs)
-          a.push(_jobs[k]);
-
-        for (k in _waitingJobs)
-          a.push(_waitingJobs[k]);
-
-        for (k in _runningJobs)
-          a.push(_runningJobs[k]);
-
-        a = a.concat(_doneJobs);
-      }
-
-      stats = [];
-      for (i = 0, l = a.length; i < l; i++)
-        if (isPatternString ? a[i].id === pattern : a[i].id.match(pattern))
-          stats.push(a[i]);
-    }
-
-    return __clone(stats);
-  }
-
-
-  /**
-   * TOOLS FUNCTIONS:
-   * ****************
-   */
-
-  /**
-   * This function takes any number of objects as arguments, copies from each
-   * of these objects each pair key/value into a new object, and finally
-   * returns this object.
-   *
-   * The arguments are parsed from the last one to the first one, such that
-   * when two objects have keys in common, the "earliest" object wins.
-   *
-   * Example:
-   * ********
-   *  > var o1 = {
-   *  >       a: 1,
-   *  >       b: 2,
-   *  >       c: '3'
-   *  >     },
-   *  >     o2 = {
-   *  >       c: '4',
-   *  >       d: [ 5 ]
-   *  >     };
-   *  > __extend(o1, o2);
-   *  > // Returns: {
-   *  > //   a: 1,
-   *  > //   b: 2,
-   *  > //   c: '3',
-   *  > //   d: [ 5 ]
-   *  > // };
-   *
-   * @param  {Object+} Any number of objects.
-   * @return {Object}  The merged object.
-   */
-  function __extend() {
-    var i,
-        k,
-        res = {},
-        l = arguments.length;
-
-    for (i = l - 1; i >= 0; i--)
-      for (k in arguments[i])
-        res[k] = arguments[i][k];
-
-    return res;
-  }
-
-  /**
-   * This function simply clones an object. This object must contain only
-   * objects, arrays and immutable values. Since it is not public, it does not
-   * deal with cyclic references, DOM elements and instantiated objects - so
-   * use it carefully.
-   *
-   * @param  {Object} The object to clone.
-   * @return {Object} The clone.
-   */
-  function __clone(item) {
-    var result, i, k, l;
-
-    if (!item)
-      return item;
-
-    if (Array.isArray(item)) {
-      result = [];
-      for (i = 0, l = item.length; i < l; i++)
-        result.push(__clone(item[i]));
-    } else if (typeof item === 'object') {
-      result = {};
-      for (i in item)
-        result[i] = __clone(item[i]);
-    } else
-      result = item;
-
-    return result;
-  }
-
-  /**
-   * Returns an array containing the values of an object.
-   *
-   * @param  {Object} The object.
-   * @return {Array}  The array of values.
-   */
-  function __objectValues(o) {
-    var k,
-        a = [];
-
-    for (k in o)
-      a.push(o[k]);
-
-    return a;
-  }
-
-  /**
-   * A short "Date.now()" polyfill.
-   *
-   * @return {Number} The current time (in ms).
-   */
-  function __dateNow() {
-    return Date.now ? Date.now() : new Date().getTime();
-  }
-
-  /**
-   * Polyfill for the Array.isArray function:
-   */
-  if (!Array.isArray)
-    Array.isArray = function(v) {
-      return Object.prototype.toString.call(v) === '[object Array]';
-    };
-
-
-  /**
-   * EXPORT PUBLIC API:
-   * ******************
-   */
-  var conrad = {
-    hasJob: _hasJob,
-    addJob: _addJob,
-    killJob: _killJob,
-    killAll: _killAll,
-    settings: _settings,
-    getStats: _getStats,
-    isRunning: _getIsRunning,
-    clearHistory: _clearHistory,
-
-    // Events management:
-    bind: _bind,
-    unbind: _unbind,
-
-    // Version:
-    version: '0.1.0'
-  };
-
-  if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports)
-      exports = module.exports = conrad;
-    exports.conrad = conrad;
-  }
-  global.conrad = conrad;
-})(this);
-
-// Hardcoded export for the node.js version:
-var sigma = this.sigma,
-    conrad = this.conrad;
-
-sigma.conrad = conrad;
-
-// Dirty polyfills to permit sigma usage in node
-if (HTMLElement === undefined)
-  var HTMLElement = function() {};
-
-if (window === undefined)
-  var window = {
-    addEventListener: function() {}
-  };
-
-if (typeof exports !== 'undefined') {
-  if (typeof module !== 'undefined' && module.exports)
-    exports = module.exports = sigma;
-  exports.sigma = sigma;
-}
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  var _root = this;
-
-  // Initialize packages:
-  sigma.utils = sigma.utils || {};
-
-  /**
-   * MISC UTILS:
-   */
-  /**
-   * This function takes any number of objects as arguments, copies from each
-   * of these objects each pair key/value into a new object, and finally
-   * returns this object.
-   *
-   * The arguments are parsed from the last one to the first one, such that
-   * when several objects have keys in common, the "earliest" object wins.
-   *
-   * Example:
-   * ********
-   *  > var o1 = {
-   *  >       a: 1,
-   *  >       b: 2,
-   *  >       c: '3'
-   *  >     },
-   *  >     o2 = {
-   *  >       c: '4',
-   *  >       d: [ 5 ]
-   *  >     };
-   *  > sigma.utils.extend(o1, o2);
-   *  > // Returns: {
-   *  > //   a: 1,
-   *  > //   b: 2,
-   *  > //   c: '3',
-   *  > //   d: [ 5 ]
-   *  > // };
-   *
-   * @param  {object+} Any number of objects.
-   * @return {object}  The merged object.
-   */
-  sigma.utils.extend = function() {
-    var i,
-        k,
-        res = {},
-        l = arguments.length;
-
-    for (i = l - 1; i >= 0; i--)
-      for (k in arguments[i])
-        res[k] = arguments[i][k];
-
-    return res;
-  };
-
-  /**
-   * A short "Date.now()" polyfill.
-   *
-   * @return {Number} The current time (in ms).
-   */
-  sigma.utils.dateNow = function() {
-    return Date.now ? Date.now() : new Date().getTime();
-  };
-
-  /**
-   * Takes a package name as parameter and checks at each lebel if it exists,
-   * and if it does not, creates it.
-   *
-   * Example:
-   * ********
-   *  > sigma.utils.pkg('a.b.c');
-   *  > a.b.c;
-   *  > // Object {};
-   *  >
-   *  > sigma.utils.pkg('a.b.d');
-   *  > a.b;
-   *  > // Object { c: {}, d: {} };
-   *
-   * @param  {string} pkgName The name of the package to create/find.
-   * @return {object}         The related package.
-   */
-  sigma.utils.pkg = function(pkgName) {
-    return (pkgName || '').split('.').reduce(function(context, objName) {
-      return (objName in context) ?
-        context[objName] :
-        (context[objName] = {});
-    }, _root);
-  };
-
-  /**
-   * Returns a unique incremental number ID.
-   *
-   * Example:
-   * ********
-   *  > sigma.utils.id();
-   *  > // 1;
-   *  >
-   *  > sigma.utils.id();
-   *  > // 2;
-   *  >
-   *  > sigma.utils.id();
-   *  > // 3;
-   *
-   * @param  {string} pkgName The name of the package to create/find.
-   * @return {object}         The related package.
-   */
-  sigma.utils.id = (function() {
-    var i = 0;
-    return function() {
-      return ++i;
-    };
-  })();
-
-  /**
-   * This function takes an hexa color (for instance "#ffcc00" or "#fc0") or a
-   * rgb / rgba color (like "rgb(255,255,12)" or "rgba(255,255,12,1)") and
-   * returns an integer equal to "r * 255 * 255 + g * 255 + b", to gain some
-   * memory in the data given to WebGL shaders.
-   *
-   * @param  {string} val The hexa or rgba color.
-   * @return {number}     The number value.
-   */
-  sigma.utils.floatColor = function(val) {
-    var result = [0, 0, 0];
-
-    if (val.match(/^#/)) {
-      val = (val || '').replace(/^#/, '');
-      result = (val.length === 3) ?
-        [
-          parseInt(val.charAt(0) + val.charAt(0), 16),
-          parseInt(val.charAt(1) + val.charAt(1), 16),
-          parseInt(val.charAt(2) + val.charAt(2), 16)
-        ] :
-        [
-          parseInt(val.charAt(0) + val.charAt(1), 16),
-          parseInt(val.charAt(2) + val.charAt(3), 16),
-          parseInt(val.charAt(4) + val.charAt(5), 16)
-        ];
-    } else if (val.match(/^ *rgba? *\(/)) {
-      val = val.match(
-        /^ *rgba? *\( *([0-9]*) *, *([0-9]*) *, *([0-9]*) *(,.*)?\) *$/
-      );
-      result = [
-        +val[1],
-        +val[2],
-        +val[3]
-      ];
-    }
-
-    return (
-      result[0] * 256 * 256 +
-      result[1] * 256 +
-      result[2]
-    );
-  };
-
-    /**
-   * Perform a zoom into a camera, with or without animation, to the
-   * coordinates indicated using a specified ratio.
-   *
-   * Recognized parameters:
-   * **********************
-   * Here is the exhaustive list of every accepted parameters in the animation
-   * object:
-   *
-   *   {?number} duration     An amount of time that means the duration of the
-   *                          animation. If this parameter doesn't exist the
-   *                          zoom will be performed without animation.
-   *   {?function} onComplete A function to perform it after the animation. It
-   *                          will be performed even if there is no duration.
-   *
-   * @param {camera}     The camera where perform the zoom.
-   * @param {x}          The X coordiantion where the zoom goes.
-   * @param {y}          The Y coordiantion where the zoom goes.
-   * @param {ratio}      The ratio to apply it to the current camera ratio.
-   * @param {?animation} A dictionary with options for a possible animation.
-   */
-  sigma.utils.zoomTo = function(camera, x, y, ratio, animation) {
-    var settings = camera.settings,
-        count,
-        newRatio,
-        animationSettings,
-        coordinates;
-
-    // Create the newRatio dealing with min / max:
-    newRatio = Math.max(
-      settings('zoomMin'),
-      Math.min(
-        settings('zoomMax'),
-        camera.ratio * ratio
-      )
-    );
-
-    // Check that the new ratio is different from the initial one:
-    if (newRatio !== camera.ratio) {
-      // Create the coordinates variable:
-      ratio = newRatio / camera.ratio;
-      coordinates = {
-        x: x * (1 - ratio) + camera.x,
-        y: y * (1 - ratio) + camera.y,
-        ratio: newRatio
-      };
-
-      if (animation && animation.duration) {
-        // Complete the animation setings:
-        count = sigma.misc.animation.killAll(camera);
-        animation = sigma.utils.extend(
-          animation,
-          {
-            easing: count ? 'quadraticOut' : 'quadraticInOut'
-          }
-        );
-
-        sigma.misc.animation.camera(camera, coordinates, animation);
-      } else {
-        camera.goTo(coordinates);
-        if (animation && animation.onComplete)
-          animation.onComplete();
-      }
-    }
-  };
-
-  /**
-   * Return the control point coordinates for a quadratic bezier curve.
-   *
-   * @param  {number} x1  The X coordinate of the start point.
-   * @param  {number} y1  The Y coordinate of the start point.
-   * @param  {number} x2  The X coordinate of the end point.
-   * @param  {number} y2  The Y coordinate of the end point.
-   * @return {x,y}        The control point coordinates.
-   */
-  sigma.utils.getQuadraticControlPoint = function(x1, y1, x2, y2) {
-    return {
-      x: (x1 + x2) / 2 + (y2 - y1) / 4,
-      y: (y1 + y2) / 2 + (x1 - x2) / 4
-    };
-  };
-
-  /**
-    * Compute the coordinates of the point positioned
-    * at length t in the quadratic bezier curve.
-    *
-    * @param  {number} t  In [0,1] the step percentage to reach
-    *                     the point in the curve from the context point.
-    * @param  {number} x1 The X coordinate of the context point.
-    * @param  {number} y1 The Y coordinate of the context point.
-    * @param  {number} x2 The X coordinate of the ending point.
-    * @param  {number} y2 The Y coordinate of the ending point.
-    * @param  {number} xi The X coordinate of the control point.
-    * @param  {number} yi The Y coordinate of the control point.
-    * @return {object}    {x,y}.
-  */
-  sigma.utils.getPointOnQuadraticCurve = function(t, x1, y1, x2, y2, xi, yi) {
-    // http://stackoverflow.com/a/5634528
-    return {
-      x: Math.pow(1 - t, 2) * x1 + 2 * (1 - t) * t * xi + Math.pow(t, 2) * x2,
-      y: Math.pow(1 - t, 2) * y1 + 2 * (1 - t) * t * yi + Math.pow(t, 2) * y2
-    };
-  };
-
-  /**
-    * Compute the coordinates of the point positioned
-    * at length t in the cubic bezier curve.
-    *
-    * @param  {number} t  In [0,1] the step percentage to reach
-    *                     the point in the curve from the context point.
-    * @param  {number} x1 The X coordinate of the context point.
-    * @param  {number} y1 The Y coordinate of the context point.
-    * @param  {number} x2 The X coordinate of the end point.
-    * @param  {number} y2 The Y coordinate of the end point.
-    * @param  {number} cx The X coordinate of the first control point.
-    * @param  {number} cy The Y coordinate of the first control point.
-    * @param  {number} dx The X coordinate of the second control point.
-    * @param  {number} dy The Y coordinate of the second control point.
-    * @return {object}    {x,y} The point at t.
-  */
-  sigma.utils.getPointOnBezierCurve =
-    function(t, x1, y1, x2, y2, cx, cy, dx, dy) {
-    // http://stackoverflow.com/a/15397596
-    // Blending functions:
-    var B0_t = Math.pow(1 - t, 3),
-        B1_t = 3 * t * Math.pow(1 - t, 2),
-        B2_t = 3 * Math.pow(t, 2) * (1 - t),
-        B3_t = Math.pow(t, 3);
-
-    return {
-      x: (B0_t * x1) + (B1_t * cx) + (B2_t * dx) + (B3_t * x2),
-      y: (B0_t * y1) + (B1_t * cy) + (B2_t * dy) + (B3_t * y2)
-    };
-  };
-
-  /**
-   * Return the coordinates of the two control points for a self loop (i.e.
-   * where the start point is also the end point) computed as a cubic bezier
-   * curve.
-   *
-   * @param  {number} x    The X coordinate of the node.
-   * @param  {number} y    The Y coordinate of the node.
-   * @param  {number} size The node size.
-   * @return {x1,y1,x2,y2} The coordinates of the two control points.
-   */
-  sigma.utils.getSelfLoopControlPoints = function(x , y, size) {
-    return {
-      x1: x - size * 7,
-      y1: y,
-      x2: x,
-      y2: y + size * 7
-    };
-  };
-
-  /**
-   * Return the euclidian distance between two points of a plane
-   * with an orthonormal basis.
-   *
-   * @param  {number} x1  The X coordinate of the first point.
-   * @param  {number} y1  The Y coordinate of the first point.
-   * @param  {number} x2  The X coordinate of the second point.
-   * @param  {number} y2  The Y coordinate of the second point.
-   * @return {number}     The euclidian distance.
-   */
-  sigma.utils.getDistance = function(x0, y0, x1, y1) {
-    return Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));
-  };
-
-  /**
-   * Return the coordinates of the intersection points of two circles.
-   *
-   * @param  {number} x0  The X coordinate of center location of the first
-   *                      circle.
-   * @param  {number} y0  The Y coordinate of center location of the first
-   *                      circle.
-   * @param  {number} r0  The radius of the first circle.
-   * @param  {number} x1  The X coordinate of center location of the second
-   *                      circle.
-   * @param  {number} y1  The Y coordinate of center location of the second
-   *                      circle.
-   * @param  {number} r1  The radius of the second circle.
-   * @return {xi,yi}      The coordinates of the intersection points.
-   */
-  sigma.utils.getCircleIntersection = function(x0, y0, r0, x1, y1, r1) {
-    // http://stackoverflow.com/a/12219802
-    var a, dx, dy, d, h, rx, ry, x2, y2;
-
-    // dx and dy are the vertical and horizontal distances between the circle
-    // centers:
-    dx = x1 - x0;
-    dy = y1 - y0;
-
-    // Determine the straight-line distance between the centers:
-    d = Math.sqrt((dy * dy) + (dx * dx));
-
-    // Check for solvability:
-    if (d > (r0 + r1)) {
-        // No solution. circles do not intersect.
-        return false;
-    }
-    if (d < Math.abs(r0 - r1)) {
-        // No solution. one circle is contained in the other.
-        return false;
-    }
-
-    //'point 2' is the point where the line through the circle intersection
-    // points crosses the line between the circle centers.
-
-    // Determine the distance from point 0 to point 2:
-    a = ((r0 * r0) - (r1 * r1) + (d * d)) / (2.0 * d);
-
-    // Determine the coordinates of point 2:
-    x2 = x0 + (dx * a / d);
-    y2 = y0 + (dy * a / d);
-
-    // Determine the distance from point 2 to either of the intersection
-    // points:
-    h = Math.sqrt((r0 * r0) - (a * a));
-
-    // Determine the offsets of the intersection points from point 2:
-    rx = -dy * (h / d);
-    ry = dx * (h / d);
-
-    // Determine the absolute intersection points:
-    var xi = x2 + rx;
-    var xi_prime = x2 - rx;
-    var yi = y2 + ry;
-    var yi_prime = y2 - ry;
-
-    return {xi: xi, xi_prime: xi_prime, yi: yi, yi_prime: yi_prime};
-  };
-
-  /**
-    * Check if a point is on a line segment.
-    *
-    * @param  {number} x       The X coordinate of the point to check.
-    * @param  {number} y       The Y coordinate of the point to check.
-    * @param  {number} x1      The X coordinate of the line start point.
-    * @param  {number} y1      The Y coordinate of the line start point.
-    * @param  {number} x2      The X coordinate of the line end point.
-    * @param  {number} y2      The Y coordinate of the line end point.
-    * @param  {number} epsilon The precision (consider the line thickness).
-    * @return {boolean}        True if point is "close to" the line
-    *                          segment, false otherwise.
-  */
-  sigma.utils.isPointOnSegment = function(x, y, x1, y1, x2, y2, epsilon) {
-    // http://stackoverflow.com/a/328122
-    var crossProduct = Math.abs((y - y1) * (x2 - x1) - (x - x1) * (y2 - y1)),
-        d = sigma.utils.getDistance(x1, y1, x2, y2),
-        nCrossProduct = crossProduct / d; // normalized cross product
-
-    return (nCrossProduct < epsilon &&
-     Math.min(x1, x2) <= x && x <= Math.max(x1, x2) &&
-     Math.min(y1, y2) <= y && y <= Math.max(y1, y2));
-  };
-
-  /**
-    * Check if a point is on a quadratic bezier curve segment with a thickness.
-    *
-    * @param  {number} x       The X coordinate of the point to check.
-    * @param  {number} y       The Y coordinate of the point to check.
-    * @param  {number} x1      The X coordinate of the curve start point.
-    * @param  {number} y1      The Y coordinate of the curve start point.
-    * @param  {number} x2      The X coordinate of the curve end point.
-    * @param  {number} y2      The Y coordinate of the curve end point.
-    * @param  {number} cpx     The X coordinate of the curve control point.
-    * @param  {number} cpy     The Y coordinate of the curve control point.
-    * @param  {number} epsilon The precision (consider the line thickness).
-    * @return {boolean}        True if (x,y) is on the curve segment,
-    *                          false otherwise.
-  */
-  sigma.utils.isPointOnQuadraticCurve =
-    function(x, y, x1, y1, x2, y2, cpx, cpy, epsilon) {
-    // Fails if the point is too far from the extremities of the segment,
-    // preventing for more costly computation:
-    var dP1P2 = sigma.utils.getDistance(x1, y1, x2, y2);
-    if (Math.abs(x - x1) > dP1P2 || Math.abs(y - y1) > dP1P2) {
-      return false;
-    }
-
-    var dP1 = sigma.utils.getDistance(x, y, x1, y1),
-        dP2 = sigma.utils.getDistance(x, y, x2, y2),
-        t = 0.5,
-        r = (dP1 < dP2) ? -0.01 : 0.01,
-        rThreshold = 0.001,
-        i = 100,
-        pt = sigma.utils.getPointOnQuadraticCurve(t, x1, y1, x2, y2, cpx, cpy),
-        dt = sigma.utils.getDistance(x, y, pt.x, pt.y),
-        old_dt;
-
-    // This algorithm minimizes the distance from the point to the curve. It
-    // find the optimal t value where t=0 is the start point and t=1 is the end
-    // point of the curve, starting from t=0.5.
-    // It terminates because it runs a maximum of i interations.
-    while (i-- > 0 &&
-      t >= 0 && t <= 1 &&
-      (dt > epsilon) &&
-      (r > rThreshold || r < -rThreshold)) {
-      old_dt = dt;
-      pt = sigma.utils.getPointOnQuadraticCurve(t, x1, y1, x2, y2, cpx, cpy);
-      dt = sigma.utils.getDistance(x, y, pt.x, pt.y);
-
-      if (dt > old_dt) {
-        // not the right direction:
-        // halfstep in the opposite direction
-        r = -r / 2;
-        t += r;
-      }
-      else if (t + r < 0 || t + r > 1) {
-        // oops, we've gone too far:
-        // revert with a halfstep
-        r = r / 2;
-        dt = old_dt;
-      }
-      else {
-        // progress:
-        t += r;
-      }
-    }
-
-    return dt < epsilon;
-  };
-
-
-  /**
-    * Check if a point is on a cubic bezier curve segment with a thickness.
-    *
-    * @param  {number} x       The X coordinate of the point to check.
-    * @param  {number} y       The Y coordinate of the point to check.
-    * @param  {number} x1      The X coordinate of the curve start point.
-    * @param  {number} y1      The Y coordinate of the curve start point.
-    * @param  {number} x2      The X coordinate of the curve end point.
-    * @param  {number} y2      The Y coordinate of the curve end point.
-    * @param  {number} cpx1    The X coordinate of the 1st curve control point.
-    * @param  {number} cpy1    The Y coordinate of the 1st curve control point.
-    * @param  {number} cpx2    The X coordinate of the 2nd curve control point.
-    * @param  {number} cpy2    The Y coordinate of the 2nd curve control point.
-    * @param  {number} epsilon The precision (consider the line thickness).
-    * @return {boolean}        True if (x,y) is on the curve segment,
-    *                          false otherwise.
-  */
-  sigma.utils.isPointOnBezierCurve =
-    function(x, y, x1, y1, x2, y2, cpx1, cpy1, cpx2, cpy2, epsilon) {
-    // Fails if the point is too far from the extremities of the segment,
-    // preventing for more costly computation:
-    var dP1CP1 = sigma.utils.getDistance(x1, y1, cpx1, cpy1);
-    if (Math.abs(x - x1) > dP1CP1 || Math.abs(y - y1) > dP1CP1) {
-      return false;
-    }
-
-    var dP1 = sigma.utils.getDistance(x, y, x1, y1),
-        dP2 = sigma.utils.getDistance(x, y, x2, y2),
-        t = 0.5,
-        r = (dP1 < dP2) ? -0.01 : 0.01,
-        rThreshold = 0.001,
-        i = 100,
-        pt = sigma.utils.getPointOnBezierCurve(
-          t, x1, y1, x2, y2, cpx1, cpy1, cpx2, cpy2),
-        dt = sigma.utils.getDistance(x, y, pt.x, pt.y),
-        old_dt;
-
-    // This algorithm minimizes the distance from the point to the curve. It
-    // find the optimal t value where t=0 is the start point and t=1 is the end
-    // point of the curve, starting from t=0.5.
-    // It terminates because it runs a maximum of i interations.
-    while (i-- > 0 &&
-      t >= 0 && t <= 1 &&
-      (dt > epsilon) &&
-      (r > rThreshold || r < -rThreshold)) {
-      old_dt = dt;
-      pt = sigma.utils.getPointOnBezierCurve(
-        t, x1, y1, x2, y2, cpx1, cpy1, cpx2, cpy2);
-      dt = sigma.utils.getDistance(x, y, pt.x, pt.y);
-
-      if (dt > old_dt) {
-        // not the right direction:
-        // halfstep in the opposite direction
-        r = -r / 2;
-        t += r;
-      }
-      else if (t + r < 0 || t + r > 1) {
-        // oops, we've gone too far:
-        // revert with a halfstep
-        r = r / 2;
-        dt = old_dt;
-      }
-      else {
-        // progress:
-        t += r;
-      }
-    }
-
-    return dt < epsilon;
-  };
-
-
-  /**
-   * ************
-   * EVENTS UTILS:
-   * ************
-   */
-  /**
-   * Here are some useful functions to unify extraction of the information we
-   * need with mouse events and touch events, from different browsers:
-   */
-
-  /**
-   * Extract the local X position from a mouse or touch event.
-   *
-   * @param  {event}  e A mouse or touch event.
-   * @return {number}   The local X value of the mouse.
-   */
-  sigma.utils.getX = function(e) {
-    return (
-      (e.offsetX !== undefined && e.offsetX) ||
-      (e.layerX !== undefined && e.layerX) ||
-      (e.clientX !== undefined && e.clientX)
-    );
-  };
-
-  /**
-   * Extract the local Y position from a mouse or touch event.
-   *
-   * @param  {event}  e A mouse or touch event.
-   * @return {number}   The local Y value of the mouse.
-   */
-  sigma.utils.getY = function(e) {
-    return (
-      (e.offsetY !== undefined && e.offsetY) ||
-      (e.layerY !== undefined && e.layerY) ||
-      (e.clientY !== undefined && e.clientY)
-    );
-  };
-
-  /**
-   * Extract the width from a mouse or touch event.
-   *
-   * @param  {event}  e A mouse or touch event.
-   * @return {number}   The width of the event's target.
-   */
-  sigma.utils.getWidth = function(e) {
-    var w = (!e.target.ownerSVGElement) ?
-              e.target.width :
-              e.target.ownerSVGElement.width;
-
-    return (
-      (typeof w === 'number' && w) ||
-      (w !== undefined && w.baseVal !== undefined && w.baseVal.value)
-    );
-  };
-
-  /**
-   * Extract the height from a mouse or touch event.
-   *
-   * @param  {event}  e A mouse or touch event.
-   * @return {number}   The height of the event's target.
-   */
-  sigma.utils.getHeight = function(e) {
-    var h = (!e.target.ownerSVGElement) ?
-              e.target.height :
-              e.target.ownerSVGElement.height;
-
-    return (
-      (typeof h === 'number' && h) ||
-      (h !== undefined && h.baseVal !== undefined && h.baseVal.value)
-    );
-  };
-
-  /**
-   * Extract the wheel delta from a mouse or touch event.
-   *
-   * @param  {event}  e A mouse or touch event.
-   * @return {number}   The wheel delta of the mouse.
-   */
-  sigma.utils.getDelta = function(e) {
-    return (
-      (e.wheelDelta !== undefined && e.wheelDelta) ||
-      (e.detail !== undefined && -e.detail)
-    );
-  };
-
-  /**
-   * Returns the offset of a DOM element.
-   *
-   * @param  {DOMElement} dom The element to retrieve the position.
-   * @return {object}         The offset of the DOM element (top, left).
-   */
-  sigma.utils.getOffset = function(dom) {
-    var left = 0,
-        top = 0;
-
-    while (dom) {
-      top = top + parseInt(dom.offsetTop);
-      left = left + parseInt(dom.offsetLeft);
-      dom = dom.offsetParent;
-    }
-
-    return {
-      top: top,
-      left: left
-    };
-  };
-
-  /**
-   * Simulates a "double click" event.
-   *
-   * @param  {HTMLElement} target   The event target.
-   * @param  {string}      type     The event type.
-   * @param  {function}    callback The callback to execute.
-   */
-  sigma.utils.doubleClick = function(target, type, callback) {
-    var clicks = 0,
-        self = this,
-        handlers;
-
-    target._doubleClickHandler = target._doubleClickHandler || {};
-    target._doubleClickHandler[type] = target._doubleClickHandler[type] || [];
-    handlers = target._doubleClickHandler[type];
-
-    handlers.push(function(e) {
-      clicks++;
-
-      if (clicks === 2) {
-        clicks = 0;
-        return callback(e);
-      } else if (clicks === 1) {
-        setTimeout(function() {
-          clicks = 0;
-        }, sigma.settings.doubleClickTimeout);
-      }
-    });
-
-    target.addEventListener(type, handlers[handlers.length - 1], false);
-  };
-
-  /**
-   * Unbind simulated "double click" events.
-   *
-   * @param  {HTMLElement} target   The event target.
-   * @param  {string}      type     The event type.
-   */
-  sigma.utils.unbindDoubleClick = function(target, type) {
-    var handler,
-        handlers = (target._doubleClickHandler || {})[type] || [];
-
-    while ((handler = handlers.pop())) {
-      target.removeEventListener(type, handler);
-    }
-
-    delete (target._doubleClickHandler || {})[type];
-  };
-
-
-
-
-  /**
-   * Here are just some of the most basic easing functions, used for the
-   * animated camera "goTo" calls.
-   *
-   * If you need some more easings functions, don't hesitate to add them to
-   * sigma.utils.easings. But I will not add some more here or merge PRs
-   * containing, because I do not want sigma sources full of overkill and never
-   * used stuff...
-   */
-  sigma.utils.easings = sigma.utils.easings || {};
-  sigma.utils.easings.linearNone = function(k) {
-    return k;
-  };
-  sigma.utils.easings.quadraticIn = function(k) {
-    return k * k;
-  };
-  sigma.utils.easings.quadraticOut = function(k) {
-    return k * (2 - k);
-  };
-  sigma.utils.easings.quadraticInOut = function(k) {
-    if ((k *= 2) < 1)
-      return 0.5 * k * k;
-    return - 0.5 * (--k * (k - 2) - 1);
-  };
-  sigma.utils.easings.cubicIn = function(k) {
-    return k * k * k;
-  };
-  sigma.utils.easings.cubicOut = function(k) {
-    return --k * k * k + 1;
-  };
-  sigma.utils.easings.cubicInOut = function(k) {
-    if ((k *= 2) < 1)
-      return 0.5 * k * k * k;
-    return 0.5 * ((k -= 2) * k * k + 2);
-  };
-
-
-
-
-  /**
-   * ************
-   * WEBGL UTILS:
-   * ************
-   */
-  /**
-   * Loads a WebGL shader and returns it.
-   *
-   * @param  {WebGLContext}           gl           The WebGLContext to use.
-   * @param  {string}                 shaderSource The shader source.
-   * @param  {number}                 shaderType   The type of shader.
-   * @param  {function(string): void} error        Callback for errors.
-   * @return {WebGLShader}                         The created shader.
-   */
-  sigma.utils.loadShader = function(gl, shaderSource, shaderType, error) {
-    var compiled,
-        shader = gl.createShader(shaderType);
-
-    // Load the shader source
-    gl.shaderSource(shader, shaderSource);
-
-    // Compile the shader
-    gl.compileShader(shader);
-
-    // Check the compile status
-    compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
-
-    // If something went wrong:
-    if (!compiled) {
-      if (error) {
-        error(
-          'Error compiling shader "' + shader + '":' +
-          gl.getShaderInfoLog(shader)
-        );
-      }
-
-      gl.deleteShader(shader);
-      return null;
-    }
-
-    return shader;
-  };
-
-  /**
-   * Creates a program, attaches shaders, binds attrib locations, links the
-   * program and calls useProgram.
-   *
-   * @param  {Array.<WebGLShader>}    shaders   The shaders to attach.
-   * @param  {Array.<string>}         attribs   The attribs names.
-   * @param  {Array.<number>}         locations The locations for the attribs.
-   * @param  {function(string): void} error     Callback for errors.
-   * @return {WebGLProgram}                     The created program.
-   */
-  sigma.utils.loadProgram = function(gl, shaders, attribs, loc, error) {
-    var i,
-        linked,
-        program = gl.createProgram();
-
-    for (i = 0; i < shaders.length; ++i)
-      gl.attachShader(program, shaders[i]);
-
-    if (attribs)
-      for (i = 0; i < attribs.length; ++i)
-        gl.bindAttribLocation(
-          program,
-          locations ? locations[i] : i,
-          opt_attribs[i]
-        );
-
-    gl.linkProgram(program);
-
-    // Check the link status
-    linked = gl.getProgramParameter(program, gl.LINK_STATUS);
-    if (!linked) {
-      if (error)
-        error('Error in program linking: ' + gl.getProgramInfoLog(program));
-
-      gl.deleteProgram(program);
-      return null;
-    }
-
-    return program;
-  };
-
-
-
-
-  /**
-   * *********
-   * MATRICES:
-   * *********
-   * The following utils are just here to help generating the transformation
-   * matrices for the WebGL renderers.
-   */
-  sigma.utils.pkg('sigma.utils.matrices');
-
-  /**
-   * The returns a 3x3 translation matrix.
-   *
-   * @param  {number} dx The X translation.
-   * @param  {number} dy The Y translation.
-   * @return {array}     Returns the matrix.
-   */
-  sigma.utils.matrices.translation = function(dx, dy) {
-    return [
-      1, 0, 0,
-      0, 1, 0,
-      dx, dy, 1
-    ];
-  };
-
-  /**
-   * The returns a 3x3 or 2x2 rotation matrix.
-   *
-   * @param  {number}  angle The rotation angle.
-   * @param  {boolean} m2    If true, the function will return a 2x2 matrix.
-   * @return {array}         Returns the matrix.
-   */
-  sigma.utils.matrices.rotation = function(angle, m2) {
-    var cos = Math.cos(angle),
-        sin = Math.sin(angle);
-
-    return m2 ? [
-      cos, -sin,
-      sin, cos
-    ] : [
-      cos, -sin, 0,
-      sin, cos, 0,
-      0, 0, 1
-    ];
-  };
-
-  /**
-   * The returns a 3x3 or 2x2 homothetic transformation matrix.
-   *
-   * @param  {number}  ratio The scaling ratio.
-   * @param  {boolean} m2    If true, the function will return a 2x2 matrix.
-   * @return {array}         Returns the matrix.
-   */
-  sigma.utils.matrices.scale = function(ratio, m2) {
-    return m2 ? [
-      ratio, 0,
-      0, ratio
-    ] : [
-      ratio, 0, 0,
-      0, ratio, 0,
-      0, 0, 1
-    ];
-  };
-
-  /**
-   * The returns a 3x3 or 2x2 homothetic transformation matrix.
-   *
-   * @param  {array}   a  The first matrix.
-   * @param  {array}   b  The second matrix.
-   * @param  {boolean} m2 If true, the function will assume both matrices are
-   *                      2x2.
-   * @return {array}      Returns the matrix.
-   */
-  sigma.utils.matrices.multiply = function(a, b, m2) {
-    var l = m2 ? 2 : 3,
-        a00 = a[0 * l + 0],
-        a01 = a[0 * l + 1],
-        a02 = a[0 * l + 2],
-        a10 = a[1 * l + 0],
-        a11 = a[1 * l + 1],
-        a12 = a[1 * l + 2],
-        a20 = a[2 * l + 0],
-        a21 = a[2 * l + 1],
-        a22 = a[2 * l + 2],
-        b00 = b[0 * l + 0],
-        b01 = b[0 * l + 1],
-        b02 = b[0 * l + 2],
-        b10 = b[1 * l + 0],
-        b11 = b[1 * l + 1],
-        b12 = b[1 * l + 2],
-        b20 = b[2 * l + 0],
-        b21 = b[2 * l + 1],
-        b22 = b[2 * l + 2];
-
-    return m2 ? [
-      a00 * b00 + a01 * b10,
-      a00 * b01 + a01 * b11,
-      a10 * b00 + a11 * b10,
-      a10 * b01 + a11 * b11
-    ] : [
-      a00 * b00 + a01 * b10 + a02 * b20,
-      a00 * b01 + a01 * b11 + a02 * b21,
-      a00 * b02 + a01 * b12 + a02 * b22,
-      a10 * b00 + a11 * b10 + a12 * b20,
-      a10 * b01 + a11 * b11 + a12 * b21,
-      a10 * b02 + a11 * b12 + a12 * b22,
-      a20 * b00 + a21 * b10 + a22 * b20,
-      a20 * b01 + a21 * b11 + a22 * b21,
-      a20 * b02 + a21 * b12 + a22 * b22
-    ];
-  };
-}).call(this);
-
-;(function(global) {
-  'use strict';
-
-  /**
-   * http://paulirish.com/2011/requestanimationframe-for-smart-animating/
-   * http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
-   * requestAnimationFrame polyfill by Erik Möller.
-   * fixes from Paul Irish and Tino Zijdel
-   * MIT license
-   */
-  var x,
-      lastTime = 0,
-      vendors = ['ms', 'moz', 'webkit', 'o'];
-
-  for (x = 0; x < vendors.length && !global.requestAnimationFrame; x++) {
-    global.requestAnimationFrame =
-      global[vendors[x] + 'RequestAnimationFrame'];
-    global.cancelAnimationFrame =
-      global[vendors[x] + 'CancelAnimationFrame'] ||
-      global[vendors[x] + 'CancelRequestAnimationFrame'];
-  }
-
-  if (!global.requestAnimationFrame)
-    global.requestAnimationFrame = function(callback, element) {
-      var currTime = new Date().getTime(),
-          timeToCall = Math.max(0, 16 - (currTime - lastTime)),
-          id = global.setTimeout(
-            function() {
-              callback(currTime + timeToCall);
-            },
-            timeToCall
-          );
-
-      lastTime = currTime + timeToCall;
-      return id;
-    };
-
-  if (!global.cancelAnimationFrame)
-    global.cancelAnimationFrame = function(id) {
-      clearTimeout(id);
-    };
-
-  /**
-   * Function.prototype.bind polyfill found on MDN.
-   * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind#Compatibility
-   * Public domain
-   */
-  if (!Function.prototype.bind)
-    Function.prototype.bind = function(oThis) {
-      if (typeof this !== 'function')
-        // Closest thing possible to the ECMAScript 5 internal IsCallable
-        // function:
-        throw new TypeError(
-          'Function.prototype.bind - what is trying to be bound is not callable'
-        );
-
-      var aArgs = Array.prototype.slice.call(arguments, 1),
-          fToBind = this,
-          fNOP,
-          fBound;
-
-      fNOP = function() {};
-      fBound = function() {
-        return fToBind.apply(
-          this instanceof fNOP && oThis ?
-            this :
-            oThis,
-          aArgs.concat(Array.prototype.slice.call(arguments))
-        );
-      };
-
-      fNOP.prototype = this.prototype;
-      fBound.prototype = new fNOP();
-
-      return fBound;
-    };
-})(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Packages initialization:
-  sigma.utils.pkg('sigma.settings');
-
-  var settings = {
-    /**
-     * GRAPH SETTINGS:
-     * ***************
-     */
-    // {boolean} Indicates if the data have to be cloned in methods to add
-    //           nodes or edges.
-    clone: true,
-    // {boolean} Indicates if nodes "id" values and edges "id", "source" and
-    //           "target" values must be set as immutable.
-    immutable: true,
-    // {boolean} Indicates if sigma can log its errors and warnings.
-    verbose: false,
-
-
-    /**
-     * RENDERERS SETTINGS:
-     * *******************
-     */
-    // {string}
-    classPrefix: 'sigma',
-    // {string}
-    defaultNodeType: 'def',
-    // {string}
-    defaultEdgeType: 'def',
-    // {string}
-    defaultLabelColor: '#000',
-    // {string}
-    defaultEdgeColor: '#000',
-    // {string}
-    defaultNodeColor: '#000',
-    // {string}
-    defaultLabelSize: 14,
-    // {string} Indicates how to choose the edges color. Available values:
-    //          "source", "target", "default"
-    edgeColor: 'source',
-    // {number} Defines the minimal edge's arrow display size.
-    minArrowSize: 0,
-    // {string}
-    font: 'arial',
-    // {string} Example: 'bold'
-    fontStyle: '',
-    // {string} Indicates how to choose the labels color. Available values:
-    //          "node", "default"
-    labelColor: 'default',
-    // {string} Indicates how to choose the labels size. Available values:
-    //          "fixed", "proportional"
-    labelSize: 'fixed',
-    // {string} The ratio between the font size of the label and the node size.
-    labelSizeRatio: 1,
-    // {number} The minimum size a node must have to see its label displayed.
-    labelThreshold: 8,
-    // {number} The oversampling factor used in WebGL renderer.
-    webglOversamplingRatio: 2,
-    // {number} The size of the border of hovered nodes.
-    borderSize: 0,
-    // {number} The default hovered node border's color.
-    defaultNodeBorderColor: '#000',
-    // {number} The hovered node's label font. If not specified, will heritate
-    //          the "font" value.
-    hoverFont: '',
-    // {boolean} If true, then only one node can be hovered at a time.
-    singleHover: true,
-    // {string} Example: 'bold'
-    hoverFontStyle: '',
-    // {string} Indicates how to choose the hovered nodes shadow color.
-    //          Available values: "node", "default"
-    labelHoverShadow: 'default',
-    // {string}
-    labelHoverShadowColor: '#000',
-    // {string} Indicates how to choose the hovered nodes color.
-    //          Available values: "node", "default"
-    nodeHoverColor: 'node',
-    // {string}
-    defaultNodeHoverColor: '#000',
-    // {string} Indicates how to choose the hovered nodes background color.
-    //          Available values: "node", "default"
-    labelHoverBGColor: 'default',
-    // {string}
-    defaultHoverLabelBGColor: '#fff',
-    // {string} Indicates how to choose the hovered labels color.
-    //          Available values: "node", "default"
-    labelHoverColor: 'default',
-    // {string}
-    defaultLabelHoverColor: '#000',
-    // {string} Indicates how to choose the edges hover color. Available values:
-    //          "edge", "default"
-    edgeHoverColor: 'edge',
-    // {number} The size multiplicator of hovered edges.
-    edgeHoverSizeRatio: 1,
-    // {string}
-    defaultEdgeHoverColor: '#000',
-    // {boolean} Indicates if the edge extremities must be hovered when the
-    //           edge is hovered.
-    edgeHoverExtremities: false,
-    // {booleans} The different drawing modes:
-    //           false: Layered not displayed.
-    //           true: Layered displayed.
-    drawEdges: true,
-    drawNodes: true,
-    drawLabels: true,
-    drawEdgeLabels: false,
-    // {boolean} Indicates if the edges must be drawn in several frames or in
-    //           one frame, as the nodes and labels are drawn.
-    batchEdgesDrawing: false,
-    // {boolean} Indicates if the edges must be hidden during dragging and
-    //           animations.
-    hideEdgesOnMove: false,
-    // {numbers} The different batch sizes, when elements are displayed in
-    //           several frames.
-    canvasEdgesBatchSize: 500,
-    webglEdgesBatchSize: 1000,
-
-
-
-
-    /**
-     * RESCALE SETTINGS:
-     * *****************
-     */
-    // {string} Indicates of to scale the graph relatively to its container.
-    //          Available values: "inside", "outside"
-    scalingMode: 'inside',
-    // {number} The margin to keep around the graph.
-    sideMargin: 0,
-    // {number} Determine the size of the smallest and the biggest node / edges
-    //          on the screen. This mapping makes easier to display the graph,
-    //          avoiding too big nodes that take half of the screen, or too
-    //          small ones that are not readable. If the two parameters are
-    //          equals, then the minimal display size will be 0. And if they
-    //          are both equal to 0, then there is no mapping, and the radius
-    //          of the nodes will be their size.
-    minEdgeSize: 0.5,
-    maxEdgeSize: 1,
-    minNodeSize: 1,
-    maxNodeSize: 8,
-
-
-
-
-    /**
-     * CAPTORS SETTINGS:
-     * *****************
-     */
-    // {boolean}
-    touchEnabled: true,
-    // {boolean}
-    mouseEnabled: true,
-    // {boolean}
-    mouseWheelEnabled: true,
-    // {boolean}
-    doubleClickEnabled: true,
-    // {boolean} Defines whether the custom events such as "clickNode" can be
-    //           used.
-    eventsEnabled: true,
-    // {number} Defines by how much multiplicating the zooming level when the
-    //          user zooms with the mouse-wheel.
-    zoomingRatio: 1.7,
-    // {number} Defines by how much multiplicating the zooming level when the
-    //          user zooms by double clicking.
-    doubleClickZoomingRatio: 2.2,
-    // {number} The minimum zooming level.
-    zoomMin: 0.0625,
-    // {number} The maximum zooming level.
-    zoomMax: 2,
-    // {number} The duration of animations following a mouse scrolling.
-    mouseZoomDuration: 200,
-    // {number} The duration of animations following a mouse double click.
-    doubleClickZoomDuration: 200,
-    // {number} The duration of animations following a mouse dropping.
-    mouseInertiaDuration: 200,
-    // {number} The inertia power (mouse captor).
-    mouseInertiaRatio: 3,
-    // {number} The duration of animations following a touch dropping.
-    touchInertiaDuration: 200,
-    // {number} The inertia power (touch captor).
-    touchInertiaRatio: 3,
-    // {number} The maximum time between two clicks to make it a double click.
-    doubleClickTimeout: 300,
-    // {number} The maximum time between two taps to make it a double tap.
-    doubleTapTimeout: 300,
-    // {number} The maximum time of dragging to trigger intertia.
-    dragTimeout: 200,
-
-
-
-
-    /**
-     * GLOBAL SETTINGS:
-     * ****************
-     */
-    // {boolean} Determines whether the instance has to refresh itself
-    //           automatically when a "resize" event is dispatched from the
-    //           window object.
-    autoResize: true,
-    // {boolean} Determines whether the "rescale" middleware has to be called
-    //           automatically for each camera on refresh.
-    autoRescale: true,
-    // {boolean} If set to false, the camera method "goTo" will basically do
-    //           nothing.
-    enableCamera: true,
-    // {boolean} If set to false, the nodes cannot be hovered.
-    enableHovering: true,
-    // {boolean} If set to true, the edges can be hovered.
-    enableEdgeHovering: false,
-    // {number} The size of the area around the edges to activate hovering.
-    edgeHoverPrecision: 5,
-    // {boolean} If set to true, the rescale middleware will ignore node sizes
-    //           to determine the graphs boundings.
-    rescaleIgnoreSize: false,
-    // {boolean} Determines if the core has to try to catch errors on
-    //           rendering.
-    skipErrors: false,
-
-
-
-
-    /**
-     * CAMERA SETTINGS:
-     * ****************
-     */
-    // {number} The power degrees applied to the nodes/edges size relatively to
-    //          the zooming level. Basically:
-    //           > onScreenR = Math.pow(zoom, nodesPowRatio) * R
-    //           > onScreenT = Math.pow(zoom, edgesPowRatio) * T
-    nodesPowRatio: 0.5,
-    edgesPowRatio: 0.5,
-
-
-
-
-    /**
-     * ANIMATIONS SETTINGS:
-     * ********************
-     */
-    // {number} The default animation time.
-    animationsTime: 200
-  };
-
-  // Export the previously designed settings:
-  sigma.settings = sigma.utils.extend(sigma.settings || {}, settings);
-}).call(this);
-
-;(function() {
-  'use strict';
-
-  /**
-   * Dispatcher constructor.
-   *
-   * @return {dispatcher} The new dispatcher instance.
-   */
-  var dispatcher = function() {
-    Object.defineProperty(this, '_handlers', {
-      value: {}
-    });
-  };
-
-
-
-
-  /**
-   * Will execute the handler everytime that the indicated event (or the
-   * indicated events) will be triggered.
-   *
-   * @param  {string}           events  The name of the event (or the events
-   *                                    separated by spaces).
-   * @param  {function(Object)} handler The handler to bind.
-   * @return {dispatcher}               Returns the instance itself.
-   */
-  dispatcher.prototype.bind = function(events, handler) {
-    var i,
-        l,
-        event,
-        eArray;
-
-    if (
-      arguments.length === 1 &&
-      typeof arguments[0] === 'object'
-    )
-      for (events in arguments[0])
-        this.bind(events, arguments[0][events]);
-    else if (
-      arguments.length === 2 &&
-      typeof arguments[1] === 'function'
-    ) {
-      eArray = typeof events === 'string' ? events.split(' ') : events;
-
-      for (i = 0, l = eArray.length; i !== l; i += 1) {
-        event = eArray[i];
-
-        // Check that event is not '':
-        if (!event)
-          continue;
-
-        if (!this._handlers[event])
-          this._handlers[event] = [];
-
-        // Using an object instead of directly the handler will make possible
-        // later to add flags
-        this._handlers[event].push({
-          handler: handler
-        });
-      }
-    } else
-      throw 'bind: Wrong arguments.';
-
-    return this;
-  };
-
-  /**
-   * Removes the handler from a specified event (or specified events).
-   *
-   * @param  {?string}           events  The name of the event (or the events
-   *                                     separated by spaces). If undefined,
-   *                                     then all handlers are removed.
-   * @param  {?function(object)} handler The handler to unbind. If undefined,
-   *                                     each handler bound to the event or the
-   *                                     events will be removed.
-   * @return {dispatcher}                Returns the instance itself.
-   */
-  dispatcher.prototype.unbind = function(events, handler) {
-    var i,
-        n,
-        j,
-        m,
-        k,
-        a,
-        event,
-        eArray = typeof events === 'string' ? events.split(' ') : events;
-
-    if (!arguments.length) {
-      for (k in this._handlers)
-        delete this._handlers[k];
-      return this;
-    }
-
-    if (handler) {
-      for (i = 0, n = eArray.length; i !== n; i += 1) {
-        event = eArray[i];
-        if (this._handlers[event]) {
-          a = [];
-          for (j = 0, m = this._handlers[event].length; j !== m; j += 1)
-            if (this._handlers[event][j].handler !== handler)
-              a.push(this._handlers[event][j]);
-
-          this._handlers[event] = a;
-        }
-
-        if (this._handlers[event] && this._handlers[event].length === 0)
-          delete this._handlers[event];
-      }
-    } else
-      for (i = 0, n = eArray.length; i !== n; i += 1)
-        delete this._handlers[eArray[i]];
-
-    return this;
-  };
-
-  /**
-   * Executes each handler bound to the event
-   *
-   * @param  {string}     events The name of the event (or the events separated
-   *                             by spaces).
-   * @param  {?object}    data   The content of the event (optional).
-   * @return {dispatcher}        Returns the instance itself.
-   */
-  dispatcher.prototype.dispatchEvent = function(events, data) {
-    var i,
-        n,
-        j,
-        m,
-        a,
-        event,
-        eventName,
-        self = this,
-        eArray = typeof events === 'string' ? events.split(' ') : events;
-
-    data = data === undefined ? {} : data;
-
-    for (i = 0, n = eArray.length; i !== n; i += 1) {
-      eventName = eArray[i];
-
-      if (this._handlers[eventName]) {
-        event = self.getEvent(eventName, data);
-        a = [];
-
-        for (j = 0, m = this._handlers[eventName].length; j !== m; j += 1) {
-          this._handlers[eventName][j].handler(event);
-          if (!this._handlers[eventName][j].one)
-            a.push(this._handlers[eventName][j]);
-        }
-
-        this._handlers[eventName] = a;
-      }
-    }
-
-    return this;
-  };
-
-  /**
-   * Return an event object.
-   *
-   * @param  {string}  events The name of the event.
-   * @param  {?object} data   The content of the event (optional).
-   * @return {object}         Returns the instance itself.
-   */
-  dispatcher.prototype.getEvent = function(event, data) {
-    return {
-      type: event,
-      data: data || {},
-      target: this
-    };
-  };
-
-  /**
-   * A useful function to deal with inheritance. It will make the target
-   * inherit the prototype of the class dispatcher as well as its constructor.
-   *
-   * @param {object} target The target.
-   */
-  dispatcher.extend = function(target, args) {
-    var k;
-
-    for (k in dispatcher.prototype)
-      if (dispatcher.prototype.hasOwnProperty(k))
-        target[k] = dispatcher.prototype[k];
-
-    dispatcher.apply(target, args);
-  };
-
-
-
-
-  /**
-   * EXPORT:
-   * *******
-   */
-  if (typeof this.sigma !== 'undefined') {
-    this.sigma.classes = this.sigma.classes || {};
-    this.sigma.classes.dispatcher = dispatcher;
-  } else if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports)
-      exports = module.exports = dispatcher;
-    exports.dispatcher = dispatcher;
-  } else
-    this.dispatcher = dispatcher;
-}).call(this);
-
-;(function() {
-  'use strict';
-
-  /**
-   * This utils aims to facilitate the manipulation of each instance setting.
-   * Using a function instead of an object brings two main advantages: First,
-   * it will be easier in the future to catch settings updates through a
-   * function than an object. Second, giving it a full object will "merge" it
-   * to the settings object properly, keeping us to have to always add a loop.
-   *
-   * @return {configurable} The "settings" function.
-   */
-  var configurable = function() {
-    var i,
-        l,
-        data = {},
-        datas = Array.prototype.slice.call(arguments, 0);
-
-    /**
-     * The method to use to set or get any property of this instance.
-     *
-     * @param  {string|object}    a1 If it is a string and if a2 is undefined,
-     *                               then it will return the corresponding
-     *                               property. If it is a string and if a2 is
-     *                               set, then it will set a2 as the property
-     *                               corresponding to a1, and return this. If
-     *                               it is an object, then each pair string +
-     *                               object(or any other type) will be set as a
-     *                               property.
-     * @param  {*?}               a2 The new property corresponding to a1 if a1
-     *                               is a string.
-     * @return {*|configurable}      Returns itself or the corresponding
-     *                               property.
-     *
-     * Polymorphism:
-     * *************
-     * Here are some basic use examples:
-     *
-     *  > settings = new configurable();
-     *  > settings('mySetting', 42);
-     *  > settings('mySetting'); // Logs: 42
-     *  > settings('mySetting', 123);
-     *  > settings('mySetting'); // Logs: 123
-     *  > settings({mySetting: 456});
-     *  > settings('mySetting'); // Logs: 456
-     *
-     * Also, it is possible to use the function as a fallback:
-     *  > settings({mySetting: 'abc'}, 'mySetting');  // Logs: 'abc'
-     *  > settings({hisSetting: 'abc'}, 'mySetting'); // Logs: 456
-     */
-    var settings = function(a1, a2) {
-      var o,
-          i,
-          l,
-          k;
-
-      if (arguments.length === 1 && typeof a1 === 'string') {
-        if (data[a1] !== undefined)
-          return data[a1];
-        for (i = 0, l = datas.length; i < l; i++)
-          if (datas[i][a1] !== undefined)
-            return datas[i][a1];
-        return undefined;
-      } else if (typeof a1 === 'object' && typeof a2 === 'string') {
-        return (a1 || {})[a2] !== undefined ? a1[a2] : settings(a2);
-      } else {
-        o = (typeof a1 === 'object' && a2 === undefined) ? a1 : {};
-
-        if (typeof a1 === 'string')
-          o[a1] = a2;
-
-        for (i = 0, k = Object.keys(o), l = k.length; i < l; i++)
-          data[k[i]] = o[k[i]];
-
-        return this;
-      }
-    };
-
-    /**
-     * This method returns a new configurable function, with new objects
-     *
-     * @param  {object*}  Any number of objects to search in.
-     * @return {function} Returns the function. Check its documentation to know
-     *                    more about how it works.
-     */
-    settings.embedObjects = function() {
-      var args = datas.concat(
-        data
-      ).concat(
-        Array.prototype.splice.call(arguments, 0)
-      );
-
-      return configurable.apply({}, args);
-    };
-
-    // Initialize
-    for (i = 0, l = arguments.length; i < l; i++)
-      settings(arguments[i]);
-
-    return settings;
-  };
-
-  /**
-   * EXPORT:
-   * *******
-   */
-  if (typeof this.sigma !== 'undefined') {
-    this.sigma.classes = this.sigma.classes || {};
-    this.sigma.classes.configurable = configurable;
-  } else if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports)
-      exports = module.exports = configurable;
-    exports.configurable = configurable;
-  } else
-    this.configurable = configurable;
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  var _methods = Object.create(null),
-      _indexes = Object.create(null),
-      _initBindings = Object.create(null),
-      _methodBindings = Object.create(null),
-      _methodBeforeBindings = Object.create(null),
-      _defaultSettings = {
-        immutable: true,
-        clone: true
-      },
-      _defaultSettingsFunction = function(key) {
-        return _defaultSettings[key];
-      };
-
-  /**
-   * The graph constructor. It initializes the data and the indexes, and binds
-   * the custom indexes and methods to its own scope.
-   *
-   * Recognized parameters:
-   * **********************
-   * Here is the exhaustive list of every accepted parameters in the settings
-   * object:
-   *
-   *   {boolean} clone     Indicates if the data have to be cloned in methods
-   *                       to add nodes or edges.
-   *   {boolean} immutable Indicates if nodes "id" values and edges "id",
-   *                       "source" and "target" values must be set as
-   *                       immutable.
-   *
-   * @param  {?configurable} settings Eventually a settings function.
-   * @return {graph}                  The new graph instance.
-   */
-  var graph = function(settings) {
-    var k,
-        fn,
-        data;
-
-    /**
-     * DATA:
-     * *****
-     * Every data that is callable from graph methods are stored in this "data"
-     * object. This object will be served as context for all these methods,
-     * and it is possible to add other type of data in it.
-     */
-    data = {
-      /**
-       * SETTINGS FUNCTION:
-       * ******************
-       */
-      settings: settings || _defaultSettingsFunction,
-
-      /**
-       * MAIN DATA:
-       * **********
-       */
-      nodesArray: [],
-      edgesArray: [],
-
-      /**
-       * GLOBAL INDEXES:
-       * ***************
-       * These indexes just index data by ids.
-       */
-      nodesIndex: Object.create(null),
-      edgesIndex: Object.create(null),
-
-      /**
-       * LOCAL INDEXES:
-       * **************
-       * These indexes refer from node to nodes. Each key is an id, and each
-       * value is the array of the ids of related nodes.
-       */
-      inNeighborsIndex: Object.create(null),
-      outNeighborsIndex: Object.create(null),
-      allNeighborsIndex: Object.create(null),
-
-      inNeighborsCount: Object.create(null),
-      outNeighborsCount: Object.create(null),
-      allNeighborsCount: Object.create(null)
-    };
-
-    // Execute bindings:
-    for (k in _initBindings)
-      _initBindings[k].call(data);
-
-    // Add methods to both the scope and the data objects:
-    for (k in _methods) {
-      fn = __bindGraphMethod(k, data, _methods[k]);
-      this[k] = fn;
-      data[k] = fn;
-    }
-  };
-
-
-
-
-  /**
-   * A custom tool to bind methods such that function that are bound to it will
-   * be executed anytime the method is called.
-   *
-   * @param  {string}   methodName The name of the method to bind.
-   * @param  {object}   scope      The scope where the method must be executed.
-   * @param  {function} fn         The method itself.
-   * @return {function}            The new method.
-   */
-  function __bindGraphMethod(methodName, scope, fn) {
-    var result = function() {
-      var k,
-          res;
-
-      // Execute "before" bound functions:
-      for (k in _methodBeforeBindings[methodName])
-        _methodBeforeBindings[methodName][k].apply(scope, arguments);
-
-      // Apply the method:
-      res = fn.apply(scope, arguments);
-
-      // Execute bound functions:
-      for (k in _methodBindings[methodName])
-        _methodBindings[methodName][k].apply(scope, arguments);
-
-      // Return res:
-      return res;
-    };
-
-    return result;
-  }
-
-  /**
-   * This custom tool function removes every pair key/value from an hash. The
-   * goal is to avoid creating a new object while some other references are
-   * still hanging in some scopes...
-   *
-   * @param  {object} obj The object to empty.
-   * @return {object}     The empty object.
-   */
-  function __emptyObject(obj) {
-    var k;
-
-    for (k in obj)
-      if (!('hasOwnProperty' in obj) || obj.hasOwnProperty(k))
-        delete obj[k];
-
-    return obj;
-  }
-
-
-
-
-  /**
-   * This global method adds a method that will be bound to the futurly created
-   * graph instances.
-   *
-   * Since these methods will be bound to their scope when the instances are
-   * created, it does not use the prototype. Because of that, methods have to
-   * be added before instances are created to make them available.
-   *
-   * Here is an example:
-   *
-   *  > graph.addMethod('getNodesCount', function() {
-   *  >   return this.nodesArray.length;
-   *  > });
-   *  >
-   *  > var myGraph = new graph();
-   *  > console.log(myGraph.getNodesCount()); // outputs 0
-   *
-   * @param  {string}   methodName The name of the method.
-   * @param  {function} fn         The method itself.
-   * @return {object}              The global graph constructor.
-   */
-  graph.addMethod = function(methodName, fn) {
-    if (
-      typeof methodName !== 'string' ||
-      typeof fn !== 'function' ||
-      arguments.length !== 2
-    )
-      throw 'addMethod: Wrong arguments.';
-
-    if (_methods[methodName] || graph[methodName])
-      throw 'The method "' + methodName + '" already exists.';
-
-    _methods[methodName] = fn;
-    _methodBindings[methodName] = Object.create(null);
-    _methodBeforeBindings[methodName] = Object.create(null);
-
-    return this;
-  };
-
-  /**
-   * This global method returns true if the method has already been added, and
-   * false else.
-   *
-   * Here are some examples:
-   *
-   *  > graph.hasMethod('addNode'); // returns true
-   *  > graph.hasMethod('hasMethod'); // returns true
-   *  > graph.hasMethod('unexistingMethod'); // returns false
-   *
-   * @param  {string}  methodName The name of the method.
-   * @return {boolean}            The result.
-   */
-  graph.hasMethod = function(methodName) {
-    return !!(_methods[methodName] || graph[methodName]);
-  };
-
-  /**
-   * This global methods attaches a function to a method. Anytime the specified
-   * method is called, the attached function is called right after, with the
-   * same arguments and in the same scope. The attached function is called
-   * right before if the last argument is true, unless the method is the graph
-   * constructor.
-   *
-   * To attach a function to the graph constructor, use 'constructor' as the
-   * method name (first argument).
-   *
-   * The main idea is to have a clean way to keep custom indexes up to date,
-   * for instance:
-   *
-   *  > var timesAddNodeCalled = 0;
-   *  > graph.attach('addNode', 'timesAddNodeCalledInc', function() {
-   *  >   timesAddNodeCalled++;
-   *  > });
-   *  >
-   *  > var myGraph = new graph();
-   *  > console.log(timesAddNodeCalled); // outputs 0
-   *  >
-   *  > myGraph.addNode({ id: '1' }).addNode({ id: '2' });
-   *  > console.log(timesAddNodeCalled); // outputs 2
-   *
-   * The idea for calling a function before is to provide pre-processors, for
-   * instance:
-   *
-   *  > var colorPalette = { Person: '#C3CBE1', Place: '#9BDEBD' };
-   *  > graph.attach('addNode', 'applyNodeColorPalette', function(n) {
-   *  >   n.color = colorPalette[n.category];
-   *  > }, true);
-   *  >
-   *  > var myGraph = new graph();
-   *  > myGraph.addNode({ id: 'n0', category: 'Person' });
-   *  > console.log(myGraph.nodes('n0').color); // outputs '#C3CBE1'
-   *
-   * @param  {string}   methodName The name of the related method or
-   *                               "constructor".
-   * @param  {string}   key        The key to identify the function to attach.
-   * @param  {function} fn         The function to bind.
-   * @param  {boolean}  before     If true the function is called right before.
-   * @return {object}              The global graph constructor.
-   */
-  graph.attach = function(methodName, key, fn, before) {
-    if (
-      typeof methodName !== 'string' ||
-      typeof key !== 'string' ||
-      typeof fn !== 'function' ||
-      arguments.length < 3 ||
-      arguments.length > 4
-    )
-      throw 'attach: Wrong arguments.';
-
-    var bindings;
-
-    if (methodName === 'constructor')
-      bindings = _initBindings;
-    else {
-      if (before) {
-        if (!_methodBeforeBindings[methodName])
-        throw 'The method "' + methodName + '" does not exist.';
-
-        bindings = _methodBeforeBindings[methodName];
-      }
-      else {
-        if (!_methodBindings[methodName])
-          throw 'The method "' + methodName + '" does not exist.';
-
-        bindings = _methodBindings[methodName];
-      }
-    }
-
-    if (bindings[key])
-      throw 'A function "' + key + '" is already attached ' +
-            'to the method "' + methodName + '".';
-
-    bindings[key] = fn;
-
-    return this;
-  };
-
-  /**
-   * Alias of attach(methodName, key, fn, true).
-   */
-  graph.attachBefore = function(methodName, key, fn) {
-    return this.attach(methodName, key, fn, true);
-  };
-
-  /**
-   * This methods is just an helper to deal with custom indexes. It takes as
-   * arguments the name of the index and an object containing all the different
-   * functions to bind to the methods.
-   *
-   * Here is a basic example, that creates an index to keep the number of nodes
-   * in the current graph. It also adds a method to provide a getter on that
-   * new index:
-   *
-   *  > sigma.classes.graph.addIndex('nodesCount', {
-   *  >   constructor: function() {
-   *  >     this.nodesCount = 0;
-   *  >   },
-   *  >   addNode: function() {
-   *  >     this.nodesCount++;
-   *  >   },
-   *  >   dropNode: function() {
-   *  >     this.nodesCount--;
-   *  >   }
-   *  > });
-   *  >
-   *  > sigma.classes.graph.addMethod('getNodesCount', function() {
-   *  >   return this.nodesCount;
-   *  > });
-   *  >
-   *  > var myGraph = new sigma.classes.graph();
-   *  > console.log(myGraph.getNodesCount()); // outputs 0
-   *  >
-   *  > myGraph.addNode({ id: '1' }).addNode({ id: '2' });
-   *  > console.log(myGraph.getNodesCount()); // outputs 2
-   *
-   * @param  {string} name     The name of the index.
-   * @param  {object} bindings The object containing the functions to bind.
-   * @return {object}          The global graph constructor.
-   */
-  graph.addIndex = function(name, bindings) {
-    if (
-      typeof name !== 'string' ||
-      Object(bindings) !== bindings ||
-      arguments.length !== 2
-    )
-      throw 'addIndex: Wrong arguments.';
-
-    if (_indexes[name])
-      throw 'The index "' + name + '" already exists.';
-
-    var k;
-
-    // Store the bindings:
-    _indexes[name] = bindings;
-
-    // Attach the bindings:
-    for (k in bindings)
-      if (typeof bindings[k] !== 'function')
-        throw 'The bindings must be functions.';
-      else
-        graph.attach(k, name, bindings[k]);
-
-    return this;
-  };
-
-
-
-
-  /**
-   * This method adds a node to the graph. The node must be an object, with a
-   * string under the key "id". Except for this, it is possible to add any
-   * other attribute, that will be preserved all along the manipulations.
-   *
-   * If the graph option "clone" has a truthy value, the node will be cloned
-   * when added to the graph. Also, if the graph option "immutable" has a
-   * truthy value, its id will be defined as immutable.
-   *
-   * @param  {object} node The node to add.
-   * @return {object}      The graph instance.
-   */
-  graph.addMethod('addNode', function(node) {
-    // Check that the node is an object and has an id:
-    if (Object(node) !== node || arguments.length !== 1)
-      throw 'addNode: Wrong arguments.';
-
-    if (typeof node.id !== 'string' && typeof node.id !== 'number')
-      throw 'The node must have a string or number id.';
-
-    if (this.nodesIndex[node.id])
-      throw 'The node "' + node.id + '" already exists.';
-
-    var k,
-        id = node.id,
-        validNode = Object.create(null);
-
-    // Check the "clone" option:
-    if (this.settings('clone')) {
-      for (k in node)
-        if (k !== 'id')
-          validNode[k] = node[k];
-    } else
-      validNode = node;
-
-    // Check the "immutable" option:
-    if (this.settings('immutable'))
-      Object.defineProperty(validNode, 'id', {
-        value: id,
-        enumerable: true
-      });
-    else
-      validNode.id = id;
-
-    // Add empty containers for edges indexes:
-    this.inNeighborsIndex[id] = Object.create(null);
-    this.outNeighborsIndex[id] = Object.create(null);
-    this.allNeighborsIndex[id] = Object.create(null);
-
-    this.inNeighborsCount[id] = 0;
-    this.outNeighborsCount[id] = 0;
-    this.allNeighborsCount[id] = 0;
-
-    // Add the node to indexes:
-    this.nodesArray.push(validNode);
-    this.nodesIndex[validNode.id] = validNode;
-
-    // Return the current instance:
-    return this;
-  });
-
-  /**
-   * This method adds an edge to the graph. The edge must be an object, with a
-   * string under the key "id", and strings under the keys "source" and
-   * "target" that design existing nodes. Except for this, it is possible to
-   * add any other attribute, that will be preserved all along the
-   * manipulations.
-   *
-   * If the graph option "clone" has a truthy value, the edge will be cloned
-   * when added to the graph. Also, if the graph option "immutable" has a
-   * truthy value, its id, source and target will be defined as immutable.
-   *
-   * @param  {object} edge The edge to add.
-   * @return {object}      The graph instance.
-   */
-  graph.addMethod('addEdge', function(edge) {
-    // Check that the edge is an object and has an id:
-    if (Object(edge) !== edge || arguments.length !== 1)
-      throw 'addEdge: Wrong arguments.';
-
-    if (typeof edge.id !== 'string' && typeof edge.id !== 'number')
-      throw 'The edge must have a string or number id.';
-
-    if ((typeof edge.source !== 'string' && typeof edge.source !== 'number') ||
-        !this.nodesIndex[edge.source])
-      throw 'The edge source must have an existing node id.';
-
-    if ((typeof edge.target !== 'string' && typeof edge.target !== 'number') ||
-        !this.nodesIndex[edge.target])
-      throw 'The edge target must have an existing node id.';
-
-    if (this.edgesIndex[edge.id])
-      throw 'The edge "' + edge.id + '" already exists.';
-
-    var k,
-        validEdge = Object.create(null);
-
-    // Check the "clone" option:
-    if (this.settings('clone')) {
-      for (k in edge)
-        if (k !== 'id' && k !== 'source' && k !== 'target')
-          validEdge[k] = edge[k];
-    } else
-      validEdge = edge;
-
-    // Check the "immutable" option:
-    if (this.settings('immutable')) {
-      Object.defineProperty(validEdge, 'id', {
-        value: edge.id,
-        enumerable: true
-      });
-
-      Object.defineProperty(validEdge, 'source', {
-        value: edge.source,
-        enumerable: true
-      });
-
-      Object.defineProperty(validEdge, 'target', {
-        value: edge.target,
-        enumerable: true
-      });
-    } else {
-      validEdge.id = edge.id;
-      validEdge.source = edge.source;
-      validEdge.target = edge.target;
-    }
-
-    // Add the edge to indexes:
-    this.edgesArray.push(validEdge);
-    this.edgesIndex[validEdge.id] = validEdge;
-
-    if (!this.inNeighborsIndex[validEdge.target][validEdge.source])
-      this.inNeighborsIndex[validEdge.target][validEdge.source] =
-        Object.create(null);
-    this.inNeighborsIndex[validEdge.target][validEdge.source][validEdge.id] =
-      validEdge;
-
-    if (!this.outNeighborsIndex[validEdge.source][validEdge.target])
-      this.outNeighborsIndex[validEdge.source][validEdge.target] =
-        Object.create(null);
-    this.outNeighborsIndex[validEdge.source][validEdge.target][validEdge.id] =
-      validEdge;
-
-    if (!this.allNeighborsIndex[validEdge.source][validEdge.target])
-      this.allNeighborsIndex[validEdge.source][validEdge.target] =
-        Object.create(null);
-    this.allNeighborsIndex[validEdge.source][validEdge.target][validEdge.id] =
-      validEdge;
-
-    if (validEdge.target !== validEdge.source) {
-      if (!this.allNeighborsIndex[validEdge.target][validEdge.source])
-        this.allNeighborsIndex[validEdge.target][validEdge.source] =
-          Object.create(null);
-      this.allNeighborsIndex[validEdge.target][validEdge.source][validEdge.id] =
-        validEdge;
-    }
-
-    // Keep counts up to date:
-    this.inNeighborsCount[validEdge.target]++;
-    this.outNeighborsCount[validEdge.source]++;
-    this.allNeighborsCount[validEdge.target]++;
-    this.allNeighborsCount[validEdge.source]++;
-
-    return this;
-  });
-
-  /**
-   * This method drops a node from the graph. It also removes each edge that is
-   * bound to it, through the dropEdge method. An error is thrown if the node
-   * does not exist.
-   *
-   * @param  {string} id The node id.
-   * @return {object}    The graph instance.
-   */
-  graph.addMethod('dropNode', function(id) {
-    // Check that the arguments are valid:
-    if ((typeof id !== 'string' && typeof id !== 'number') ||
-        arguments.length !== 1)
-      throw 'dropNode: Wrong arguments.';
-
-    if (!this.nodesIndex[id])
-      throw 'The node "' + id + '" does not exist.';
-
-    var i, k, l;
-
-    // Remove the node from indexes:
-    delete this.nodesIndex[id];
-    for (i = 0, l = this.nodesArray.length; i < l; i++)
-      if (this.nodesArray[i].id === id) {
-        this.nodesArray.splice(i, 1);
-        break;
-      }
-
-    // Remove related edges:
-    for (i = this.edgesArray.length - 1; i >= 0; i--)
-      if (this.edgesArray[i].source === id || this.edgesArray[i].target === id)
-        this.dropEdge(this.edgesArray[i].id);
-
-    // Remove related edge indexes:
-    delete this.inNeighborsIndex[id];
-    delete this.outNeighborsIndex[id];
-    delete this.allNeighborsIndex[id];
-
-    delete this.inNeighborsCount[id];
-    delete this.outNeighborsCount[id];
-    delete this.allNeighborsCount[id];
-
-    for (k in this.nodesIndex) {
-      delete this.inNeighborsIndex[k][id];
-      delete this.outNeighborsIndex[k][id];
-      delete this.allNeighborsIndex[k][id];
-    }
-
-    return this;
-  });
-
-  /**
-   * This method drops an edge from the graph. An error is thrown if the edge
-   * does not exist.
-   *
-   * @param  {string} id The edge id.
-   * @return {object}    The graph instance.
-   */
-  graph.addMethod('dropEdge', function(id) {
-    // Check that the arguments are valid:
-    if ((typeof id !== 'string' && typeof id !== 'number') ||
-        arguments.length !== 1)
-      throw 'dropEdge: Wrong arguments.';
-
-    if (!this.edgesIndex[id])
-      throw 'The edge "' + id + '" does not exist.';
-
-    var i, l, edge;
-
-    // Remove the edge from indexes:
-    edge = this.edgesIndex[id];
-    delete this.edgesIndex[id];
-    for (i = 0, l = this.edgesArray.length; i < l; i++)
-      if (this.edgesArray[i].id === id) {
-        this.edgesArray.splice(i, 1);
-        break;
-      }
-
-    delete this.inNeighborsIndex[edge.target][edge.source][edge.id];
-    if (!Object.keys(this.inNeighborsIndex[edge.target][edge.source]).length)
-      delete this.inNeighborsIndex[edge.target][edge.source];
-
-    delete this.outNeighborsIndex[edge.source][edge.target][edge.id];
-    if (!Object.keys(this.outNeighborsIndex[edge.source][edge.target]).length)
-      delete this.outNeighborsIndex[edge.source][edge.target];
-
-    delete this.allNeighborsIndex[edge.source][edge.target][edge.id];
-    if (!Object.keys(this.allNeighborsIndex[edge.source][edge.target]).length)
-      delete this.allNeighborsIndex[edge.source][edge.target];
-
-    if (edge.target !== edge.source) {
-      delete this.allNeighborsIndex[edge.target][edge.source][edge.id];
-      if (!Object.keys(this.allNeighborsIndex[edge.target][edge.source]).length)
-        delete this.allNeighborsIndex[edge.target][edge.source];
-    }
-
-    this.inNeighborsCount[edge.target]--;
-    this.outNeighborsCount[edge.source]--;
-    this.allNeighborsCount[edge.source]--;
-    this.allNeighborsCount[edge.target]--;
-
-    return this;
-  });
-
-  /**
-   * This method destroys the current instance. It basically empties each index
-   * and methods attached to the graph.
-   */
-  graph.addMethod('kill', function() {
-    // Delete arrays:
-    this.nodesArray.length = 0;
-    this.edgesArray.length = 0;
-    delete this.nodesArray;
-    delete this.edgesArray;
-
-    // Delete indexes:
-    delete this.nodesIndex;
-    delete this.edgesIndex;
-    delete this.inNeighborsIndex;
-    delete this.outNeighborsIndex;
-    delete this.allNeighborsIndex;
-    delete this.inNeighborsCount;
-    delete this.outNeighborsCount;
-    delete this.allNeighborsCount;
-  });
-
-  /**
-   * This method empties the nodes and edges arrays, as well as the different
-   * indexes.
-   *
-   * @return {object} The graph instance.
-   */
-  graph.addMethod('clear', function() {
-    this.nodesArray.length = 0;
-    this.edgesArray.length = 0;
-
-    // Due to GC issues, I prefer not to create new object. These objects are
-    // only available from the methods and attached functions, but still, it is
-    // better to prevent ghost references to unrelevant data...
-    __emptyObject(this.nodesIndex);
-    __emptyObject(this.edgesIndex);
-    __emptyObject(this.nodesIndex);
-    __emptyObject(this.inNeighborsIndex);
-    __emptyObject(this.outNeighborsIndex);
-    __emptyObject(this.allNeighborsIndex);
-    __emptyObject(this.inNeighborsCount);
-    __emptyObject(this.outNeighborsCount);
-    __emptyObject(this.allNeighborsCount);
-
-    return this;
-  });
-
-  /**
-   * This method reads an object and adds the nodes and edges, through the
-   * proper methods "addNode" and "addEdge".
-   *
-   * Here is an example:
-   *
-   *  > var myGraph = new graph();
-   *  > myGraph.read({
-   *  >   nodes: [
-   *  >     { id: 'n0' },
-   *  >     { id: 'n1' }
-   *  >   ],
-   *  >   edges: [
-   *  >     {
-   *  >       id: 'e0',
-   *  >       source: 'n0',
-   *  >       target: 'n1'
-   *  >     }
-   *  >   ]
-   *  > });
-   *  >
-   *  > console.log(
-   *  >   myGraph.nodes().length,
-   *  >   myGraph.edges().length
-   *  > ); // outputs 2 1
-   *
-   * @param  {object} g The graph object.
-   * @return {object}   The graph instance.
-   */
-  graph.addMethod('read', function(g) {
-    var i,
-        a,
-        l;
-
-    a = g.nodes || [];
-    for (i = 0, l = a.length; i < l; i++)
-      this.addNode(a[i]);
-
-    a = g.edges || [];
-    for (i = 0, l = a.length; i < l; i++)
-      this.addEdge(a[i]);
-
-    return this;
-  });
-
-  /**
-   * This methods returns one or several nodes, depending on how it is called.
-   *
-   * To get the array of nodes, call "nodes" without argument. To get a
-   * specific node, call it with the id of the node. The get multiple node,
-   * call it with an array of ids, and it will return the array of nodes, in
-   * the same order.
-   *
-   * @param  {?(string|array)} v Eventually one id, an array of ids.
-   * @return {object|array}      The related node or array of nodes.
-   */
-  graph.addMethod('nodes', function(v) {
-    // Clone the array of nodes and return it:
-    if (!arguments.length)
-      return this.nodesArray.slice(0);
-
-    // Return the related node:
-    if (arguments.length === 1 &&
-        (typeof v === 'string' || typeof v === 'number'))
-      return this.nodesIndex[v];
-
-    // Return an array of the related node:
-    if (
-      arguments.length === 1 &&
-      Object.prototype.toString.call(v) === '[object Array]'
-    ) {
-      var i,
-          l,
-          a = [];
-
-      for (i = 0, l = v.length; i < l; i++)
-        if (typeof v[i] === 'string' || typeof v[i] === 'number')
-          a.push(this.nodesIndex[v[i]]);
-        else
-          throw 'nodes: Wrong arguments.';
-
-      return a;
-    }
-
-    throw 'nodes: Wrong arguments.';
-  });
-
-  /**
-   * This methods returns the degree of one or several nodes, depending on how
-   * it is called. It is also possible to get incoming or outcoming degrees
-   * instead by specifying 'in' or 'out' as a second argument.
-   *
-   * @param  {string|array} v     One id, an array of ids.
-   * @param  {?string}      which Which degree is required. Values are 'in',
-   *                              'out', and by default the normal degree.
-   * @return {number|array}       The related degree or array of degrees.
-   */
-  graph.addMethod('degree', function(v, which) {
-    // Check which degree is required:
-    which = {
-      'in': this.inNeighborsCount,
-      'out': this.outNeighborsCount
-    }[which || ''] || this.allNeighborsCount;
-
-    // Return the related node:
-    if (typeof v === 'string' || typeof v === 'number')
-      return which[v];
-
-    // Return an array of the related node:
-    if (Object.prototype.toString.call(v) === '[object Array]') {
-      var i,
-          l,
-          a = [];
-
-      for (i = 0, l = v.length; i < l; i++)
-        if (typeof v[i] === 'string' || typeof v[i] === 'number')
-          a.push(which[v[i]]);
-        else
-          throw 'degree: Wrong arguments.';
-
-      return a;
-    }
-
-    throw 'degree: Wrong arguments.';
-  });
-
-  /**
-   * This methods returns one or several edges, depending on how it is called.
-   *
-   * To get the array of edges, call "edges" without argument. To get a
-   * specific edge, call it with the id of the edge. The get multiple edge,
-   * call it with an array of ids, and it will return the array of edges, in
-   * the same order.
-   *
-   * @param  {?(string|array)} v Eventually one id, an array of ids.
-   * @return {object|array}      The related edge or array of edges.
-   */
-  graph.addMethod('edges', function(v) {
-    // Clone the array of edges and return it:
-    if (!arguments.length)
-      return this.edgesArray.slice(0);
-
-    // Return the related edge:
-    if (arguments.length === 1 &&
-        (typeof v === 'string' || typeof v === 'number'))
-      return this.edgesIndex[v];
-
-    // Return an array of the related edge:
-    if (
-      arguments.length === 1 &&
-      Object.prototype.toString.call(v) === '[object Array]'
-    ) {
-      var i,
-          l,
-          a = [];
-
-      for (i = 0, l = v.length; i < l; i++)
-        if (typeof v[i] === 'string' || typeof v[i] === 'number')
-          a.push(this.edgesIndex[v[i]]);
-        else
-          throw 'edges: Wrong arguments.';
-
-      return a;
-    }
-
-    throw 'edges: Wrong arguments.';
-  });
-
-
-  /**
-   * EXPORT:
-   * *******
-   */
-  if (typeof sigma !== 'undefined') {
-    sigma.classes = sigma.classes || Object.create(null);
-    sigma.classes.graph = graph;
-  } else if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports)
-      exports = module.exports = graph;
-    exports.graph = graph;
-  } else
-    this.graph = graph;
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  sigma.utils.pkg('sigma.classes');
-
-  /**
-   * The camera constructor. It just initializes its attributes and methods.
-   *
-   * @param  {string}       id       The id.
-   * @param  {sigma.classes.graph}  graph    The graph.
-   * @param  {configurable} settings The settings function.
-   * @param  {?object}      options  Eventually some overriding options.
-   * @return {camera}                Returns the fresh new camera instance.
-   */
-  sigma.classes.camera = function(id, graph, settings, options) {
-    sigma.classes.dispatcher.extend(this);
-
-    Object.defineProperty(this, 'graph', {
-      value: graph
-    });
-    Object.defineProperty(this, 'id', {
-      value: id
-    });
-    Object.defineProperty(this, 'readPrefix', {
-      value: 'read_cam' + id + ':'
-    });
-    Object.defineProperty(this, 'prefix', {
-      value: 'cam' + id + ':'
-    });
-
-    this.x = 0;
-    this.y = 0;
-    this.ratio = 1;
-    this.angle = 0;
-    this.isAnimated = false;
-    this.settings = (typeof options === 'object' && options) ?
-      settings.embedObject(options) :
-      settings;
-  };
-
-  /**
-   * Updates the camera position.
-   *
-   * @param  {object} coordinates The new coordinates object.
-   * @return {camera}             Returns the camera.
-   */
-  sigma.classes.camera.prototype.goTo = function(coordinates) {
-    if (!this.settings('enableCamera'))
-      return this;
-
-    var i,
-        l,
-        c = coordinates || {},
-        keys = ['x', 'y', 'ratio', 'angle'];
-
-    for (i = 0, l = keys.length; i < l; i++)
-      if (c[keys[i]] !== undefined) {
-        if (typeof c[keys[i]] === 'number' && !isNaN(c[keys[i]]))
-          this[keys[i]] = c[keys[i]];
-        else
-          throw 'Value for "' + keys[i] + '" is not a number.';
-      }
-
-    this.dispatchEvent('coordinatesUpdated');
-    return this;
-  };
-
-  /**
-   * This method takes a graph and computes for each node and edges its
-   * coordinates relatively to the center of the camera. Basically, it will
-   * compute the coordinates that will be used by the graphic renderers.
-   *
-   * Since it should be possible to use different cameras and different
-   * renderers, it is possible to specify a prefix to put before the new
-   * coordinates (to get something like "node.camera1_x")
-   *
-   * @param  {?string} read    The prefix of the coordinates to read.
-   * @param  {?string} write   The prefix of the coordinates to write.
-   * @param  {?object} options Eventually an object of options. Those can be:
-   *                           - A restricted nodes array.
-   *                           - A restricted edges array.
-   *                           - A width.
-   *                           - A height.
-   * @return {camera}        Returns the camera.
-   */
-  sigma.classes.camera.prototype.applyView = function(read, write, options) {
-    options = options || {};
-    write = write !== undefined ? write : this.prefix;
-    read = read !== undefined ? read : this.readPrefix;
-
-    var nodes = options.nodes || this.graph.nodes(),
-        edges = options.edges || this.graph.edges();
-
-    var i,
-        l,
-        node,
-        cos = Math.cos(this.angle),
-        sin = Math.sin(this.angle);
-
-    for (i = 0, l = nodes.length; i < l; i++) {
-      node = nodes[i];
-      node[write + 'x'] =
-        (
-          ((node[read + 'x'] || 0) - this.x) * cos +
-          ((node[read + 'y'] || 0) - this.y) * sin
-        ) / this.ratio + (options.width || 0) / 2;
-      node[write + 'y'] =
-        (
-          ((node[read + 'y'] || 0) - this.y) * cos -
-          ((node[read + 'x'] || 0) - this.x) * sin
-        ) / this.ratio + (options.height || 0) / 2;
-      node[write + 'size'] =
-        (node[read + 'size'] || 0) /
-        Math.pow(this.ratio, this.settings('nodesPowRatio'));
-    }
-
-    for (i = 0, l = edges.length; i < l; i++) {
-      edges[i][write + 'size'] =
-        (edges[i][read + 'size'] || 0) /
-        Math.pow(this.ratio, this.settings('edgesPowRatio'));
-    }
-
-    return this;
-  };
-
-  /**
-   * This function converts the coordinates of a point from the frame of the
-   * camera to the frame of the graph.
-   *
-   * @param  {number} x The X coordinate of the point in the frame of the
-   *                    camera.
-   * @param  {number} y The Y coordinate of the point in the frame of the
-   *                    camera.
-   * @return {object}   The point coordinates in the frame of the graph.
-   */
-  sigma.classes.camera.prototype.graphPosition = function(x, y, vector) {
-    var X = 0,
-        Y = 0,
-        cos = Math.cos(this.angle),
-        sin = Math.sin(this.angle);
-
-    // Revert the origin differential vector:
-    if (!vector) {
-      X = - (this.x * cos + this.y * sin) / this.ratio;
-      Y = - (this.y * cos - this.x * sin) / this.ratio;
-    }
-
-    return {
-      x: (x * cos + y * sin) / this.ratio + X,
-      y: (y * cos - x * sin) / this.ratio + Y
-    };
-  };
-
-  /**
-   * This function converts the coordinates of a point from the frame of the
-   * graph to the frame of the camera.
-   *
-   * @param  {number} x The X coordinate of the point in the frame of the
-   *                    graph.
-   * @param  {number} y The Y coordinate of the point in the frame of the
-   *                    graph.
-   * @return {object}   The point coordinates in the frame of the camera.
-   */
-  sigma.classes.camera.prototype.cameraPosition = function(x, y, vector) {
-    var X = 0,
-        Y = 0,
-        cos = Math.cos(this.angle),
-        sin = Math.sin(this.angle);
-
-    // Revert the origin differential vector:
-    if (!vector) {
-      X = - (this.x * cos + this.y * sin) / this.ratio;
-      Y = - (this.y * cos - this.x * sin) / this.ratio;
-    }
-
-    return {
-      x: ((x - X) * cos - (y - Y) * sin) * this.ratio,
-      y: ((y - Y) * cos + (x - X) * sin) * this.ratio
-    };
-  };
-
-  /**
-   * This method returns the transformation matrix of the camera. This is
-   * especially useful to apply the camera view directly in shaders, in case of
-   * WebGL rendering.
-   *
-   * @return {array} The transformation matrix.
-   */
-  sigma.classes.camera.prototype.getMatrix = function() {
-    var scale = sigma.utils.matrices.scale(1 / this.ratio),
-        rotation = sigma.utils.matrices.rotation(this.angle),
-        translation = sigma.utils.matrices.translation(-this.x, -this.y),
-        matrix = sigma.utils.matrices.multiply(
-          translation,
-          sigma.utils.matrices.multiply(
-            rotation,
-            scale
-          )
-        );
-
-    return matrix;
-  };
-
-  /**
-   * Taking a width and a height as parameters, this method returns the
-   * coordinates of the rectangle representing the camera on screen, in the
-   * graph's referentiel.
-   *
-   * To keep displaying labels of nodes going out of the screen, the method
-   * keeps a margin around the screen in the returned rectangle.
-   *
-   * @param  {number} width  The width of the screen.
-   * @param  {number} height The height of the screen.
-   * @return {object}        The rectangle as x1, y1, x2 and y2, representing
-   *                         two opposite points.
-   */
-  sigma.classes.camera.prototype.getRectangle = function(width, height) {
-    var widthVect = this.cameraPosition(width, 0, true),
-        heightVect = this.cameraPosition(0, height, true),
-        centerVect = this.cameraPosition(width / 2, height / 2, true),
-        marginX = this.cameraPosition(width / 4, 0, true).x,
-        marginY = this.cameraPosition(0, height / 4, true).y;
-
-    return {
-      x1: this.x - centerVect.x - marginX,
-      y1: this.y - centerVect.y - marginY,
-      x2: this.x - centerVect.x + marginX + widthVect.x,
-      y2: this.y - centerVect.y - marginY + widthVect.y,
-      height: Math.sqrt(
-        Math.pow(heightVect.x, 2) +
-        Math.pow(heightVect.y + 2 * marginY, 2)
-      )
-    };
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  /**
-   * Sigma Quadtree Module
-   * =====================
-   *
-   * Author: Guillaume Plique (Yomguithereal)
-   * Version: 0.2
-   */
-
-
-
-  /**
-   * Quad Geometric Operations
-   * -------------------------
-   *
-   * A useful batch of geometric operations used by the quadtree.
-   */
-
-  var _geom = {
-
-    /**
-     * Transforms a graph node with x, y and size into an
-     * axis-aligned square.
-     *
-     * @param  {object} A graph node with at least a point (x, y) and a size.
-     * @return {object} A square: two points (x1, y1), (x2, y2) and height.
-     */
-    pointToSquare: function(n) {
-      return {
-        x1: n.x - n.size,
-        y1: n.y - n.size,
-        x2: n.x + n.size,
-        y2: n.y - n.size,
-        height: n.size * 2
-      };
-    },
-
-    /**
-     * Checks whether a rectangle is axis-aligned.
-     *
-     * @param  {object}  A rectangle defined by two points
-     *                   (x1, y1) and (x2, y2).
-     * @return {boolean} True if the rectangle is axis-aligned.
-     */
-    isAxisAligned: function(r) {
-      return r.x1 === r.x2 || r.y1 === r.y2;
-    },
-
-    /**
-     * Compute top points of an axis-aligned rectangle. This is useful in
-     * cases when the rectangle has been rotated (left, right or bottom up) and
-     * later operations need to know the top points.
-     *
-     * @param  {object} An axis-aligned rectangle defined by two points
-     *                  (x1, y1), (x2, y2) and height.
-     * @return {object} A rectangle: two points (x1, y1), (x2, y2) and height.
-     */
-    axisAlignedTopPoints: function(r) {
-
-      // Basic
-      if (r.y1 === r.y2 && r.x1 < r.x2)
-        return r;
-
-      // Rotated to right
-      if (r.x1 === r.x2 && r.y2 > r.y1)
-        return {
-          x1: r.x1 - r.height, y1: r.y1,
-          x2: r.x1, y2: r.y1,
-          height: r.height
-        };
-
-      // Rotated to left
-      if (r.x1 === r.x2 && r.y2 < r.y1)
-        return {
-          x1: r.x1, y1: r.y2,
-          x2: r.x2 + r.height, y2: r.y2,
-          height: r.height
-        };
-
-      // Bottom's up
-      return {
-        x1: r.x2, y1: r.y1 - r.height,
-        x2: r.x1, y2: r.y1 - r.height,
-        height: r.height
-      };
-    },
-
-    /**
-     * Get coordinates of a rectangle's lower left corner from its top points.
-     *
-     * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-     * @return {object} Coordinates of the corner (x, y).
-     */
-    lowerLeftCoor: function(r) {
-      var width = (
-        Math.sqrt(
-          Math.pow(r.x2 - r.x1, 2) +
-          Math.pow(r.y2 - r.y1, 2)
-        )
-      );
-
-      return {
-        x: r.x1 - (r.y2 - r.y1) * r.height / width,
-        y: r.y1 + (r.x2 - r.x1) * r.height / width
-      };
-    },
-
-    /**
-     * Get coordinates of a rectangle's lower right corner from its top points
-     * and its lower left corner.
-     *
-     * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-     * @param  {object} A corner's coordinates (x, y).
-     * @return {object} Coordinates of the corner (x, y).
-     */
-    lowerRightCoor: function(r, llc) {
-      return {
-        x: llc.x - r.x1 + r.x2,
-        y: llc.y - r.y1 + r.y2
-      };
-    },
-
-    /**
-     * Get the coordinates of all the corners of a rectangle from its top point.
-     *
-     * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-     * @return {array}  An array of the four corners' coordinates (x, y).
-     */
-    rectangleCorners: function(r) {
-      var llc = this.lowerLeftCoor(r),
-          lrc = this.lowerRightCoor(r, llc);
-
-      return [
-        {x: r.x1, y: r.y1},
-        {x: r.x2, y: r.y2},
-        {x: llc.x, y: llc.y},
-        {x: lrc.x, y: lrc.y}
-      ];
-    },
-
-    /**
-     * Split a square defined by its boundaries into four.
-     *
-     * @param  {object} Boundaries of the square (x, y, width, height).
-     * @return {array}  An array containing the four new squares, themselves
-     *                  defined by an array of their four corners (x, y).
-     */
-    splitSquare: function(b) {
-      return [
-        [
-          {x: b.x, y: b.y},
-          {x: b.x + b.width / 2, y: b.y},
-          {x: b.x, y: b.y + b.height / 2},
-          {x: b.x + b.width / 2, y: b.y + b.height / 2}
-        ],
-        [
-          {x: b.x + b.width / 2, y: b.y},
-          {x: b.x + b.width, y: b.y},
-          {x: b.x + b.width / 2, y: b.y + b.height / 2},
-          {x: b.x + b.width, y: b.y + b.height / 2}
-        ],
-        [
-          {x: b.x, y: b.y + b.height / 2},
-          {x: b.x + b.width / 2, y: b.y + b.height / 2},
-          {x: b.x, y: b.y + b.height},
-          {x: b.x + b.width / 2, y: b.y + b.height}
-        ],
-        [
-          {x: b.x + b.width / 2, y: b.y + b.height / 2},
-          {x: b.x + b.width, y: b.y + b.height / 2},
-          {x: b.x + b.width / 2, y: b.y + b.height},
-          {x: b.x + b.width, y: b.y + b.height}
-        ]
-      ];
-    },
-
-    /**
-     * Compute the four axis between corners of rectangle A and corners of
-     * rectangle B. This is needed later to check an eventual collision.
-     *
-     * @param  {array} An array of rectangle A's four corners (x, y).
-     * @param  {array} An array of rectangle B's four corners (x, y).
-     * @return {array} An array of four axis defined by their coordinates (x,y).
-     */
-    axis: function(c1, c2) {
-      return [
-        {x: c1[1].x - c1[0].x, y: c1[1].y - c1[0].y},
-        {x: c1[1].x - c1[3].x, y: c1[1].y - c1[3].y},
-        {x: c2[0].x - c2[2].x, y: c2[0].y - c2[2].y},
-        {x: c2[0].x - c2[1].x, y: c2[0].y - c2[1].y}
-      ];
-    },
-
-    /**
-     * Project a rectangle's corner on an axis.
-     *
-     * @param  {object} Coordinates of a corner (x, y).
-     * @param  {object} Coordinates of an axis (x, y).
-     * @return {object} The projection defined by coordinates (x, y).
-     */
-    projection: function(c, a) {
-      var l = (
-        (c.x * a.x + c.y * a.y) /
-        (Math.pow(a.x, 2) + Math.pow(a.y, 2))
-      );
-
-      return {
-        x: l * a.x,
-        y: l * a.y
-      };
-    },
-
-    /**
-     * Check whether two rectangles collide on one particular axis.
-     *
-     * @param  {object}   An axis' coordinates (x, y).
-     * @param  {array}    Rectangle A's corners.
-     * @param  {array}    Rectangle B's corners.
-     * @return {boolean}  True if the rectangles collide on the axis.
-     */
-    axisCollision: function(a, c1, c2) {
-      var sc1 = [],
-          sc2 = [];
-
-      for (var ci = 0; ci < 4; ci++) {
-        var p1 = this.projection(c1[ci], a),
-            p2 = this.projection(c2[ci], a);
-
-        sc1.push(p1.x * a.x + p1.y * a.y);
-        sc2.push(p2.x * a.x + p2.y * a.y);
-      }
-
-      var maxc1 = Math.max.apply(Math, sc1),
-          maxc2 = Math.max.apply(Math, sc2),
-          minc1 = Math.min.apply(Math, sc1),
-          minc2 = Math.min.apply(Math, sc2);
-
-      return (minc2 <= maxc1 && maxc2 >= minc1);
-    },
-
-    /**
-     * Check whether two rectangles collide on each one of their four axis. If
-     * all axis collide, then the two rectangles do collide on the plane.
-     *
-     * @param  {array}    Rectangle A's corners.
-     * @param  {array}    Rectangle B's corners.
-     * @return {boolean}  True if the rectangles collide.
-     */
-    collision: function(c1, c2) {
-      var axis = this.axis(c1, c2),
-          col = true;
-
-      for (var i = 0; i < 4; i++)
-        col = col && this.axisCollision(axis[i], c1, c2);
-
-      return col;
-    }
-  };
-
-
-  /**
-   * Quad Functions
-   * ------------
-   *
-   * The Quadtree functions themselves.
-   * For each of those functions, we consider that in a splitted quad, the
-   * index of each node is the following:
-   * 0: top left
-   * 1: top right
-   * 2: bottom left
-   * 3: bottom right
-   *
-   * Moreover, the hereafter quad's philosophy is to consider that if an element
-   * collides with more than one nodes, this element belongs to each of the
-   * nodes it collides with where other would let it lie on a higher node.
-   */
-
-  /**
-   * Get the index of the node containing the point in the quad
-   *
-   * @param  {object}  point      A point defined by coordinates (x, y).
-   * @param  {object}  quadBounds Boundaries of the quad (x, y, width, heigth).
-   * @return {integer}            The index of the node containing the point.
-   */
-  function _quadIndex(point, quadBounds) {
-    var xmp = quadBounds.x + quadBounds.width / 2,
-        ymp = quadBounds.y + quadBounds.height / 2,
-        top = (point.y < ymp),
-        left = (point.x < xmp);
-
-    if (top) {
-      if (left)
-        return 0;
-      else
-        return 1;
-    }
-    else {
-      if (left)
-        return 2;
-      else
-        return 3;
-    }
-  }
-
-  /**
-   * Get a list of indexes of nodes containing an axis-aligned rectangle
-   *
-   * @param  {object}  rectangle   A rectangle defined by two points (x1, y1),
-   *                               (x2, y2) and height.
-   * @param  {array}   quadCorners An array of the quad nodes' corners.
-   * @return {array}               An array of indexes containing one to
-   *                               four integers.
-   */
-  function _quadIndexes(rectangle, quadCorners) {
-    var indexes = [];
-
-    // Iterating through quads
-    for (var i = 0; i < 4; i++)
-      if ((rectangle.x2 >= quadCorners[i][0].x) &&
-          (rectangle.x1 <= quadCorners[i][1].x) &&
-          (rectangle.y1 + rectangle.height >= quadCorners[i][0].y) &&
-          (rectangle.y1 <= quadCorners[i][2].y))
-        indexes.push(i);
-
-    return indexes;
-  }
-
-  /**
-   * Get a list of indexes of nodes containing a non-axis-aligned rectangle
-   *
-   * @param  {array}  corners      An array containing each corner of the
-   *                               rectangle defined by its coordinates (x, y).
-   * @param  {array}  quadCorners  An array of the quad nodes' corners.
-   * @return {array}               An array of indexes containing one to
-   *                               four integers.
-   */
-  function _quadCollision(corners, quadCorners) {
-    var indexes = [];
-
-    // Iterating through quads
-    for (var i = 0; i < 4; i++)
-      if (_geom.collision(corners, quadCorners[i]))
-        indexes.push(i);
-
-    return indexes;
-  }
-
-  /**
-   * Subdivide a quad by creating a node at a precise index. The function does
-   * not generate all four nodes not to potentially create unused nodes.
-   *
-   * @param  {integer}  index The index of the node to create.
-   * @param  {object}   quad  The quad object to subdivide.
-   * @return {object}         A new quad representing the node created.
-   */
-  function _quadSubdivide(index, quad) {
-    var next = quad.level + 1,
-        subw = Math.round(quad.bounds.width / 2),
-        subh = Math.round(quad.bounds.height / 2),
-        qx = Math.round(quad.bounds.x),
-        qy = Math.round(quad.bounds.y),
-        x,
-        y;
-
-    switch (index) {
-      case 0:
-        x = qx;
-        y = qy;
-        break;
-      case 1:
-        x = qx + subw;
-        y = qy;
-        break;
-      case 2:
-        x = qx;
-        y = qy + subh;
-        break;
-      case 3:
-        x = qx + subw;
-        y = qy + subh;
-        break;
-    }
-
-    return _quadTree(
-      {x: x, y: y, width: subw, height: subh},
-      next,
-      quad.maxElements,
-      quad.maxLevel
-    );
-  }
-
-  /**
-   * Recursively insert an element into the quadtree. Only points
-   * with size, i.e. axis-aligned squares, may be inserted with this
-   * method.
-   *
-   * @param  {object}  el         The element to insert in the quadtree.
-   * @param  {object}  sizedPoint A sized point defined by two top points
-   *                              (x1, y1), (x2, y2) and height.
-   * @param  {object}  quad       The quad in which to insert the element.
-   * @return {undefined}          The function does not return anything.
-   */
-  function _quadInsert(el, sizedPoint, quad) {
-    if (quad.level < quad.maxLevel) {
-
-      // Searching appropriate quads
-      var indexes = _quadIndexes(sizedPoint, quad.corners);
-
-      // Iterating
-      for (var i = 0, l = indexes.length; i < l; i++) {
-
-        // Subdividing if necessary
-        if (quad.nodes[indexes[i]] === undefined)
-          quad.nodes[indexes[i]] = _quadSubdivide(indexes[i], quad);
-
-        // Recursion
-        _quadInsert(el, sizedPoint, quad.nodes[indexes[i]]);
-      }
-    }
-    else {
-
-      // Pushing the element in a leaf node
-      quad.elements.push(el);
-    }
-  }
-
-  /**
-   * Recursively retrieve every elements held by the node containing the
-   * searched point.
-   *
-   * @param  {object}  point The searched point (x, y).
-   * @param  {object}  quad  The searched quad.
-   * @return {array}         An array of elements contained in the relevant
-   *                         node.
-   */
-  function _quadRetrievePoint(point, quad) {
-    if (quad.level < quad.maxLevel) {
-      var index = _quadIndex(point, quad.bounds);
-
-      // If node does not exist we return an empty list
-      if (quad.nodes[index] !== undefined) {
-        return _quadRetrievePoint(point, quad.nodes[index]);
-      }
-      else {
-        return [];
-      }
-    }
-    else {
-      return quad.elements;
-    }
-  }
-
-  /**
-   * Recursively retrieve every elements contained within an rectangular area
-   * that may or may not be axis-aligned.
-   *
-   * @param  {object|array} rectData       The searched area defined either by
-   *                                       an array of four corners (x, y) in
-   *                                       the case of a non-axis-aligned
-   *                                       rectangle or an object with two top
-   *                                       points (x1, y1), (x2, y2) and height.
-   * @param  {object}       quad           The searched quad.
-   * @param  {function}     collisionFunc  The collision function used to search
-   *                                       for node indexes.
-   * @param  {array?}       els            The retrieved elements.
-   * @return {array}                       An array of elements contained in the
-   *                                       area.
-   */
-  function _quadRetrieveArea(rectData, quad, collisionFunc, els) {
-    els = els || {};
-
-    if (quad.level < quad.maxLevel) {
-      var indexes = collisionFunc(rectData, quad.corners);
-
-      for (var i = 0, l = indexes.length; i < l; i++)
-        if (quad.nodes[indexes[i]] !== undefined)
-          _quadRetrieveArea(
-            rectData,
-            quad.nodes[indexes[i]],
-            collisionFunc,
-            els
-          );
-    } else
-      for (var j = 0, m = quad.elements.length; j < m; j++)
-        if (els[quad.elements[j].id] === undefined)
-          els[quad.elements[j].id] = quad.elements[j];
-
-    return els;
-  }
-
-  /**
-   * Creates the quadtree object itself.
-   *
-   * @param  {object}   bounds       The boundaries of the quad defined by an
-   *                                 origin (x, y), width and heigth.
-   * @param  {integer}  level        The level of the quad in the tree.
-   * @param  {integer}  maxElements  The max number of element in a leaf node.
-   * @param  {integer}  maxLevel     The max recursion level of the tree.
-   * @return {object}                The quadtree object.
-   */
-  function _quadTree(bounds, level, maxElements, maxLevel) {
-    return {
-      level: level || 0,
-      bounds: bounds,
-      corners: _geom.splitSquare(bounds),
-      maxElements: maxElements || 20,
-      maxLevel: maxLevel || 4,
-      elements: [],
-      nodes: []
-    };
-  }
-
-
-  /**
-   * Sigma Quad Constructor
-   * ----------------------
-   *
-   * The quad API as exposed to sigma.
-   */
-
-  /**
-   * The quad core that will become the sigma interface with the quadtree.
-   *
-   * property {object} _tree  Property holding the quadtree object.
-   * property {object} _geom  Exposition of the _geom namespace for testing.
-   * property {object} _cache Cache for the area method.
-   */
-  var quad = function() {
-    this._geom = _geom;
-    this._tree = null;
-    this._cache = {
-      query: false,
-      result: false
-    };
-  };
-
-  /**
-   * Index a graph by inserting its nodes into the quadtree.
-   *
-   * @param  {array}  nodes   An array of nodes to index.
-   * @param  {object} params  An object of parameters with at least the quad
-   *                          bounds.
-   * @return {object}         The quadtree object.
-   *
-   * Parameters:
-   * ----------
-   * bounds:      {object}   boundaries of the quad defined by its origin (x, y)
-   *                         width and heigth.
-   * prefix:      {string?}  a prefix for node geometric attributes.
-   * maxElements: {integer?} the max number of elements in a leaf node.
-   * maxLevel:    {integer?} the max recursion level of the tree.
-   */
-  quad.prototype.index = function(nodes, params) {
-
-    // Enforcing presence of boundaries
-    if (!params.bounds)
-      throw 'sigma.classes.quad.index: bounds information not given.';
-
-    // Prefix
-    var prefix = params.prefix || '';
-
-    // Building the tree
-    this._tree = _quadTree(
-      params.bounds,
-      0,
-      params.maxElements,
-      params.maxLevel
-    );
-
-    // Inserting graph nodes into the tree
-    for (var i = 0, l = nodes.length; i < l; i++) {
-
-      // Inserting node
-      _quadInsert(
-        nodes[i],
-        _geom.pointToSquare({
-          x: nodes[i][prefix + 'x'],
-          y: nodes[i][prefix + 'y'],
-          size: nodes[i][prefix + 'size']
-        }),
-        this._tree
-      );
-    }
-
-    // Reset cache:
-    this._cache = {
-      query: false,
-      result: false
-    };
-
-    // remove?
-    return this._tree;
-  };
-
-  /**
-   * Retrieve every graph nodes held by the quadtree node containing the
-   * searched point.
-   *
-   * @param  {number} x of the point.
-   * @param  {number} y of the point.
-   * @return {array}  An array of nodes retrieved.
-   */
-  quad.prototype.point = function(x, y) {
-    return this._tree ?
-      _quadRetrievePoint({x: x, y: y}, this._tree) || [] :
-      [];
-  };
-
-  /**
-   * Retrieve every graph nodes within a rectangular area. The methods keep the
-   * last area queried in cache for optimization reason and will act differently
-   * for the same reason if the area is axis-aligned or not.
-   *
-   * @param  {object} A rectangle defined by two top points (x1, y1), (x2, y2)
-   *                  and height.
-   * @return {array}  An array of nodes retrieved.
-   */
-  quad.prototype.area = function(rect) {
-    var serialized = JSON.stringify(rect),
-        collisionFunc,
-        rectData;
-
-    // Returning cache?
-    if (this._cache.query === serialized)
-      return this._cache.result;
-
-    // Axis aligned ?
-    if (_geom.isAxisAligned(rect)) {
-      collisionFunc = _quadIndexes;
-      rectData = _geom.axisAlignedTopPoints(rect);
-    }
-    else {
-      collisionFunc = _quadCollision;
-      rectData = _geom.rectangleCorners(rect);
-    }
-
-    // Retrieving nodes
-    var nodes = this._tree ?
-      _quadRetrieveArea(
-        rectData,
-        this._tree,
-        collisionFunc
-      ) :
-      [];
-
-    // Object to array
-    var nodesArray = [];
-    for (var i in nodes)
-      nodesArray.push(nodes[i]);
-
-    // Caching
-    this._cache.query = serialized;
-    this._cache.result = nodesArray;
-
-    return nodesArray;
-  };
-
-
-  /**
-   * EXPORT:
-   * *******
-   */
-  if (typeof this.sigma !== 'undefined') {
-    this.sigma.classes = this.sigma.classes || {};
-    this.sigma.classes.quad = quad;
-  } else if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports)
-      exports = module.exports = quad;
-    exports.quad = quad;
-  } else
-    this.quad = quad;
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  /**
-   * Sigma Quadtree Module for edges
-   * ===============================
-   *
-   * Author: Sébastien Heymann,
-   *   from the quad of Guillaume Plique (Yomguithereal)
-   * Version: 0.2
-   */
-
-
-
-  /**
-   * Quad Geometric Operations
-   * -------------------------
-   *
-   * A useful batch of geometric operations used by the quadtree.
-   */
-
-  var _geom = {
-
-    /**
-     * Transforms a graph node with x, y and size into an
-     * axis-aligned square.
-     *
-     * @param  {object} A graph node with at least a point (x, y) and a size.
-     * @return {object} A square: two points (x1, y1), (x2, y2) and height.
-     */
-    pointToSquare: function(n) {
-      return {
-        x1: n.x - n.size,
-        y1: n.y - n.size,
-        x2: n.x + n.size,
-        y2: n.y - n.size,
-        height: n.size * 2
-      };
-    },
-
-    /**
-     * Transforms a graph edge with x1, y1, x2, y2 and size into an
-     * axis-aligned square.
-     *
-     * @param  {object} A graph edge with at least two points
-     *                  (x1, y1), (x2, y2) and a size.
-     * @return {object} A square: two points (x1, y1), (x2, y2) and height.
-     */
-    lineToSquare: function(e) {
-      if (e.y1 < e.y2) {
-        // (e.x1, e.y1) on top
-        if (e.x1 < e.x2) {
-          // (e.x1, e.y1) on left
-          return {
-            x1: e.x1 - e.size,
-            y1: e.y1 - e.size,
-            x2: e.x2 + e.size,
-            y2: e.y1 - e.size,
-            height: e.y2 - e.y1 + e.size * 2
-          };
-        }
-        // (e.x1, e.y1) on right
-        return {
-          x1: e.x2 - e.size,
-          y1: e.y1 - e.size,
-          x2: e.x1 + e.size,
-          y2: e.y1 - e.size,
-          height: e.y2 - e.y1 + e.size * 2
-        };
-      }
-
-      // (e.x2, e.y2) on top
-      if (e.x1 < e.x2) {
-        // (e.x1, e.y1) on left
-        return {
-          x1: e.x1 - e.size,
-          y1: e.y2 - e.size,
-          x2: e.x2 + e.size,
-          y2: e.y2 - e.size,
-          height: e.y1 - e.y2 + e.size * 2
-        };
-      }
-      // (e.x2, e.y2) on right
-      return {
-        x1: e.x2 - e.size,
-        y1: e.y2 - e.size,
-        x2: e.x1 + e.size,
-        y2: e.y2 - e.size,
-        height: e.y1 - e.y2 + e.size * 2
-      };
-    },
-
-    /**
-     * Transforms a graph edge of type 'curve' with x1, y1, x2, y2,
-     * control point and size into an axis-aligned square.
-     *
-     * @param  {object} e  A graph edge with at least two points
-     *                     (x1, y1), (x2, y2) and a size.
-     * @param  {object} cp A control point (x,y).
-     * @return {object}    A square: two points (x1, y1), (x2, y2) and height.
-     */
-    quadraticCurveToSquare: function(e, cp) {
-      var pt = sigma.utils.getPointOnQuadraticCurve(
-        0.5,
-        e.x1,
-        e.y1,
-        e.x2,
-        e.y2,
-        cp.x,
-        cp.y
-      );
-
-      // Bounding box of the two points and the point at the middle of the
-      // curve:
-      var minX = Math.min(e.x1, e.x2, pt.x),
-          maxX = Math.max(e.x1, e.x2, pt.x),
-          minY = Math.min(e.y1, e.y2, pt.y),
-          maxY = Math.max(e.y1, e.y2, pt.y);
-
-      return {
-        x1: minX - e.size,
-        y1: minY - e.size,
-        x2: maxX + e.size,
-        y2: minY - e.size,
-        height: maxY - minY + e.size * 2
-      };
-    },
-
-    /**
-     * Transforms a graph self loop into an axis-aligned square.
-     *
-     * @param  {object} n A graph node with a point (x, y) and a size.
-     * @return {object}   A square: two points (x1, y1), (x2, y2) and height.
-     */
-    selfLoopToSquare: function(n) {
-      // Fitting to the curve is too costly, we compute a larger bounding box
-      // using the control points:
-      var cp = sigma.utils.getSelfLoopControlPoints(n.x, n.y, n.size);
-
-      // Bounding box of the point and the two control points:
-      var minX = Math.min(n.x, cp.x1, cp.x2),
-          maxX = Math.max(n.x, cp.x1, cp.x2),
-          minY = Math.min(n.y, cp.y1, cp.y2),
-          maxY = Math.max(n.y, cp.y1, cp.y2);
-
-      return {
-        x1: minX - n.size,
-        y1: minY - n.size,
-        x2: maxX + n.size,
-        y2: minY - n.size,
-        height: maxY - minY + n.size * 2
-      };
-    },
-
-    /**
-     * Checks whether a rectangle is axis-aligned.
-     *
-     * @param  {object}  A rectangle defined by two points
-     *                   (x1, y1) and (x2, y2).
-     * @return {boolean} True if the rectangle is axis-aligned.
-     */
-    isAxisAligned: function(r) {
-      return r.x1 === r.x2 || r.y1 === r.y2;
-    },
-
-    /**
-     * Compute top points of an axis-aligned rectangle. This is useful in
-     * cases when the rectangle has been rotated (left, right or bottom up) and
-     * later operations need to know the top points.
-     *
-     * @param  {object} An axis-aligned rectangle defined by two points
-     *                  (x1, y1), (x2, y2) and height.
-     * @return {object} A rectangle: two points (x1, y1), (x2, y2) and height.
-     */
-    axisAlignedTopPoints: function(r) {
-
-      // Basic
-      if (r.y1 === r.y2 && r.x1 < r.x2)
-        return r;
-
-      // Rotated to right
-      if (r.x1 === r.x2 && r.y2 > r.y1)
-        return {
-          x1: r.x1 - r.height, y1: r.y1,
-          x2: r.x1, y2: r.y1,
-          height: r.height
-        };
-
-      // Rotated to left
-      if (r.x1 === r.x2 && r.y2 < r.y1)
-        return {
-          x1: r.x1, y1: r.y2,
-          x2: r.x2 + r.height, y2: r.y2,
-          height: r.height
-        };
-
-      // Bottom's up
-      return {
-        x1: r.x2, y1: r.y1 - r.height,
-        x2: r.x1, y2: r.y1 - r.height,
-        height: r.height
-      };
-    },
-
-    /**
-     * Get coordinates of a rectangle's lower left corner from its top points.
-     *
-     * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-     * @return {object} Coordinates of the corner (x, y).
-     */
-    lowerLeftCoor: function(r) {
-      var width = (
-        Math.sqrt(
-          Math.pow(r.x2 - r.x1, 2) +
-          Math.pow(r.y2 - r.y1, 2)
-        )
-      );
-
-      return {
-        x: r.x1 - (r.y2 - r.y1) * r.height / width,
-        y: r.y1 + (r.x2 - r.x1) * r.height / width
-      };
-    },
-
-    /**
-     * Get coordinates of a rectangle's lower right corner from its top points
-     * and its lower left corner.
-     *
-     * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-     * @param  {object} A corner's coordinates (x, y).
-     * @return {object} Coordinates of the corner (x, y).
-     */
-    lowerRightCoor: function(r, llc) {
-      return {
-        x: llc.x - r.x1 + r.x2,
-        y: llc.y - r.y1 + r.y2
-      };
-    },
-
-    /**
-     * Get the coordinates of all the corners of a rectangle from its top point.
-     *
-     * @param  {object} A rectangle defined by two points (x1, y1) and (x2, y2).
-     * @return {array}  An array of the four corners' coordinates (x, y).
-     */
-    rectangleCorners: function(r) {
-      var llc = this.lowerLeftCoor(r),
-          lrc = this.lowerRightCoor(r, llc);
-
-      return [
-        {x: r.x1, y: r.y1},
-        {x: r.x2, y: r.y2},
-        {x: llc.x, y: llc.y},
-        {x: lrc.x, y: lrc.y}
-      ];
-    },
-
-    /**
-     * Split a square defined by its boundaries into four.
-     *
-     * @param  {object} Boundaries of the square (x, y, width, height).
-     * @return {array}  An array containing the four new squares, themselves
-     *                  defined by an array of their four corners (x, y).
-     */
-    splitSquare: function(b) {
-      return [
-        [
-          {x: b.x, y: b.y},
-          {x: b.x + b.width / 2, y: b.y},
-          {x: b.x, y: b.y + b.height / 2},
-          {x: b.x + b.width / 2, y: b.y + b.height / 2}
-        ],
-        [
-          {x: b.x + b.width / 2, y: b.y},
-          {x: b.x + b.width, y: b.y},
-          {x: b.x + b.width / 2, y: b.y + b.height / 2},
-          {x: b.x + b.width, y: b.y + b.height / 2}
-        ],
-        [
-          {x: b.x, y: b.y + b.height / 2},
-          {x: b.x + b.width / 2, y: b.y + b.height / 2},
-          {x: b.x, y: b.y + b.height},
-          {x: b.x + b.width / 2, y: b.y + b.height}
-        ],
-        [
-          {x: b.x + b.width / 2, y: b.y + b.height / 2},
-          {x: b.x + b.width, y: b.y + b.height / 2},
-          {x: b.x + b.width / 2, y: b.y + b.height},
-          {x: b.x + b.width, y: b.y + b.height}
-        ]
-      ];
-    },
-
-    /**
-     * Compute the four axis between corners of rectangle A and corners of
-     * rectangle B. This is needed later to check an eventual collision.
-     *
-     * @param  {array} An array of rectangle A's four corners (x, y).
-     * @param  {array} An array of rectangle B's four corners (x, y).
-     * @return {array} An array of four axis defined by their coordinates (x,y).
-     */
-    axis: function(c1, c2) {
-      return [
-        {x: c1[1].x - c1[0].x, y: c1[1].y - c1[0].y},
-        {x: c1[1].x - c1[3].x, y: c1[1].y - c1[3].y},
-        {x: c2[0].x - c2[2].x, y: c2[0].y - c2[2].y},
-        {x: c2[0].x - c2[1].x, y: c2[0].y - c2[1].y}
-      ];
-    },
-
-    /**
-     * Project a rectangle's corner on an axis.
-     *
-     * @param  {object} Coordinates of a corner (x, y).
-     * @param  {object} Coordinates of an axis (x, y).
-     * @return {object} The projection defined by coordinates (x, y).
-     */
-    projection: function(c, a) {
-      var l = (
-        (c.x * a.x + c.y * a.y) /
-        (Math.pow(a.x, 2) + Math.pow(a.y, 2))
-      );
-
-      return {
-        x: l * a.x,
-        y: l * a.y
-      };
-    },
-
-    /**
-     * Check whether two rectangles collide on one particular axis.
-     *
-     * @param  {object}   An axis' coordinates (x, y).
-     * @param  {array}    Rectangle A's corners.
-     * @param  {array}    Rectangle B's corners.
-     * @return {boolean}  True if the rectangles collide on the axis.
-     */
-    axisCollision: function(a, c1, c2) {
-      var sc1 = [],
-          sc2 = [];
-
-      for (var ci = 0; ci < 4; ci++) {
-        var p1 = this.projection(c1[ci], a),
-            p2 = this.projection(c2[ci], a);
-
-        sc1.push(p1.x * a.x + p1.y * a.y);
-        sc2.push(p2.x * a.x + p2.y * a.y);
-      }
-
-      var maxc1 = Math.max.apply(Math, sc1),
-          maxc2 = Math.max.apply(Math, sc2),
-          minc1 = Math.min.apply(Math, sc1),
-          minc2 = Math.min.apply(Math, sc2);
-
-      return (minc2 <= maxc1 && maxc2 >= minc1);
-    },
-
-    /**
-     * Check whether two rectangles collide on each one of their four axis. If
-     * all axis collide, then the two rectangles do collide on the plane.
-     *
-     * @param  {array}    Rectangle A's corners.
-     * @param  {array}    Rectangle B's corners.
-     * @return {boolean}  True if the rectangles collide.
-     */
-    collision: function(c1, c2) {
-      var axis = this.axis(c1, c2),
-          col = true;
-
-      for (var i = 0; i < 4; i++)
-        col = col && this.axisCollision(axis[i], c1, c2);
-
-      return col;
-    }
-  };
-
-
-  /**
-   * Quad Functions
-   * ------------
-   *
-   * The Quadtree functions themselves.
-   * For each of those functions, we consider that in a splitted quad, the
-   * index of each node is the following:
-   * 0: top left
-   * 1: top right
-   * 2: bottom left
-   * 3: bottom right
-   *
-   * Moreover, the hereafter quad's philosophy is to consider that if an element
-   * collides with more than one nodes, this element belongs to each of the
-   * nodes it collides with where other would let it lie on a higher node.
-   */
-
-  /**
-   * Get the index of the node containing the point in the quad
-   *
-   * @param  {object}  point      A point defined by coordinates (x, y).
-   * @param  {object}  quadBounds Boundaries of the quad (x, y, width, heigth).
-   * @return {integer}            The index of the node containing the point.
-   */
-  function _quadIndex(point, quadBounds) {
-    var xmp = quadBounds.x + quadBounds.width / 2,
-        ymp = quadBounds.y + quadBounds.height / 2,
-        top = (point.y < ymp),
-        left = (point.x < xmp);
-
-    if (top) {
-      if (left)
-        return 0;
-      else
-        return 1;
-    }
-    else {
-      if (left)
-        return 2;
-      else
-        return 3;
-    }
-  }
-
-  /**
-   * Get a list of indexes of nodes containing an axis-aligned rectangle
-   *
-   * @param  {object}  rectangle   A rectangle defined by two points (x1, y1),
-   *                               (x2, y2) and height.
-   * @param  {array}   quadCorners An array of the quad nodes' corners.
-   * @return {array}               An array of indexes containing one to
-   *                               four integers.
-   */
-  function _quadIndexes(rectangle, quadCorners) {
-    var indexes = [];
-
-    // Iterating through quads
-    for (var i = 0; i < 4; i++)
-      if ((rectangle.x2 >= quadCorners[i][0].x) &&
-          (rectangle.x1 <= quadCorners[i][1].x) &&
-          (rectangle.y1 + rectangle.height >= quadCorners[i][0].y) &&
-          (rectangle.y1 <= quadCorners[i][2].y))
-        indexes.push(i);
-
-    return indexes;
-  }
-
-  /**
-   * Get a list of indexes of nodes containing a non-axis-aligned rectangle
-   *
-   * @param  {array}  corners      An array containing each corner of the
-   *                               rectangle defined by its coordinates (x, y).
-   * @param  {array}  quadCorners  An array of the quad nodes' corners.
-   * @return {array}               An array of indexes containing one to
-   *                               four integers.
-   */
-  function _quadCollision(corners, quadCorners) {
-    var indexes = [];
-
-    // Iterating through quads
-    for (var i = 0; i < 4; i++)
-      if (_geom.collision(corners, quadCorners[i]))
-        indexes.push(i);
-
-    return indexes;
-  }
-
-  /**
-   * Subdivide a quad by creating a node at a precise index. The function does
-   * not generate all four nodes not to potentially create unused nodes.
-   *
-   * @param  {integer}  index The index of the node to create.
-   * @param  {object}   quad  The quad object to subdivide.
-   * @return {object}         A new quad representing the node created.
-   */
-  function _quadSubdivide(index, quad) {
-    var next = quad.level + 1,
-        subw = Math.round(quad.bounds.width / 2),
-        subh = Math.round(quad.bounds.height / 2),
-        qx = Math.round(quad.bounds.x),
-        qy = Math.round(quad.bounds.y),
-        x,
-        y;
-
-    switch (index) {
-      case 0:
-        x = qx;
-        y = qy;
-        break;
-      case 1:
-        x = qx + subw;
-        y = qy;
-        break;
-      case 2:
-        x = qx;
-        y = qy + subh;
-        break;
-      case 3:
-        x = qx + subw;
-        y = qy + subh;
-        break;
-    }
-
-    return _quadTree(
-      {x: x, y: y, width: subw, height: subh},
-      next,
-      quad.maxElements,
-      quad.maxLevel
-    );
-  }
-
-  /**
-   * Recursively insert an element into the quadtree. Only points
-   * with size, i.e. axis-aligned squares, may be inserted with this
-   * method.
-   *
-   * @param  {object}  el         The element to insert in the quadtree.
-   * @param  {object}  sizedPoint A sized point defined by two top points
-   *                              (x1, y1), (x2, y2) and height.
-   * @param  {object}  quad       The quad in which to insert the element.
-   * @return {undefined}          The function does not return anything.
-   */
-  function _quadInsert(el, sizedPoint, quad) {
-    if (quad.level < quad.maxLevel) {
-
-      // Searching appropriate quads
-      var indexes = _quadIndexes(sizedPoint, quad.corners);
-
-      // Iterating
-      for (var i = 0, l = indexes.length; i < l; i++) {
-
-        // Subdividing if necessary
-        if (quad.nodes[indexes[i]] === undefined)
-          quad.nodes[indexes[i]] = _quadSubdivide(indexes[i], quad);
-
-        // Recursion
-        _quadInsert(el, sizedPoint, quad.nodes[indexes[i]]);
-      }
-    }
-    else {
-
-      // Pushing the element in a leaf node
-      quad.elements.push(el);
-    }
-  }
-
-  /**
-   * Recursively retrieve every elements held by the node containing the
-   * searched point.
-   *
-   * @param  {object}  point The searched point (x, y).
-   * @param  {object}  quad  The searched quad.
-   * @return {array}         An array of elements contained in the relevant
-   *                         node.
-   */
-  function _quadRetrievePoint(point, quad) {
-    if (quad.level < quad.maxLevel) {
-      var index = _quadIndex(point, quad.bounds);
-
-      // If node does not exist we return an empty list
-      if (quad.nodes[index] !== undefined) {
-        return _quadRetrievePoint(point, quad.nodes[index]);
-      }
-      else {
-        return [];
-      }
-    }
-    else {
-      return quad.elements;
-    }
-  }
-
-  /**
-   * Recursively retrieve every elements contained within an rectangular area
-   * that may or may not be axis-aligned.
-   *
-   * @param  {object|array} rectData       The searched area defined either by
-   *                                       an array of four corners (x, y) in
-   *                                       the case of a non-axis-aligned
-   *                                       rectangle or an object with two top
-   *                                       points (x1, y1), (x2, y2) and height.
-   * @param  {object}       quad           The searched quad.
-   * @param  {function}     collisionFunc  The collision function used to search
-   *                                       for node indexes.
-   * @param  {array?}       els            The retrieved elements.
-   * @return {array}                       An array of elements contained in the
-   *                                       area.
-   */
-  function _quadRetrieveArea(rectData, quad, collisionFunc, els) {
-    els = els || {};
-
-    if (quad.level < quad.maxLevel) {
-      var indexes = collisionFunc(rectData, quad.corners);
-
-      for (var i = 0, l = indexes.length; i < l; i++)
-        if (quad.nodes[indexes[i]] !== undefined)
-          _quadRetrieveArea(
-            rectData,
-            quad.nodes[indexes[i]],
-            collisionFunc,
-            els
-          );
-    } else
-      for (var j = 0, m = quad.elements.length; j < m; j++)
-        if (els[quad.elements[j].id] === undefined)
-          els[quad.elements[j].id] = quad.elements[j];
-
-    return els;
-  }
-
-  /**
-   * Creates the quadtree object itself.
-   *
-   * @param  {object}   bounds       The boundaries of the quad defined by an
-   *                                 origin (x, y), width and heigth.
-   * @param  {integer}  level        The level of the quad in the tree.
-   * @param  {integer}  maxElements  The max number of element in a leaf node.
-   * @param  {integer}  maxLevel     The max recursion level of the tree.
-   * @return {object}                The quadtree object.
-   */
-  function _quadTree(bounds, level, maxElements, maxLevel) {
-    return {
-      level: level || 0,
-      bounds: bounds,
-      corners: _geom.splitSquare(bounds),
-      maxElements: maxElements || 40,
-      maxLevel: maxLevel || 8,
-      elements: [],
-      nodes: []
-    };
-  }
-
-
-  /**
-   * Sigma Quad Constructor
-   * ----------------------
-   *
-   * The edgequad API as exposed to sigma.
-   */
-
-  /**
-   * The edgequad core that will become the sigma interface with the quadtree.
-   *
-   * property {object} _tree     Property holding the quadtree object.
-   * property {object} _geom     Exposition of the _geom namespace for testing.
-   * property {object} _cache    Cache for the area method.
-   * property {boolean} _enabled Can index and retreive elements.
-   */
-  var edgequad = function() {
-    this._geom = _geom;
-    this._tree = null;
-    this._cache = {
-      query: false,
-      result: false
-    };
-    this._enabled = true;
-  };
-
-  /**
-   * Index a graph by inserting its edges into the quadtree.
-   *
-   * @param  {object} graph   A graph instance.
-   * @param  {object} params  An object of parameters with at least the quad
-   *                          bounds.
-   * @return {object}         The quadtree object.
-   *
-   * Parameters:
-   * ----------
-   * bounds:      {object}   boundaries of the quad defined by its origin (x, y)
-   *                         width and heigth.
-   * prefix:      {string?}  a prefix for edge geometric attributes.
-   * maxElements: {integer?} the max number of elements in a leaf node.
-   * maxLevel:    {integer?} the max recursion level of the tree.
-   */
-  edgequad.prototype.index = function(graph, params) {
-    if (!this._enabled)
-      return this._tree;
-
-    // Enforcing presence of boundaries
-    if (!params.bounds)
-      throw 'sigma.classes.edgequad.index: bounds information not given.';
-
-    // Prefix
-    var prefix = params.prefix || '',
-        cp,
-        source,
-        target,
-        n,
-        e;
-
-    // Building the tree
-    this._tree = _quadTree(
-      params.bounds,
-      0,
-      params.maxElements,
-      params.maxLevel
-    );
-
-    var edges = graph.edges();
-
-    // Inserting graph edges into the tree
-    for (var i = 0, l = edges.length; i < l; i++) {
-      source = graph.nodes(edges[i].source);
-      target = graph.nodes(edges[i].target);
-      e = {
-        x1: source[prefix + 'x'],
-        y1: source[prefix + 'y'],
-        x2: target[prefix + 'x'],
-        y2: target[prefix + 'y'],
-        size: edges[i][prefix + 'size'] || 0
-      };
-
-      // Inserting edge
-      if (edges[i].type === 'curve' || edges[i].type === 'curvedArrow') {
-        if (source.id === target.id) {
-          n = {
-            x: source[prefix + 'x'],
-            y: source[prefix + 'y'],
-            size: source[prefix + 'size'] || 0
-          };
-          _quadInsert(
-            edges[i],
-            _geom.selfLoopToSquare(n),
-            this._tree);
-        }
-        else {
-          cp = sigma.utils.getQuadraticControlPoint(e.x1, e.y1, e.x2, e.y2);
-          _quadInsert(
-            edges[i],
-            _geom.quadraticCurveToSquare(e, cp),
-            this._tree);
-        }
-      }
-      else {
-        _quadInsert(
-          edges[i],
-          _geom.lineToSquare(e),
-          this._tree);
-      }
-    }
-
-    // Reset cache:
-    this._cache = {
-      query: false,
-      result: false
-    };
-
-    // remove?
-    return this._tree;
-  };
-
-  /**
-   * Retrieve every graph edges held by the quadtree node containing the
-   * searched point.
-   *
-   * @param  {number} x of the point.
-   * @param  {number} y of the point.
-   * @return {array}  An array of edges retrieved.
-   */
-  edgequad.prototype.point = function(x, y) {
-    if (!this._enabled)
-      return [];
-
-    return this._tree ?
-      _quadRetrievePoint({x: x, y: y}, this._tree) || [] :
-      [];
-  };
-
-  /**
-   * Retrieve every graph edges within a rectangular area. The methods keep the
-   * last area queried in cache for optimization reason and will act differently
-   * for the same reason if the area is axis-aligned or not.
-   *
-   * @param  {object} A rectangle defined by two top points (x1, y1), (x2, y2)
-   *                  and height.
-   * @return {array}  An array of edges retrieved.
-   */
-  edgequad.prototype.area = function(rect) {
-    if (!this._enabled)
-      return [];
-
-    var serialized = JSON.stringify(rect),
-        collisionFunc,
-        rectData;
-
-    // Returning cache?
-    if (this._cache.query === serialized)
-      return this._cache.result;
-
-    // Axis aligned ?
-    if (_geom.isAxisAligned(rect)) {
-      collisionFunc = _quadIndexes;
-      rectData = _geom.axisAlignedTopPoints(rect);
-    }
-    else {
-      collisionFunc = _quadCollision;
-      rectData = _geom.rectangleCorners(rect);
-    }
-
-    // Retrieving edges
-    var edges = this._tree ?
-      _quadRetrieveArea(
-        rectData,
-        this._tree,
-        collisionFunc
-      ) :
-      [];
-
-    // Object to array
-    var edgesArray = [];
-    for (var i in edges)
-      edgesArray.push(edges[i]);
-
-    // Caching
-    this._cache.query = serialized;
-    this._cache.result = edgesArray;
-
-    return edgesArray;
-  };
-
-
-  /**
-   * EXPORT:
-   * *******
-   */
-  if (typeof this.sigma !== 'undefined') {
-    this.sigma.classes = this.sigma.classes || {};
-    this.sigma.classes.edgequad = edgequad;
-  } else if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports)
-      exports = module.exports = edgequad;
-    exports.edgequad = edgequad;
-  } else
-    this.edgequad = edgequad;
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.captors');
-
-  /**
-   * The user inputs default captor. It deals with mouse events, keyboards
-   * events and touch events.
-   *
-   * @param  {DOMElement}   target   The DOM element where the listeners will be
-   *                                 bound.
-   * @param  {camera}       camera   The camera related to the target.
-   * @param  {configurable} settings The settings function.
-   * @return {sigma.captor}          The fresh new captor instance.
-   */
-  sigma.captors.mouse = function(target, camera, settings) {
-    var _self = this,
-        _target = target,
-        _camera = camera,
-        _settings = settings,
-
-        // CAMERA MANAGEMENT:
-        // ******************
-        // The camera position when the user starts dragging:
-        _startCameraX,
-        _startCameraY,
-        _startCameraAngle,
-
-        // The latest stage position:
-        _lastCameraX,
-        _lastCameraY,
-        _lastCameraAngle,
-        _lastCameraRatio,
-
-        // MOUSE MANAGEMENT:
-        // *****************
-        // The mouse position when the user starts dragging:
-        _startMouseX,
-        _startMouseY,
-
-        _isMouseDown,
-        _isMoving,
-        _hasDragged,
-        _downStartTime,
-        _movingTimeoutId;
-
-    sigma.classes.dispatcher.extend(this);
-
-    sigma.utils.doubleClick(_target, 'click', _doubleClickHandler);
-    _target.addEventListener('DOMMouseScroll', _wheelHandler, false);
-    _target.addEventListener('mousewheel', _wheelHandler, false);
-    _target.addEventListener('mousemove', _moveHandler, false);
-    _target.addEventListener('mousedown', _downHandler, false);
-    _target.addEventListener('click', _clickHandler, false);
-    _target.addEventListener('mouseout', _outHandler, false);
-    document.addEventListener('mouseup', _upHandler, false);
-
-
-
-
-    /**
-     * This method unbinds every handlers that makes the captor work.
-     */
-    this.kill = function() {
-      sigma.utils.unbindDoubleClick(_target, 'click');
-      _target.removeEventListener('DOMMouseScroll', _wheelHandler);
-      _target.removeEventListener('mousewheel', _wheelHandler);
-      _target.removeEventListener('mousemove', _moveHandler);
-      _target.removeEventListener('mousedown', _downHandler);
-      _target.removeEventListener('click', _clickHandler);
-      _target.removeEventListener('mouseout', _outHandler);
-      document.removeEventListener('mouseup', _upHandler);
-    };
-
-
-
-
-    // MOUSE EVENTS:
-    // *************
-
-    /**
-     * The handler listening to the 'move' mouse event. It will effectively
-     * drag the graph.
-     *
-     * @param {event} e A mouse event.
-     */
-    function _moveHandler(e) {
-      var x,
-          y,
-          pos;
-
-      // Dispatch event:
-      if (_settings('mouseEnabled'))
-        _self.dispatchEvent('mousemove', {
-          x: sigma.utils.getX(e) - sigma.utils.getWidth(e) / 2,
-          y: sigma.utils.getY(e) - sigma.utils.getHeight(e) / 2,
-          clientX: e.clientX,
-          clientY: e.clientY,
-          ctrlKey: e.ctrlKey,
-          metaKey: e.metaKey,
-          altKey: e.altKey,
-          shiftKey: e.shiftKey
-        });
-
-      if (_settings('mouseEnabled') && _isMouseDown) {
-        _isMoving = true;
-        _hasDragged = true;
-
-        if (_movingTimeoutId)
-          clearTimeout(_movingTimeoutId);
-
-        _movingTimeoutId = setTimeout(function() {
-          _isMoving = false;
-        }, _settings('dragTimeout'));
-
-        sigma.misc.animation.killAll(_camera);
-
-        _camera.isMoving = true;
-        pos = _camera.cameraPosition(
-          sigma.utils.getX(e) - _startMouseX,
-          sigma.utils.getY(e) - _startMouseY,
-          true
-        );
-
-        x = _startCameraX - pos.x;
-        y = _startCameraY - pos.y;
-
-        if (x !== _camera.x || y !== _camera.y) {
-          _lastCameraX = _camera.x;
-          _lastCameraY = _camera.y;
-
-          _camera.goTo({
-            x: x,
-            y: y
-          });
-        }
-
-        if (e.preventDefault)
-          e.preventDefault();
-        else
-          e.returnValue = false;
-
-        e.stopPropagation();
-        return false;
-      }
-    }
-
-    /**
-     * The handler listening to the 'up' mouse event. It will stop dragging the
-     * graph.
-     *
-     * @param {event} e A mouse event.
-     */
-    function _upHandler(e) {
-      if (_settings('mouseEnabled') && _isMouseDown) {
-        _isMouseDown = false;
-        if (_movingTimeoutId)
-          clearTimeout(_movingTimeoutId);
-
-        _camera.isMoving = false;
-
-        var x = sigma.utils.getX(e),
-            y = sigma.utils.getY(e);
-
-        if (_isMoving) {
-          sigma.misc.animation.killAll(_camera);
-          sigma.misc.animation.camera(
-            _camera,
-            {
-              x: _camera.x +
-                _settings('mouseInertiaRatio') * (_camera.x - _lastCameraX),
-              y: _camera.y +
-                _settings('mouseInertiaRatio') * (_camera.y - _lastCameraY)
-            },
-            {
-              easing: 'quadraticOut',
-              duration: _settings('mouseInertiaDuration')
-            }
-          );
-        } else if (
-          _startMouseX !== x ||
-          _startMouseY !== y
-        )
-          _camera.goTo({
-            x: _camera.x,
-            y: _camera.y
-          });
-
-        _self.dispatchEvent('mouseup', {
-          x: x - sigma.utils.getWidth(e) / 2,
-          y: y - sigma.utils.getHeight(e) / 2,
-          clientX: e.clientX,
-          clientY: e.clientY,
-          ctrlKey: e.ctrlKey,
-          metaKey: e.metaKey,
-          altKey: e.altKey,
-          shiftKey: e.shiftKey
-        });
-
-        // Update _isMoving flag:
-        _isMoving = false;
-      }
-    }
-
-    /**
-     * The handler listening to the 'down' mouse event. It will start observing
-     * the mouse position for dragging the graph.
-     *
-     * @param {event} e A mouse event.
-     */
-    function _downHandler(e) {
-      if (_settings('mouseEnabled')) {
-        _startCameraX = _camera.x;
-        _startCameraY = _camera.y;
-
-        _lastCameraX = _camera.x;
-        _lastCameraY = _camera.y;
-
-        _startMouseX = sigma.utils.getX(e);
-        _startMouseY = sigma.utils.getY(e);
-
-        _hasDragged = false;
-        _downStartTime = (new Date()).getTime();
-
-        switch (e.which) {
-          case 2:
-            // Middle mouse button pressed
-            // Do nothing.
-            break;
-          case 3:
-            // Right mouse button pressed
-            _self.dispatchEvent('rightclick', {
-              x: _startMouseX - sigma.utils.getWidth(e) / 2,
-              y: _startMouseY - sigma.utils.getHeight(e) / 2,
-              clientX: e.clientX,
-              clientY: e.clientY,
-              ctrlKey: e.ctrlKey,
-              metaKey: e.metaKey,
-              altKey: e.altKey,
-              shiftKey: e.shiftKey
-            });
-            break;
-          // case 1:
-          default:
-            // Left mouse button pressed
-            _isMouseDown = true;
-
-            _self.dispatchEvent('mousedown', {
-              x: _startMouseX - sigma.utils.getWidth(e) / 2,
-              y: _startMouseY - sigma.utils.getHeight(e) / 2,
-              clientX: e.clientX,
-              clientY: e.clientY,
-              ctrlKey: e.ctrlKey,
-              metaKey: e.metaKey,
-              altKey: e.altKey,
-              shiftKey: e.shiftKey
-            });
-        }
-      }
-    }
-
-    /**
-     * The handler listening to the 'out' mouse event. It will just redispatch
-     * the event.
-     *
-     * @param {event} e A mouse event.
-     */
-    function _outHandler(e) {
-      if (_settings('mouseEnabled'))
-        _self.dispatchEvent('mouseout');
-    }
-
-    /**
-     * The handler listening to the 'click' mouse event. It will redispatch the
-     * click event, but with normalized X and Y coordinates.
-     *
-     * @param {event} e A mouse event.
-     */
-    function _clickHandler(e) {
-      if (_settings('mouseEnabled'))
-        _self.dispatchEvent('click', {
-          x: sigma.utils.getX(e) - sigma.utils.getWidth(e) / 2,
-          y: sigma.utils.getY(e) - sigma.utils.getHeight(e) / 2,
-          clientX: e.clientX,
-          clientY: e.clientY,
-          ctrlKey: e.ctrlKey,
-          metaKey: e.metaKey,
-          altKey: e.altKey,
-          shiftKey: e.shiftKey,
-          isDragging:
-            (((new Date()).getTime() - _downStartTime) > 100) &&
-            _hasDragged
-        });
-
-      if (e.preventDefault)
-        e.preventDefault();
-      else
-        e.returnValue = false;
-
-      e.stopPropagation();
-      return false;
-    }
-
-    /**
-     * The handler listening to the double click custom event. It will
-     * basically zoom into the graph.
-     *
-     * @param {event} e A mouse event.
-     */
-    function _doubleClickHandler(e) {
-      var pos,
-          ratio,
-          animation;
-
-      if (_settings('mouseEnabled')) {
-        ratio = 1 / _settings('doubleClickZoomingRatio');
-
-        _self.dispatchEvent('doubleclick', {
-          x: _startMouseX - sigma.utils.getWidth(e) / 2,
-          y: _startMouseY - sigma.utils.getHeight(e) / 2,
-          clientX: e.clientX,
-          clientY: e.clientY,
-          ctrlKey: e.ctrlKey,
-          metaKey: e.metaKey,
-          altKey: e.altKey,
-          shiftKey: e.shiftKey
-        });
-
-        if (_settings('doubleClickEnabled')) {
-          pos = _camera.cameraPosition(
-            sigma.utils.getX(e) - sigma.utils.getWidth(e) / 2,
-            sigma.utils.getY(e) - sigma.utils.getHeight(e) / 2,
-            true
-          );
-
-          animation = {
-            duration: _settings('doubleClickZoomDuration')
-          };
-
-          sigma.utils.zoomTo(_camera, pos.x, pos.y, ratio, animation);
-        }
-
-        if (e.preventDefault)
-          e.preventDefault();
-        else
-          e.returnValue = false;
-
-        e.stopPropagation();
-        return false;
-      }
-    }
-
-    /**
-     * The handler listening to the 'wheel' mouse event. It will basically zoom
-     * in or not into the graph.
-     *
-     * @param {event} e A mouse event.
-     */
-    function _wheelHandler(e) {
-      var pos,
-          ratio,
-          animation;
-
-      if (_settings('mouseEnabled') && _settings('mouseWheelEnabled')) {
-        ratio = sigma.utils.getDelta(e) > 0 ?
-          1 / _settings('zoomingRatio') :
-          _settings('zoomingRatio');
-
-        pos = _camera.cameraPosition(
-          sigma.utils.getX(e) - sigma.utils.getWidth(e) / 2,
-          sigma.utils.getY(e) - sigma.utils.getHeight(e) / 2,
-          true
-        );
-
-        animation = {
-          duration: _settings('mouseZoomDuration')
-        };
-
-        sigma.utils.zoomTo(_camera, pos.x, pos.y, ratio, animation);
-
-        if (e.preventDefault)
-          e.preventDefault();
-        else
-          e.returnValue = false;
-
-        e.stopPropagation();
-        return false;
-      }
-    }
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.captors');
-
-  /**
-   * The user inputs default captor. It deals with mouse events, keyboards
-   * events and touch events.
-   *
-   * @param  {DOMElement}   target   The DOM element where the listeners will be
-   *                                 bound.
-   * @param  {camera}       camera   The camera related to the target.
-   * @param  {configurable} settings The settings function.
-   * @return {sigma.captor}          The fresh new captor instance.
-   */
-  sigma.captors.touch = function(target, camera, settings) {
-    var _self = this,
-        _target = target,
-        _camera = camera,
-        _settings = settings,
-
-        // CAMERA MANAGEMENT:
-        // ******************
-        // The camera position when the user starts dragging:
-        _startCameraX,
-        _startCameraY,
-        _startCameraAngle,
-        _startCameraRatio,
-
-        // The latest stage position:
-        _lastCameraX,
-        _lastCameraY,
-        _lastCameraAngle,
-        _lastCameraRatio,
-
-        // TOUCH MANAGEMENT:
-        // *****************
-        // Touches that are down:
-        _downTouches = [],
-
-        _startTouchX0,
-        _startTouchY0,
-        _startTouchX1,
-        _startTouchY1,
-        _startTouchAngle,
-        _startTouchDistance,
-
-        _touchMode,
-
-        _isMoving,
-        _doubleTap,
-        _movingTimeoutId;
-
-    sigma.classes.dispatcher.extend(this);
-
-    sigma.utils.doubleClick(_target, 'touchstart', _doubleTapHandler);
-    _target.addEventListener('touchstart', _handleStart, false);
-    _target.addEventListener('touchend', _handleLeave, false);
-    _target.addEventListener('touchcancel', _handleLeave, false);
-    _target.addEventListener('touchleave', _handleLeave, false);
-    _target.addEventListener('touchmove', _handleMove, false);
-
-    function position(e) {
-      var offset = sigma.utils.getOffset(_target);
-
-      return {
-        x: e.pageX - offset.left,
-        y: e.pageY - offset.top
-      };
-    }
-
-
-
-
-    /**
-     * This method unbinds every handlers that makes the captor work.
-     */
-    this.kill = function() {
-      sigma.utils.unbindDoubleClick(_target, 'touchstart');
-      _target.addEventListener('touchstart', _handleStart);
-      _target.addEventListener('touchend', _handleLeave);
-      _target.addEventListener('touchcancel', _handleLeave);
-      _target.addEventListener('touchleave', _handleLeave);
-      _target.addEventListener('touchmove', _handleMove);
-    };
-
-
-
-
-    // TOUCH EVENTS:
-    // *************
-    /**
-     * The handler listening to the 'touchstart' event. It will set the touch
-     * mode ("_touchMode") and start observing the user touch moves.
-     *
-     * @param {event} e A touch event.
-     */
-    function _handleStart(e) {
-      if (_settings('touchEnabled')) {
-        var x0,
-            x1,
-            y0,
-            y1,
-            pos0,
-            pos1;
-
-        _downTouches = e.touches;
-
-        switch (_downTouches.length) {
-          case 1:
-            _camera.isMoving = true;
-            _touchMode = 1;
-
-            _startCameraX = _camera.x;
-            _startCameraY = _camera.y;
-
-            _lastCameraX = _camera.x;
-            _lastCameraY = _camera.y;
-
-            pos0 = position(_downTouches[0]);
-            _startTouchX0 = pos0.x;
-            _startTouchY0 = pos0.y;
-
-            break;
-          case 2:
-            _camera.isMoving = true;
-            _touchMode = 2;
-
-            pos0 = position(_downTouches[0]);
-            pos1 = position(_downTouches[1]);
-            x0 = pos0.x;
-            y0 = pos0.y;
-            x1 = pos1.x;
-            y1 = pos1.y;
-
-            _lastCameraX = _camera.x;
-            _lastCameraY = _camera.y;
-
-            _startCameraAngle = _camera.angle;
-            _startCameraRatio = _camera.ratio;
-
-            _startCameraX = _camera.x;
-            _startCameraY = _camera.y;
-
-            _startTouchX0 = x0;
-            _startTouchY0 = y0;
-            _startTouchX1 = x1;
-            _startTouchY1 = y1;
-
-            _startTouchAngle = Math.atan2(
-              _startTouchY1 - _startTouchY0,
-              _startTouchX1 - _startTouchX0
-            );
-            _startTouchDistance = Math.sqrt(
-              Math.pow(_startTouchY1 - _startTouchY0, 2) +
-              Math.pow(_startTouchX1 - _startTouchX0, 2)
-            );
-
-            e.preventDefault();
-            return false;
-        }
-      }
-    }
-
-    /**
-     * The handler listening to the 'touchend', 'touchcancel' and 'touchleave'
-     * event. It will update the touch mode if there are still at least one
-     * finger, and stop dragging else.
-     *
-     * @param {event} e A touch event.
-     */
-    function _handleLeave(e) {
-      if (_settings('touchEnabled')) {
-        _downTouches = e.touches;
-        var inertiaRatio = _settings('touchInertiaRatio');
-
-        if (_movingTimeoutId) {
-          _isMoving = false;
-          clearTimeout(_movingTimeoutId);
-        }
-
-        switch (_touchMode) {
-          case 2:
-            if (e.touches.length === 1) {
-              _handleStart(e);
-
-              e.preventDefault();
-              break;
-            }
-            /* falls through */
-          case 1:
-            _camera.isMoving = false;
-            _self.dispatchEvent('stopDrag');
-
-            if (_isMoving) {
-              _doubleTap = false;
-              sigma.misc.animation.camera(
-                _camera,
-                {
-                  x: _camera.x +
-                    inertiaRatio * (_camera.x - _lastCameraX),
-                  y: _camera.y +
-                    inertiaRatio * (_camera.y - _lastCameraY)
-                },
-                {
-                  easing: 'quadraticOut',
-                  duration: _settings('touchInertiaDuration')
-                }
-              );
-            }
-
-            _isMoving = false;
-            _touchMode = 0;
-            break;
-        }
-      }
-    }
-
-    /**
-     * The handler listening to the 'touchmove' event. It will effectively drag
-     * the graph, and eventually zooms and turn it if the user is using two
-     * fingers.
-     *
-     * @param {event} e A touch event.
-     */
-    function _handleMove(e) {
-      if (!_doubleTap && _settings('touchEnabled')) {
-        var x0,
-            x1,
-            y0,
-            y1,
-            cos,
-            sin,
-            end,
-            pos0,
-            pos1,
-            diff,
-            start,
-            dAngle,
-            dRatio,
-            newStageX,
-            newStageY,
-            newStageRatio,
-            newStageAngle;
-
-        _downTouches = e.touches;
-        _isMoving = true;
-
-        if (_movingTimeoutId)
-          clearTimeout(_movingTimeoutId);
-
-        _movingTimeoutId = setTimeout(function() {
-          _isMoving = false;
-        }, _settings('dragTimeout'));
-
-        switch (_touchMode) {
-          case 1:
-            pos0 = position(_downTouches[0]);
-            x0 = pos0.x;
-            y0 = pos0.y;
-
-            diff = _camera.cameraPosition(
-              x0 - _startTouchX0,
-              y0 - _startTouchY0,
-              true
-            );
-
-            newStageX = _startCameraX - diff.x;
-            newStageY = _startCameraY - diff.y;
-
-            if (newStageX !== _camera.x || newStageY !== _camera.y) {
-              _lastCameraX = _camera.x;
-              _lastCameraY = _camera.y;
-
-              _camera.goTo({
-                x: newStageX,
-                y: newStageY
-              });
-
-              _self.dispatchEvent('mousemove', {
-                x: pos0.x - sigma.utils.getWidth(e) / 2,
-                y: pos0.y - sigma.utils.getHeight(e) / 2,
-                clientX: e.clientX,
-                clientY: e.clientY,
-                ctrlKey: e.ctrlKey,
-                metaKey: e.metaKey,
-                altKey: e.altKey,
-                shiftKey: e.shiftKey
-              });
-
-              _self.dispatchEvent('drag');
-            }
-            break;
-          case 2:
-            pos0 = position(_downTouches[0]);
-            pos1 = position(_downTouches[1]);
-            x0 = pos0.x;
-            y0 = pos0.y;
-            x1 = pos1.x;
-            y1 = pos1.y;
-
-            start = _camera.cameraPosition(
-              (_startTouchX0 + _startTouchX1) / 2 -
-                sigma.utils.getWidth(e) / 2,
-              (_startTouchY0 + _startTouchY1) / 2 -
-                sigma.utils.getHeight(e) / 2,
-              true
-            );
-            end = _camera.cameraPosition(
-              (x0 + x1) / 2 - sigma.utils.getWidth(e) / 2,
-              (y0 + y1) / 2 - sigma.utils.getHeight(e) / 2,
-              true
-            );
-
-            dAngle = Math.atan2(y1 - y0, x1 - x0) - _startTouchAngle;
-            dRatio = Math.sqrt(
-              Math.pow(y1 - y0, 2) + Math.pow(x1 - x0, 2)
-            ) / _startTouchDistance;
-
-            // Translation:
-            x0 = start.x;
-            y0 = start.y;
-
-            // Homothetic transformation:
-            newStageRatio = _startCameraRatio / dRatio;
-            x0 = x0 * dRatio;
-            y0 = y0 * dRatio;
-
-            // Rotation:
-            newStageAngle = _startCameraAngle - dAngle;
-            cos = Math.cos(-dAngle);
-            sin = Math.sin(-dAngle);
-            x1 = x0 * cos + y0 * sin;
-            y1 = y0 * cos - x0 * sin;
-            x0 = x1;
-            y0 = y1;
-
-            // Finalize:
-            newStageX = x0 - end.x + _startCameraX;
-            newStageY = y0 - end.y + _startCameraY;
-
-            if (
-              newStageRatio !== _camera.ratio ||
-              newStageAngle !== _camera.angle ||
-              newStageX !== _camera.x ||
-              newStageY !== _camera.y
-            ) {
-              _lastCameraX = _camera.x;
-              _lastCameraY = _camera.y;
-              _lastCameraAngle = _camera.angle;
-              _lastCameraRatio = _camera.ratio;
-
-              _camera.goTo({
-                x: newStageX,
-                y: newStageY,
-                angle: newStageAngle,
-                ratio: newStageRatio
-              });
-
-              _self.dispatchEvent('drag');
-            }
-
-            break;
-        }
-
-        e.preventDefault();
-        return false;
-      }
-    }
-
-    /**
-     * The handler listening to the double tap custom event. It will
-     * basically zoom into the graph.
-     *
-     * @param {event} e A touch event.
-     */
-    function _doubleTapHandler(e) {
-      var pos,
-          ratio,
-          animation;
-
-      if (e.touches && e.touches.length === 1 && _settings('touchEnabled')) {
-        _doubleTap = true;
-
-        ratio = 1 / _settings('doubleClickZoomingRatio');
-
-        pos = position(e.touches[0]);
-        _self.dispatchEvent('doubleclick', {
-          x: pos.x - sigma.utils.getWidth(e) / 2,
-          y: pos.y - sigma.utils.getHeight(e) / 2,
-          clientX: e.clientX,
-          clientY: e.clientY,
-          ctrlKey: e.ctrlKey,
-          metaKey: e.metaKey,
-          altKey: e.altKey,
-          shiftKey: e.shiftKey
-        });
-
-        if (_settings('doubleClickEnabled')) {
-          pos = _camera.cameraPosition(
-            pos.x - sigma.utils.getWidth(e) / 2,
-            pos.y - sigma.utils.getHeight(e) / 2,
-            true
-          );
-
-          animation = {
-            duration: _settings('doubleClickZoomDuration'),
-            onComplete: function() {
-              _doubleTap = false;
-            }
-          };
-
-          sigma.utils.zoomTo(_camera, pos.x, pos.y, ratio, animation);
-        }
-
-        if (e.preventDefault)
-          e.preventDefault();
-        else
-          e.returnValue = false;
-
-        e.stopPropagation();
-        return false;
-      }
-    }
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  if (typeof conrad === 'undefined')
-    throw 'conrad is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.renderers');
-
-  /**
-   * This function is the constructor of the canvas sigma's renderer.
-   *
-   * @param  {sigma.classes.graph}            graph    The graph to render.
-   * @param  {sigma.classes.camera}           camera   The camera.
-   * @param  {configurable}           settings The sigma instance settings
-   *                                           function.
-   * @param  {object}                 object   The options object.
-   * @return {sigma.renderers.canvas}          The renderer instance.
-   */
-  sigma.renderers.canvas = function(graph, camera, settings, options) {
-    if (typeof options !== 'object')
-      throw 'sigma.renderers.canvas: Wrong arguments.';
-
-    if (!(options.container instanceof HTMLElement))
-      throw 'Container not found.';
-
-    var k,
-        i,
-        l,
-        a,
-        fn,
-        self = this;
-
-    sigma.classes.dispatcher.extend(this);
-
-    // Initialize main attributes:
-    Object.defineProperty(this, 'conradId', {
-      value: sigma.utils.id()
-    });
-    this.graph = graph;
-    this.camera = camera;
-    this.contexts = {};
-    this.domElements = {};
-    this.options = options;
-    this.container = this.options.container;
-    this.settings = (
-        typeof options.settings === 'object' &&
-        options.settings
-      ) ?
-        settings.embedObjects(options.settings) :
-        settings;
-
-    // Node indexes:
-    this.nodesOnScreen = [];
-    this.edgesOnScreen = [];
-
-    // Conrad related attributes:
-    this.jobs = {};
-
-    // Find the prefix:
-    this.options.prefix = 'renderer' + this.conradId + ':';
-
-    // Initialize the DOM elements:
-    if (
-      !this.settings('batchEdgesDrawing')
-    ) {
-      this.initDOM('canvas', 'scene');
-      this.contexts.edges = this.contexts.scene;
-      this.contexts.nodes = this.contexts.scene;
-      this.contexts.labels = this.contexts.scene;
-    } else {
-      this.initDOM('canvas', 'edges');
-      this.initDOM('canvas', 'scene');
-      this.contexts.nodes = this.contexts.scene;
-      this.contexts.labels = this.contexts.scene;
-    }
-
-    this.initDOM('canvas', 'mouse');
-    this.contexts.hover = this.contexts.mouse;
-
-    // Initialize captors:
-    this.captors = [];
-    a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
-    for (i = 0, l = a.length; i < l; i++) {
-      fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
-      this.captors.push(
-        new fn(
-          this.domElements.mouse,
-          this.camera,
-          this.settings
-        )
-      );
-    }
-
-    // Deal with sigma events:
-    sigma.misc.bindEvents.call(this, this.options.prefix);
-    sigma.misc.drawHovers.call(this, this.options.prefix);
-
-    this.resize(false);
-  };
-
-
-
-
-  /**
-   * This method renders the graph on the canvases.
-   *
-   * @param  {?object}                options Eventually an object of options.
-   * @return {sigma.renderers.canvas}         Returns the instance itself.
-   */
-  sigma.renderers.canvas.prototype.render = function(options) {
-    options = options || {};
-
-    var a,
-        i,
-        k,
-        l,
-        o,
-        id,
-        end,
-        job,
-        start,
-        edges,
-        renderers,
-        rendererType,
-        batchSize,
-        tempGCO,
-        index = {},
-        graph = this.graph,
-        nodes = this.graph.nodes,
-        prefix = this.options.prefix || '',
-        drawEdges = this.settings(options, 'drawEdges'),
-        drawNodes = this.settings(options, 'drawNodes'),
-        drawLabels = this.settings(options, 'drawLabels'),
-        drawEdgeLabels = this.settings(options, 'drawEdgeLabels'),
-        embedSettings = this.settings.embedObjects(options, {
-          prefix: this.options.prefix
-        });
-
-    // Call the resize function:
-    this.resize(false);
-
-    // Check the 'hideEdgesOnMove' setting:
-    if (this.settings(options, 'hideEdgesOnMove'))
-      if (this.camera.isAnimated || this.camera.isMoving)
-        drawEdges = false;
-
-    // Apply the camera's view:
-    this.camera.applyView(
-      undefined,
-      this.options.prefix,
-      {
-        width: this.width,
-        height: this.height
-      }
-    );
-
-    // Clear canvases:
-    this.clear();
-
-    // Kill running jobs:
-    for (k in this.jobs)
-      if (conrad.hasJob(k))
-        conrad.killJob(k);
-
-    // Find which nodes are on screen:
-    this.edgesOnScreen = [];
-    this.nodesOnScreen = this.camera.quadtree.area(
-      this.camera.getRectangle(this.width, this.height)
-    );
-
-    for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
-      index[a[i].id] = a[i];
-
-    // Draw edges:
-    // - If settings('batchEdgesDrawing') is true, the edges are displayed per
-    //   batches. If not, they are drawn in one frame.
-    if (drawEdges) {
-      // First, let's identify which edges to draw. To do this, we just keep
-      // every edges that have at least one extremity displayed according to
-      // the quadtree and the "hidden" attribute. We also do not keep hidden
-      // edges.
-      for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
-        o = a[i];
-        if (
-          (index[o.source] || index[o.target]) &&
-          (!o.hidden && !nodes(o.source).hidden && !nodes(o.target).hidden)
-        )
-          this.edgesOnScreen.push(o);
-      }
-
-      // If the "batchEdgesDrawing" settings is true, edges are batched:
-      if (this.settings(options, 'batchEdgesDrawing')) {
-        id = 'edges_' + this.conradId;
-        batchSize = embedSettings('canvasEdgesBatchSize');
-
-        edges = this.edgesOnScreen;
-        l = edges.length;
-
-        start = 0;
-        end = Math.min(edges.length, start + batchSize);
-
-        job = function() {
-          tempGCO = this.contexts.edges.globalCompositeOperation;
-          this.contexts.edges.globalCompositeOperation = 'destination-over';
-
-          renderers = sigma.canvas.edges;
-          for (i = start; i < end; i++) {
-            o = edges[i];
-            (renderers[
-              o.type || this.settings(options, 'defaultEdgeType')
-            ] || renderers.def)(
-              o,
-              graph.nodes(o.source),
-              graph.nodes(o.target),
-              this.contexts.edges,
-              embedSettings
-            );
-          }
-
-          // Draw edge labels:
-          if (drawEdgeLabels) {
-            renderers = sigma.canvas.edges.labels;
-            for (i = start; i < end; i++) {
-              o = edges[i];
-              if (!o.hidden)
-                (renderers[
-                  o.type || this.settings(options, 'defaultEdgeType')
-                ] || renderers.def)(
-                  o,
-                  graph.nodes(o.source),
-                  graph.nodes(o.target),
-                  this.contexts.labels,
-                  embedSettings
-                );
-            }
-          }
-
-          // Restore original globalCompositeOperation:
-          this.contexts.edges.globalCompositeOperation = tempGCO;
-
-          // Catch job's end:
-          if (end === edges.length) {
-            delete this.jobs[id];
-            return false;
-          }
-
-          start = end + 1;
-          end = Math.min(edges.length, start + batchSize);
-          return true;
-        };
-
-        this.jobs[id] = job;
-        conrad.addJob(id, job.bind(this));
-
-      // If not, they are drawn in one frame:
-      } else {
-        renderers = sigma.canvas.edges;
-        for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
-          o = a[i];
-          (renderers[
-            o.type || this.settings(options, 'defaultEdgeType')
-          ] || renderers.def)(
-            o,
-            graph.nodes(o.source),
-            graph.nodes(o.target),
-            this.contexts.edges,
-            embedSettings
-          );
-        }
-
-        // Draw edge labels:
-        // - No batching
-        if (drawEdgeLabels) {
-          renderers = sigma.canvas.edges.labels;
-          for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++)
-            if (!a[i].hidden)
-              (renderers[
-                a[i].type || this.settings(options, 'defaultEdgeType')
-              ] || renderers.def)(
-                a[i],
-                graph.nodes(a[i].source),
-                graph.nodes(a[i].target),
-                this.contexts.labels,
-                embedSettings
-              );
-        }
-      }
-    }
-
-    // Draw nodes:
-    // - No batching
-    if (drawNodes) {
-      renderers = sigma.canvas.nodes;
-      for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
-        if (!a[i].hidden)
-          (renderers[
-            a[i].type || this.settings(options, 'defaultNodeType')
-          ] || renderers.def)(
-            a[i],
-            this.contexts.nodes,
-            embedSettings
-          );
-    }
-
-    // Draw labels:
-    // - No batching
-    if (drawLabels) {
-      renderers = sigma.canvas.labels;
-      for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
-        if (!a[i].hidden)
-          (renderers[
-            a[i].type || this.settings(options, 'defaultNodeType')
-          ] || renderers.def)(
-            a[i],
-            this.contexts.labels,
-            embedSettings
-          );
-    }
-
-    this.dispatchEvent('render');
-
-    return this;
-  };
-
-  /**
-   * This method creates a DOM element of the specified type, switches its
-   * position to "absolute", references it to the domElements attribute, and
-   * finally appends it to the container.
-   *
-   * @param  {string} tag The label tag.
-   * @param  {string} id  The id of the element (to store it in "domElements").
-   */
-  sigma.renderers.canvas.prototype.initDOM = function(tag, id) {
-    var dom = document.createElement(tag);
-
-    dom.style.position = 'absolute';
-    dom.setAttribute('class', 'sigma-' + id);
-
-    this.domElements[id] = dom;
-    this.container.appendChild(dom);
-
-    if (tag.toLowerCase() === 'canvas')
-      this.contexts[id] = dom.getContext('2d');
-  };
-
-  /**
-   * This method resizes each DOM elements in the container and stores the new
-   * dimensions. Then, it renders the graph.
-   *
-   * @param  {?number}                width  The new width of the container.
-   * @param  {?number}                height The new height of the container.
-   * @return {sigma.renderers.canvas}        Returns the instance itself.
-   */
-  sigma.renderers.canvas.prototype.resize = function(w, h) {
-    var k,
-        oldWidth = this.width,
-        oldHeight = this.height,
-        pixelRatio = 1;
-        // TODO:
-        // *****
-        // This pixelRatio is the solution to display with the good definition
-        // on canvases on Retina displays (ie oversampling). Unfortunately, it
-        // has a huge performance cost...
-        //  > pixelRatio = window.devicePixelRatio || 1;
-
-    if (w !== undefined && h !== undefined) {
-      this.width = w;
-      this.height = h;
-    } else {
-      this.width = this.container.offsetWidth;
-      this.height = this.container.offsetHeight;
-
-      w = this.width;
-      h = this.height;
-    }
-
-    if (oldWidth !== this.width || oldHeight !== this.height) {
-      for (k in this.domElements) {
-        this.domElements[k].style.width = w + 'px';
-        this.domElements[k].style.height = h + 'px';
-
-        if (this.domElements[k].tagName.toLowerCase() === 'canvas') {
-          this.domElements[k].setAttribute('width', (w * pixelRatio) + 'px');
-          this.domElements[k].setAttribute('height', (h * pixelRatio) + 'px');
-
-          if (pixelRatio !== 1)
-            this.contexts[k].scale(pixelRatio, pixelRatio);
-        }
-      }
-    }
-
-    return this;
-  };
-
-  /**
-   * This method clears each canvas.
-   *
-   * @return {sigma.renderers.canvas} Returns the instance itself.
-   */
-  sigma.renderers.canvas.prototype.clear = function() {
-    var k;
-
-    for (k in this.domElements)
-      if (this.domElements[k].tagName === 'CANVAS')
-        this.domElements[k].width = this.domElements[k].width;
-
-    return this;
-  };
-
-  /**
-   * This method kills contexts and other attributes.
-   */
-  sigma.renderers.canvas.prototype.kill = function() {
-    var k,
-        captor;
-
-    // Kill captors:
-    while ((captor = this.captors.pop()))
-      captor.kill();
-    delete this.captors;
-
-    // Kill contexts:
-    for (k in this.domElements) {
-      this.domElements[k].parentNode.removeChild(this.domElements[k]);
-      delete this.domElements[k];
-      delete this.contexts[k];
-    }
-    delete this.domElements;
-    delete this.contexts;
-  };
-
-
-
-
-  /**
-   * The labels, nodes and edges renderers are stored in the three following
-   * objects. When an element is drawn, its type will be checked and if a
-   * renderer with the same name exists, it will be used. If not found, the
-   * default renderer will be used instead.
-   *
-   * They are stored in different files, in the "./canvas" folder.
-   */
-  sigma.utils.pkg('sigma.canvas.nodes');
-  sigma.utils.pkg('sigma.canvas.edges');
-  sigma.utils.pkg('sigma.canvas.labels');
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.renderers');
-
-  /**
-   * This function is the constructor of the canvas sigma's renderer.
-   *
-   * @param  {sigma.classes.graph}            graph    The graph to render.
-   * @param  {sigma.classes.camera}           camera   The camera.
-   * @param  {configurable}           settings The sigma instance settings
-   *                                           function.
-   * @param  {object}                 object   The options object.
-   * @return {sigma.renderers.canvas}          The renderer instance.
-   */
-  sigma.renderers.webgl = function(graph, camera, settings, options) {
-    if (typeof options !== 'object')
-      throw 'sigma.renderers.webgl: Wrong arguments.';
-
-    if (!(options.container instanceof HTMLElement))
-      throw 'Container not found.';
-
-    var k,
-        i,
-        l,
-        a,
-        fn,
-        _self = this;
-
-    sigma.classes.dispatcher.extend(this);
-
-    // Conrad related attributes:
-    this.jobs = {};
-
-    Object.defineProperty(this, 'conradId', {
-      value: sigma.utils.id()
-    });
-
-    // Initialize main attributes:
-    this.graph = graph;
-    this.camera = camera;
-    this.contexts = {};
-    this.domElements = {};
-    this.options = options;
-    this.container = this.options.container;
-    this.settings = (
-        typeof options.settings === 'object' &&
-        options.settings
-      ) ?
-        settings.embedObjects(options.settings) :
-        settings;
-
-    // Find the prefix:
-    this.options.prefix = this.camera.readPrefix;
-
-    // Initialize programs hash
-    Object.defineProperty(this, 'nodePrograms', {
-      value: {}
-    });
-    Object.defineProperty(this, 'edgePrograms', {
-      value: {}
-    });
-    Object.defineProperty(this, 'nodeFloatArrays', {
-      value: {}
-    });
-    Object.defineProperty(this, 'edgeFloatArrays', {
-      value: {}
-    });
-
-    // Initialize the DOM elements:
-    if (this.settings(options, 'batchEdgesDrawing')) {
-      this.initDOM('canvas', 'edges', true);
-      this.initDOM('canvas', 'nodes', true);
-    } else {
-      this.initDOM('canvas', 'scene', true);
-      this.contexts.nodes = this.contexts.scene;
-      this.contexts.edges = this.contexts.scene;
-    }
-
-    this.initDOM('canvas', 'labels');
-    this.initDOM('canvas', 'mouse');
-    this.contexts.hover = this.contexts.mouse;
-
-    // Initialize captors:
-    this.captors = [];
-    a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
-    for (i = 0, l = a.length; i < l; i++) {
-      fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
-      this.captors.push(
-        new fn(
-          this.domElements.mouse,
-          this.camera,
-          this.settings
-        )
-      );
-    }
-
-    // Deal with sigma events:
-    sigma.misc.bindEvents.call(this, this.camera.prefix);
-    sigma.misc.drawHovers.call(this, this.camera.prefix);
-
-    this.resize();
-  };
-
-
-
-
-  /**
-   * This method will generate the nodes and edges float arrays. This step is
-   * separated from the "render" method, because to keep WebGL efficient, since
-   * all the camera and middlewares are modelised as matrices and they do not
-   * require the float arrays to be regenerated.
-   *
-   * Basically, when the user moves the camera or applies some specific linear
-   * transformations, this process step will be skipped, and the "render"
-   * method will efficiently refresh the rendering.
-   *
-   * And when the user modifies the graph colors or positions (applying a new
-   * layout or filtering the colors, for instance), this "process" step will be
-   * required to regenerate the float arrays.
-   *
-   * @return {sigma.renderers.webgl} Returns the instance itself.
-   */
-  sigma.renderers.webgl.prototype.process = function() {
-    var a,
-        i,
-        l,
-        k,
-        type,
-        renderer,
-        graph = this.graph,
-        options = sigma.utils.extend(options, this.options);
-
-    // Empty float arrays:
-    for (k in this.nodeFloatArrays)
-      delete this.nodeFloatArrays[k];
-
-    for (k in this.edgeFloatArrays)
-      delete this.edgeFloatArrays[k];
-
-    // Sort edges and nodes per types:
-    for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
-      type = a[i].type || this.settings(options, 'defaultEdgeType');
-      k = (type && sigma.webgl.edges[type]) ? type : 'def';
-
-      if (!this.edgeFloatArrays[k])
-        this.edgeFloatArrays[k] = {
-          edges: []
-        };
-
-      this.edgeFloatArrays[k].edges.push(a[i]);
-    }
-
-    for (a = graph.nodes(), i = 0, l = a.length; i < l; i++) {
-      type = a[i].type || this.settings(options, 'defaultNodeType');
-      k = (type && sigma.webgl.nodes[type]) ? type : 'def';
-
-      if (!this.nodeFloatArrays[k])
-        this.nodeFloatArrays[k] = {
-          nodes: []
-        };
-
-      this.nodeFloatArrays[k].nodes.push(a[i]);
-    }
-
-    // Push edges:
-    for (k in this.edgeFloatArrays) {
-      renderer = sigma.webgl.edges[k];
-
-      for (a = this.edgeFloatArrays[k].edges, i = 0, l = a.length; i < l; i++) {
-        if (!this.edgeFloatArrays[k].array)
-          this.edgeFloatArrays[k].array = new Float32Array(
-            a.length * renderer.POINTS * renderer.ATTRIBUTES
-          );
-
-        // Just check that the edge and both its extremities are visible:
-        if (
-          !a[i].hidden &&
-          !graph.nodes(a[i].source).hidden &&
-          !graph.nodes(a[i].target).hidden
-        )
-          renderer.addEdge(
-            a[i],
-            graph.nodes(a[i].source),
-            graph.nodes(a[i].target),
-            this.edgeFloatArrays[k].array,
-            i * renderer.POINTS * renderer.ATTRIBUTES,
-            options.prefix,
-            this.settings
-          );
-      }
-    }
-
-    // Push nodes:
-    for (k in this.nodeFloatArrays) {
-      renderer = sigma.webgl.nodes[k];
-
-      for (a = this.nodeFloatArrays[k].nodes, i = 0, l = a.length; i < l; i++) {
-        if (!this.nodeFloatArrays[k].array)
-          this.nodeFloatArrays[k].array = new Float32Array(
-            a.length * renderer.POINTS * renderer.ATTRIBUTES
-          );
-
-        // Just check that the edge and both its extremities are visible:
-        if (
-          !a[i].hidden
-        )
-          renderer.addNode(
-            a[i],
-            this.nodeFloatArrays[k].array,
-            i * renderer.POINTS * renderer.ATTRIBUTES,
-            options.prefix,
-            this.settings
-          );
-      }
-    }
-
-    return this;
-  };
-
-
-
-
-  /**
-   * This method renders the graph. It basically calls each program (and
-   * generate them if they do not exist yet) to render nodes and edges, batched
-   * per renderer.
-   *
-   * As in the canvas renderer, it is possible to display edges, nodes and / or
-   * labels in batches, to make the whole thing way more scalable.
-   *
-   * @param  {?object}               params Eventually an object of options.
-   * @return {sigma.renderers.webgl}        Returns the instance itself.
-   */
-  sigma.renderers.webgl.prototype.render = function(params) {
-    var a,
-        i,
-        l,
-        k,
-        o,
-        program,
-        renderer,
-        self = this,
-        graph = this.graph,
-        nodesGl = this.contexts.nodes,
-        edgesGl = this.contexts.edges,
-        matrix = this.camera.getMatrix(),
-        options = sigma.utils.extend(params, this.options),
-        drawLabels = this.settings(options, 'drawLabels'),
-        drawEdges = this.settings(options, 'drawEdges'),
-        drawNodes = this.settings(options, 'drawNodes');
-
-    // Call the resize function:
-    this.resize(false);
-
-    // Check the 'hideEdgesOnMove' setting:
-    if (this.settings(options, 'hideEdgesOnMove'))
-      if (this.camera.isAnimated || this.camera.isMoving)
-        drawEdges = false;
-
-    // Clear canvases:
-    this.clear();
-
-    // Translate matrix to [width/2, height/2]:
-    matrix = sigma.utils.matrices.multiply(
-      matrix,
-      sigma.utils.matrices.translation(this.width / 2, this.height / 2)
-    );
-
-    // Kill running jobs:
-    for (k in this.jobs)
-      if (conrad.hasJob(k))
-        conrad.killJob(k);
-
-    if (drawEdges) {
-      if (this.settings(options, 'batchEdgesDrawing'))
-        (function() {
-          var a,
-              k,
-              i,
-              id,
-              job,
-              arr,
-              end,
-              start,
-              renderer,
-              batchSize,
-              currentProgram;
-
-          id = 'edges_' + this.conradId;
-          batchSize = this.settings(options, 'webglEdgesBatchSize');
-          a = Object.keys(this.edgeFloatArrays);
-
-          if (!a.length)
-            return;
-          i = 0;
-          renderer = sigma.webgl.edges[a[i]];
-          arr = this.edgeFloatArrays[a[i]].array;
-          start = 0;
-          end = Math.min(
-            start + batchSize * renderer.POINTS,
-            arr.length / renderer.ATTRIBUTES
-          );
-
-          job = function() {
-            // Check program:
-            if (!this.edgePrograms[a[i]])
-              this.edgePrograms[a[i]] = renderer.initProgram(edgesGl);
-
-            if (start < end) {
-              edgesGl.useProgram(this.edgePrograms[a[i]]);
-              renderer.render(
-                edgesGl,
-                this.edgePrograms[a[i]],
-                arr,
-                {
-                  settings: this.settings,
-                  matrix: matrix,
-                  width: this.width,
-                  height: this.height,
-                  ratio: this.camera.ratio,
-                  scalingRatio: this.settings(
-                    options,
-                    'webglOversamplingRatio'
-                  ),
-                  start: start,
-                  count: end - start
-                }
-              );
-            }
-
-            // Catch job's end:
-            if (
-              end >= arr.length / renderer.ATTRIBUTES &&
-              i === a.length - 1
-            ) {
-              delete this.jobs[id];
-              return false;
-            }
-
-            if (end >= arr.length / renderer.ATTRIBUTES) {
-              i++;
-              arr = this.edgeFloatArrays[a[i]].array;
-              renderer = sigma.webgl.edges[a[i]];
-              start = 0;
-              end = Math.min(
-                start + batchSize * renderer.POINTS,
-                arr.length / renderer.ATTRIBUTES
-              );
-            } else {
-              start = end;
-              end = Math.min(
-                start + batchSize * renderer.POINTS,
-                arr.length / renderer.ATTRIBUTES
-              );
-            }
-
-            return true;
-          };
-
-          this.jobs[id] = job;
-          conrad.addJob(id, job.bind(this));
-        }).call(this);
-      else {
-        for (k in this.edgeFloatArrays) {
-          renderer = sigma.webgl.edges[k];
-
-          // Check program:
-          if (!this.edgePrograms[k])
-            this.edgePrograms[k] = renderer.initProgram(edgesGl);
-
-          // Render
-          if (this.edgeFloatArrays[k]) {
-            edgesGl.useProgram(this.edgePrograms[k]);
-            renderer.render(
-              edgesGl,
-              this.edgePrograms[k],
-              this.edgeFloatArrays[k].array,
-              {
-                settings: this.settings,
-                matrix: matrix,
-                width: this.width,
-                height: this.height,
-                ratio: this.camera.ratio,
-                scalingRatio: this.settings(options, 'webglOversamplingRatio')
-              }
-            );
-          }
-        }
-      }
-    }
-
-    if (drawNodes) {
-      // Enable blending:
-      nodesGl.blendFunc(nodesGl.SRC_ALPHA, nodesGl.ONE_MINUS_SRC_ALPHA);
-      nodesGl.enable(nodesGl.BLEND);
-
-      for (k in this.nodeFloatArrays) {
-        renderer = sigma.webgl.nodes[k];
-
-        // Check program:
-        if (!this.nodePrograms[k])
-          this.nodePrograms[k] = renderer.initProgram(nodesGl);
-
-        // Render
-        if (this.nodeFloatArrays[k]) {
-          nodesGl.useProgram(this.nodePrograms[k]);
-          renderer.render(
-            nodesGl,
-            this.nodePrograms[k],
-            this.nodeFloatArrays[k].array,
-            {
-              settings: this.settings,
-              matrix: matrix,
-              width: this.width,
-              height: this.height,
-              ratio: this.camera.ratio,
-              scalingRatio: this.settings(options, 'webglOversamplingRatio')
-            }
-          );
-        }
-      }
-    }
-
-    if (drawLabels) {
-      a = this.camera.quadtree.area(
-        this.camera.getRectangle(this.width, this.height)
-      );
-
-      // Apply camera view to these nodes:
-      this.camera.applyView(
-        undefined,
-        undefined,
-        {
-          nodes: a,
-          edges: [],
-          width: this.width,
-          height: this.height
-        }
-      );
-
-      o = function(key) {
-        return self.settings({
-          prefix: self.camera.prefix
-        }, key);
-      };
-
-      for (i = 0, l = a.length; i < l; i++)
-        if (!a[i].hidden)
-          (
-            sigma.canvas.labels[
-              a[i].type ||
-              this.settings(options, 'defaultNodeType')
-            ] || sigma.canvas.labels.def
-          )(a[i], this.contexts.labels, o);
-    }
-
-    this.dispatchEvent('render');
-
-    return this;
-  };
-
-
-
-
-  /**
-   * This method creates a DOM element of the specified type, switches its
-   * position to "absolute", references it to the domElements attribute, and
-   * finally appends it to the container.
-   *
-   * @param  {string}   tag   The label tag.
-   * @param  {string}   id    The id of the element (to store it in
-   *                          "domElements").
-   * @param  {?boolean} webgl Will init the WebGL context if true.
-   */
-  sigma.renderers.webgl.prototype.initDOM = function(tag, id, webgl) {
-    var gl,
-        dom = document.createElement(tag),
-        self = this;
-
-    dom.style.position = 'absolute';
-    dom.setAttribute('class', 'sigma-' + id);
-
-    this.domElements[id] = dom;
-    this.container.appendChild(dom);
-
-    if (tag.toLowerCase() === 'canvas') {
-      this.contexts[id] = dom.getContext(webgl ? 'experimental-webgl' : '2d', {
-        preserveDrawingBuffer: true
-      });
-
-      // Adding webgl context loss listeners
-      if (webgl) {
-        dom.addEventListener('webglcontextlost', function(e) {
-          e.preventDefault();
-        }, false);
-
-        dom.addEventListener('webglcontextrestored', function(e) {
-          self.render();
-        }, false);
-      }
-    }
-  };
-
-  /**
-   * This method resizes each DOM elements in the container and stores the new
-   * dimensions. Then, it renders the graph.
-   *
-   * @param  {?number}               width  The new width of the container.
-   * @param  {?number}               height The new height of the container.
-   * @return {sigma.renderers.webgl}        Returns the instance itself.
-   */
-  sigma.renderers.webgl.prototype.resize = function(w, h) {
-    var k,
-        oldWidth = this.width,
-        oldHeight = this.height;
-
-    if (w !== undefined && h !== undefined) {
-      this.width = w;
-      this.height = h;
-    } else {
-      this.width = this.container.offsetWidth;
-      this.height = this.container.offsetHeight;
-
-      w = this.width;
-      h = this.height;
-    }
-
-    if (oldWidth !== this.width || oldHeight !== this.height) {
-      for (k in this.domElements) {
-        this.domElements[k].style.width = w + 'px';
-        this.domElements[k].style.height = h + 'px';
-
-        if (this.domElements[k].tagName.toLowerCase() === 'canvas') {
-          // If simple 2D canvas:
-          if (this.contexts[k] && this.contexts[k].scale) {
-            this.domElements[k].setAttribute('width', w + 'px');
-            this.domElements[k].setAttribute('height', h + 'px');
-          } else {
-            this.domElements[k].setAttribute(
-              'width',
-              (w * this.settings('webglOversamplingRatio')) + 'px'
-            );
-            this.domElements[k].setAttribute(
-              'height',
-              (h * this.settings('webglOversamplingRatio')) + 'px'
-            );
-          }
-        }
-      }
-    }
-
-    // Scale:
-    for (k in this.contexts)
-      if (this.contexts[k] && this.contexts[k].viewport)
-        this.contexts[k].viewport(
-          0,
-          0,
-          this.width * this.settings('webglOversamplingRatio'),
-          this.height * this.settings('webglOversamplingRatio')
-        );
-
-    return this;
-  };
-
-  /**
-   * This method clears each canvas.
-   *
-   * @return {sigma.renderers.webgl} Returns the instance itself.
-   */
-  sigma.renderers.webgl.prototype.clear = function() {
-    var k;
-
-    for (k in this.domElements)
-      if (this.domElements[k].tagName === 'CANVAS')
-        this.domElements[k].width = this.domElements[k].width;
-
-    this.contexts.nodes.clear(this.contexts.nodes.COLOR_BUFFER_BIT);
-    this.contexts.edges.clear(this.contexts.edges.COLOR_BUFFER_BIT);
-
-    return this;
-  };
-
-  /**
-   * This method kills contexts and other attributes.
-   */
-  sigma.renderers.webgl.prototype.kill = function() {
-    var k,
-        captor;
-
-    // Kill captors:
-    while ((captor = this.captors.pop()))
-      captor.kill();
-    delete this.captors;
-
-    // Kill contexts:
-    for (k in this.domElements) {
-      this.domElements[k].parentNode.removeChild(this.domElements[k]);
-      delete this.domElements[k];
-      delete this.contexts[k];
-    }
-    delete this.domElements;
-    delete this.contexts;
-  };
-
-
-
-
-  /**
-   * The object "sigma.webgl.nodes" contains the different WebGL node
-   * renderers. The default one draw nodes as discs. Here are the attributes
-   * any node renderer must have:
-   *
-   * {number}   POINTS      The number of points required to draw a node.
-   * {number}   ATTRIBUTES  The number of attributes needed to draw one point.
-   * {function} addNode     A function that adds a node to the data stack that
-   *                        will be given to the buffer. Here is the arguments:
-   *                        > {object}       node
-   *                        > {number}       index   The node index in the
-   *                                                 nodes array.
-   *                        > {Float32Array} data    The stack.
-   *                        > {object}       options Some options.
-   * {function} render      The function that will effectively render the nodes
-   *                        into the buffer.
-   *                        > {WebGLRenderingContext} gl
-   *                        > {WebGLProgram}          program
-   *                        > {Float32Array} data    The stack to give to the
-   *                                                 buffer.
-   *                        > {object}       params  An object containing some
-   *                                                 options, like width,
-   *                                                 height, the camera ratio.
-   * {function} initProgram The function that will initiate the program, with
-   *                        the relevant shaders and parameters. It must return
-   *                        the newly created program.
-   *
-   * Check sigma.webgl.nodes.def or sigma.webgl.nodes.fast to see how it
-   * works more precisely.
-   */
-  sigma.utils.pkg('sigma.webgl.nodes');
-
-
-
-
-  /**
-   * The object "sigma.webgl.edges" contains the different WebGL edge
-   * renderers. The default one draw edges as direct lines. Here are the
-   * attributes any edge renderer must have:
-   *
-   * {number}   POINTS      The number of points required to draw an edge.
-   * {number}   ATTRIBUTES  The number of attributes needed to draw one point.
-   * {function} addEdge     A function that adds an edge to the data stack that
-   *                        will be given to the buffer. Here is the arguments:
-   *                        > {object}       edge
-   *                        > {object}       source
-   *                        > {object}       target
-   *                        > {Float32Array} data    The stack.
-   *                        > {object}       options Some options.
-   * {function} render      The function that will effectively render the edges
-   *                        into the buffer.
-   *                        > {WebGLRenderingContext} gl
-   *                        > {WebGLProgram}          program
-   *                        > {Float32Array} data    The stack to give to the
-   *                                                 buffer.
-   *                        > {object}       params  An object containing some
-   *                                                 options, like width,
-   *                                                 height, the camera ratio.
-   * {function} initProgram The function that will initiate the program, with
-   *                        the relevant shaders and parameters. It must return
-   *                        the newly created program.
-   *
-   * Check sigma.webgl.edges.def or sigma.webgl.edges.fast to see how it
-   * works more precisely.
-   */
-  sigma.utils.pkg('sigma.webgl.edges');
-
-
-
-
-  /**
-   * The object "sigma.canvas.labels" contains the different
-   * label renderers for the WebGL renderer. Since displaying texts in WebGL is
-   * definitely painful and since there a way less labels to display than nodes
-   * or edges, the default renderer simply renders them in a canvas.
-   *
-   * A labels renderer is a simple function, taking as arguments the related
-   * node, the renderer and a settings function.
-   */
-  sigma.utils.pkg('sigma.canvas.labels');
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  if (typeof conrad === 'undefined')
-    throw 'conrad is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.renderers');
-
-  /**
-   * This function is the constructor of the svg sigma's renderer.
-   *
-   * @param  {sigma.classes.graph}            graph    The graph to render.
-   * @param  {sigma.classes.camera}           camera   The camera.
-   * @param  {configurable}           settings The sigma instance settings
-   *                                           function.
-   * @param  {object}                 object   The options object.
-   * @return {sigma.renderers.svg}             The renderer instance.
-   */
-  sigma.renderers.svg = function(graph, camera, settings, options) {
-    if (typeof options !== 'object')
-      throw 'sigma.renderers.svg: Wrong arguments.';
-
-    if (!(options.container instanceof HTMLElement))
-      throw 'Container not found.';
-
-    var i,
-        l,
-        a,
-        fn,
-        self = this;
-
-    sigma.classes.dispatcher.extend(this);
-
-    // Initialize main attributes:
-    this.graph = graph;
-    this.camera = camera;
-    this.domElements = {
-      graph: null,
-      groups: {},
-      nodes: {},
-      edges: {},
-      labels: {},
-      hovers: {}
-    };
-    this.measurementCanvas = null;
-    this.options = options;
-    this.container = this.options.container;
-    this.settings = (
-        typeof options.settings === 'object' &&
-        options.settings
-      ) ?
-        settings.embedObjects(options.settings) :
-        settings;
-
-    // Is the renderer meant to be freestyle?
-    this.settings('freeStyle', !!this.options.freeStyle);
-
-    // SVG xmlns
-    this.settings('xmlns', 'http://www.w3.org/2000/svg');
-
-    // Indexes:
-    this.nodesOnScreen = [];
-    this.edgesOnScreen = [];
-
-    // Find the prefix:
-    this.options.prefix = 'renderer' + sigma.utils.id() + ':';
-
-    // Initialize the DOM elements
-    this.initDOM('svg');
-
-    // Initialize captors:
-    this.captors = [];
-    a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
-    for (i = 0, l = a.length; i < l; i++) {
-      fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
-      this.captors.push(
-        new fn(
-          this.domElements.graph,
-          this.camera,
-          this.settings
-        )
-      );
-    }
-
-    // Bind resize:
-    window.addEventListener('resize', function() {
-      self.resize();
-    });
-
-    // Deal with sigma events:
-    // TODO: keep an option to override the DOM events?
-    sigma.misc.bindDOMEvents.call(this, this.domElements.graph);
-    this.bindHovers(this.options.prefix);
-
-    // Resize
-    this.resize(false);
-  };
-
-  /**
-   * This method renders the graph on the svg scene.
-   *
-   * @param  {?object}                options Eventually an object of options.
-   * @return {sigma.renderers.svg}            Returns the instance itself.
-   */
-  sigma.renderers.svg.prototype.render = function(options) {
-    options = options || {};
-
-    var a,
-        i,
-        k,
-        e,
-        l,
-        o,
-        source,
-        target,
-        start,
-        edges,
-        renderers,
-        subrenderers,
-        index = {},
-        graph = this.graph,
-        nodes = this.graph.nodes,
-        prefix = this.options.prefix || '',
-        drawEdges = this.settings(options, 'drawEdges'),
-        drawNodes = this.settings(options, 'drawNodes'),
-        drawLabels = this.settings(options, 'drawLabels'),
-        embedSettings = this.settings.embedObjects(options, {
-          prefix: this.options.prefix,
-          forceLabels: this.options.forceLabels
-        });
-
-    // Check the 'hideEdgesOnMove' setting:
-    if (this.settings(options, 'hideEdgesOnMove'))
-      if (this.camera.isAnimated || this.camera.isMoving)
-        drawEdges = false;
-
-    // Apply the camera's view:
-    this.camera.applyView(
-      undefined,
-      this.options.prefix,
-      {
-        width: this.width,
-        height: this.height
-      }
-    );
-
-    // Hiding everything
-    // TODO: find a more sensible way to perform this operation
-    this.hideDOMElements(this.domElements.nodes);
-    this.hideDOMElements(this.domElements.edges);
-    this.hideDOMElements(this.domElements.labels);
-
-    // Find which nodes are on screen
-    this.edgesOnScreen = [];
-    this.nodesOnScreen = this.camera.quadtree.area(
-      this.camera.getRectangle(this.width, this.height)
-    );
-
-    // Node index
-    for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
-      index[a[i].id] = a[i];
-
-    // Find which edges are on screen
-    for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
-      o = a[i];
-      if (
-        (index[o.source] || index[o.target]) &&
-        (!o.hidden && !nodes(o.source).hidden && !nodes(o.target).hidden)
-      )
-        this.edgesOnScreen.push(o);
-    }
-
-    // Display nodes
-    //---------------
-    renderers = sigma.svg.nodes;
-    subrenderers = sigma.svg.labels;
-
-    //-- First we create the nodes which are not already created
-    if (drawNodes)
-      for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++) {
-        if (!a[i].hidden && !this.domElements.nodes[a[i].id]) {
-
-          // Node
-          e = (renderers[a[i].type] || renderers.def).create(
-            a[i],
-            embedSettings
-          );
-
-          this.domElements.nodes[a[i].id] = e;
-          this.domElements.groups.nodes.appendChild(e);
-
-          // Label
-          e = (subrenderers[a[i].type] || subrenderers.def).create(
-            a[i],
-            embedSettings
-          );
-
-          this.domElements.labels[a[i].id] = e;
-          this.domElements.groups.labels.appendChild(e);
-        }
-      }
-
-    //-- Second we update the nodes
-    if (drawNodes)
-      for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++) {
-
-        if (a[i].hidden)
-          continue;
-
-        // Node
-        (renderers[a[i].type] || renderers.def).update(
-          a[i],
-          this.domElements.nodes[a[i].id],
-          embedSettings
-        );
-
-        // Label
-        (subrenderers[a[i].type] || subrenderers.def).update(
-          a[i],
-          this.domElements.labels[a[i].id],
-          embedSettings
-        );
-      }
-
-    // Display edges
-    //---------------
-    renderers = sigma.svg.edges;
-
-    //-- First we create the edges which are not already created
-    if (drawEdges)
-      for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
-        if (!this.domElements.edges[a[i].id]) {
-          source = nodes(a[i].source);
-          target = nodes(a[i].target);
-
-          e = (renderers[a[i].type] || renderers.def).create(
-            a[i],
-            source,
-            target,
-            embedSettings
-          );
-
-          this.domElements.edges[a[i].id] = e;
-          this.domElements.groups.edges.appendChild(e);
-        }
-       }
-
-    //-- Second we update the edges
-    if (drawEdges)
-      for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
-        source = nodes(a[i].source);
-        target = nodes(a[i].target);
-
-        (renderers[a[i].type] || renderers.def).update(
-          a[i],
-          this.domElements.edges[a[i].id],
-          source,
-          target,
-          embedSettings
-        );
-       }
-
-    this.dispatchEvent('render');
-
-    return this;
-  };
-
-  /**
-   * This method creates a DOM element of the specified type, switches its
-   * position to "absolute", references it to the domElements attribute, and
-   * finally appends it to the container.
-   *
-   * @param  {string} tag The label tag.
-   * @param  {string} id  The id of the element (to store it in "domElements").
-   */
-  sigma.renderers.svg.prototype.initDOM = function(tag) {
-    var dom = document.createElementNS(this.settings('xmlns'), tag),
-        c = this.settings('classPrefix'),
-        g,
-        l,
-        i;
-
-    dom.style.position = 'absolute';
-    dom.setAttribute('class', c + '-svg');
-
-    // Setting SVG namespace
-    dom.setAttribute('xmlns', this.settings('xmlns'));
-    dom.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');
-    dom.setAttribute('version', '1.1');
-
-    // Creating the measurement canvas
-    var canvas = document.createElement('canvas');
-    canvas.setAttribute('class', c + '-measurement-canvas');
-
-    // Appending elements
-    this.domElements.graph = this.container.appendChild(dom);
-
-    // Creating groups
-    var groups = ['edges', 'nodes', 'labels', 'hovers'];
-    for (i = 0, l = groups.length; i < l; i++) {
-      g = document.createElementNS(this.settings('xmlns'), 'g');
-
-      g.setAttributeNS(null, 'id', c + '-group-' + groups[i]);
-      g.setAttributeNS(null, 'class', c + '-group');
-
-      this.domElements.groups[groups[i]] =
-        this.domElements.graph.appendChild(g);
-    }
-
-    // Appending measurement canvas
-    this.container.appendChild(canvas);
-    this.measurementCanvas = canvas.getContext('2d');
-  };
-
-  /**
-   * This method hides a batch of SVG DOM elements.
-   *
-   * @param  {array}                  elements  An array of elements to hide.
-   * @param  {object}                 renderer  The renderer to use.
-   * @return {sigma.renderers.svg}              Returns the instance itself.
-   */
-  sigma.renderers.svg.prototype.hideDOMElements = function(elements) {
-    var o,
-        i;
-
-    for (i in elements) {
-      o = elements[i];
-      sigma.svg.utils.hide(o);
-    }
-
-    return this;
-  };
-
-  /**
-   * This method binds the hover events to the renderer.
-   *
-   * @param  {string} prefix The renderer prefix.
-   */
-  // TODO: add option about whether to display hovers or not
-  sigma.renderers.svg.prototype.bindHovers = function(prefix) {
-    var renderers = sigma.svg.hovers,
-        self = this,
-        hoveredNode;
-
-    function overNode(e) {
-      var node = e.data.node,
-          embedSettings = self.settings.embedObjects({
-            prefix: prefix
-          });
-
-      if (!embedSettings('enableHovering'))
-        return;
-
-      var hover = (renderers[node.type] || renderers.def).create(
-        node,
-        self.domElements.nodes[node.id],
-        self.measurementCanvas,
-        embedSettings
-      );
-
-      self.domElements.hovers[node.id] = hover;
-
-      // Inserting the hover in the dom
-      self.domElements.groups.hovers.appendChild(hover);
-      hoveredNode = node;
-    }
-
-    function outNode(e) {
-      var node = e.data.node,
-          embedSettings = self.settings.embedObjects({
-            prefix: prefix
-          });
-
-      if (!embedSettings('enableHovering'))
-        return;
-
-      // Deleting element
-      self.domElements.groups.hovers.removeChild(
-        self.domElements.hovers[node.id]
-      );
-      hoveredNode = null;
-      delete self.domElements.hovers[node.id];
-
-      // Reinstate
-      self.domElements.groups.nodes.appendChild(
-        self.domElements.nodes[node.id]
-      );
-    }
-
-    // OPTIMIZE: perform a real update rather than a deletion
-    function update() {
-      if (!hoveredNode)
-        return;
-
-      var embedSettings = self.settings.embedObjects({
-            prefix: prefix
-          });
-
-      // Deleting element before update
-      self.domElements.groups.hovers.removeChild(
-        self.domElements.hovers[hoveredNode.id]
-      );
-      delete self.domElements.hovers[hoveredNode.id];
-
-      var hover = (renderers[hoveredNode.type] || renderers.def).create(
-        hoveredNode,
-        self.domElements.nodes[hoveredNode.id],
-        self.measurementCanvas,
-        embedSettings
-      );
-
-      self.domElements.hovers[hoveredNode.id] = hover;
-
-      // Inserting the hover in the dom
-      self.domElements.groups.hovers.appendChild(hover);
-    }
-
-    // Binding events
-    this.bind('overNode', overNode);
-    this.bind('outNode', outNode);
-
-    // Update on render
-    this.bind('render', update);
-  };
-
-  /**
-   * This method resizes each DOM elements in the container and stores the new
-   * dimensions. Then, it renders the graph.
-   *
-   * @param  {?number}                width  The new width of the container.
-   * @param  {?number}                height The new height of the container.
-   * @return {sigma.renderers.svg}           Returns the instance itself.
-   */
-  sigma.renderers.svg.prototype.resize = function(w, h) {
-    var oldWidth = this.width,
-        oldHeight = this.height,
-        pixelRatio = 1;
-
-    if (w !== undefined && h !== undefined) {
-      this.width = w;
-      this.height = h;
-    } else {
-      this.width = this.container.offsetWidth;
-      this.height = this.container.offsetHeight;
-
-      w = this.width;
-      h = this.height;
-    }
-
-    if (oldWidth !== this.width || oldHeight !== this.height) {
-      this.domElements.graph.style.width = w + 'px';
-      this.domElements.graph.style.height = h + 'px';
-
-      if (this.domElements.graph.tagName.toLowerCase() === 'svg') {
-        this.domElements.graph.setAttribute('width', (w * pixelRatio));
-        this.domElements.graph.setAttribute('height', (h * pixelRatio));
-      }
-    }
-
-    return this;
-  };
-
-
-  /**
-   * The labels, nodes and edges renderers are stored in the three following
-   * objects. When an element is drawn, its type will be checked and if a
-   * renderer with the same name exists, it will be used. If not found, the
-   * default renderer will be used instead.
-   *
-   * They are stored in different files, in the "./svg" folder.
-   */
-  sigma.utils.pkg('sigma.svg.nodes');
-  sigma.utils.pkg('sigma.svg.edges');
-  sigma.utils.pkg('sigma.svg.labels');
-}).call(this);
-
-;(function(global) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.renderers');
-
-  // Check if WebGL is enabled:
-  var canvas,
-      webgl = !!global.WebGLRenderingContext;
-  if (webgl) {
-    canvas = document.createElement('canvas');
-    try {
-      webgl = !!(
-        canvas.getContext('webgl') ||
-        canvas.getContext('experimental-webgl')
-      );
-    } catch (e) {
-      webgl = false;
-    }
-  }
-
-  // Copy the good renderer:
-  sigma.renderers.def = webgl ?
-    sigma.renderers.webgl :
-    sigma.renderers.canvas;
-})(this);
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.webgl.nodes');
-
-  /**
-   * This node renderer will display nodes as discs, shaped in triangles with
-   * the gl.TRIANGLES display mode. So, to be more precise, to draw one node,
-   * it will store three times the center of node, with the color and the size,
-   * and an angle indicating which "corner" of the triangle to draw.
-   *
-   * The fragment shader does not deal with anti-aliasing, so make sure that
-   * you deal with it somewhere else in the code (by default, the WebGL
-   * renderer will oversample the rendering through the webglOversamplingRatio
-   * value).
-   */
-  sigma.webgl.nodes.def = {
-    POINTS: 3,
-    ATTRIBUTES: 5,
-    addNode: function(node, data, i, prefix, settings) {
-      var color = sigma.utils.floatColor(
-        node.color || settings('defaultNodeColor')
-      );
-
-      data[i++] = node[prefix + 'x'];
-      data[i++] = node[prefix + 'y'];
-      data[i++] = node[prefix + 'size'];
-      data[i++] = color;
-      data[i++] = 0;
-
-      data[i++] = node[prefix + 'x'];
-      data[i++] = node[prefix + 'y'];
-      data[i++] = node[prefix + 'size'];
-      data[i++] = color;
-      data[i++] = 2 * Math.PI / 3;
-
-      data[i++] = node[prefix + 'x'];
-      data[i++] = node[prefix + 'y'];
-      data[i++] = node[prefix + 'size'];
-      data[i++] = color;
-      data[i++] = 4 * Math.PI / 3;
-    },
-    render: function(gl, program, data, params) {
-      var buffer;
-
-      // Define attributes:
-      var positionLocation =
-            gl.getAttribLocation(program, 'a_position'),
-          sizeLocation =
-            gl.getAttribLocation(program, 'a_size'),
-          colorLocation =
-            gl.getAttribLocation(program, 'a_color'),
-          angleLocation =
-            gl.getAttribLocation(program, 'a_angle'),
-          resolutionLocation =
-            gl.getUniformLocation(program, 'u_resolution'),
-          matrixLocation =
-            gl.getUniformLocation(program, 'u_matrix'),
-          ratioLocation =
-            gl.getUniformLocation(program, 'u_ratio'),
-          scaleLocation =
-            gl.getUniformLocation(program, 'u_scale');
-
-      buffer = gl.createBuffer();
-      gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-      gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
-
-      gl.uniform2f(resolutionLocation, params.width, params.height);
-      gl.uniform1f(
-        ratioLocation,
-        1 / Math.pow(params.ratio, params.settings('nodesPowRatio'))
-      );
-      gl.uniform1f(scaleLocation, params.scalingRatio);
-      gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-
-      gl.enableVertexAttribArray(positionLocation);
-      gl.enableVertexAttribArray(sizeLocation);
-      gl.enableVertexAttribArray(colorLocation);
-      gl.enableVertexAttribArray(angleLocation);
-
-      gl.vertexAttribPointer(
-        positionLocation,
-        2,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        0
-      );
-      gl.vertexAttribPointer(
-        sizeLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        8
-      );
-      gl.vertexAttribPointer(
-        colorLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        12
-      );
-      gl.vertexAttribPointer(
-        angleLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        16
-      );
-
-      gl.drawArrays(
-        gl.TRIANGLES,
-        params.start || 0,
-        params.count || (data.length / this.ATTRIBUTES)
-      );
-    },
-    initProgram: function(gl) {
-      var vertexShader,
-          fragmentShader,
-          program;
-
-      vertexShader = sigma.utils.loadShader(
-        gl,
-        [
-          'attribute vec2 a_position;',
-          'attribute float a_size;',
-          'attribute float a_color;',
-          'attribute float a_angle;',
-
-          'uniform vec2 u_resolution;',
-          'uniform float u_ratio;',
-          'uniform float u_scale;',
-          'uniform mat3 u_matrix;',
-
-          'varying vec4 color;',
-          'varying vec2 center;',
-          'varying float radius;',
-
-          'void main() {',
-            // Multiply the point size twice:
-            'radius = a_size * u_ratio;',
-
-            // Scale from [[-1 1] [-1 1]] to the container:
-            'vec2 position = (u_matrix * vec3(a_position, 1)).xy;',
-            // 'center = (position / u_resolution * 2.0 - 1.0) * vec2(1, -1);',
-            'center = position * u_scale;',
-            'center = vec2(center.x, u_scale * u_resolution.y - center.y);',
-
-            'position = position +',
-              '2.0 * radius * vec2(cos(a_angle), sin(a_angle));',
-            'position = (position / u_resolution * 2.0 - 1.0) * vec2(1, -1);',
-
-            'radius = radius * u_scale;',
-
-            'gl_Position = vec4(position, 0, 1);',
-
-            // Extract the color:
-            'float c = a_color;',
-            'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-            'color.a = 1.0;',
-          '}'
-        ].join('\n'),
-        gl.VERTEX_SHADER
-      );
-
-      fragmentShader = sigma.utils.loadShader(
-        gl,
-        [
-          'precision mediump float;',
-
-          'varying vec4 color;',
-          'varying vec2 center;',
-          'varying float radius;',
-
-          'void main(void) {',
-            'vec4 color0 = vec4(0.0, 0.0, 0.0, 0.0);',
-
-            'vec2 m = gl_FragCoord.xy - center;',
-            'float diff = radius - sqrt(m.x * m.x + m.y * m.y);',
-
-            // Here is how we draw a disc instead of a square:
-            'if (diff > 0.0)',
-              'gl_FragColor = color;',
-            'else',
-              'gl_FragColor = color0;',
-          '}'
-        ].join('\n'),
-        gl.FRAGMENT_SHADER
-      );
-
-      program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-      return program;
-    }
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.webgl.nodes');
-
-  /**
-   * This node renderer will display nodes in the fastest way: Nodes are basic
-   * squares, drawn through the gl.POINTS drawing method. The size of the nodes
-   * are represented with the "gl_PointSize" value in the vertex shader.
-   *
-   * It is the fastest node renderer here since the buffer just takes one line
-   * to draw each node (with attributes "x", "y", "size" and "color").
-   *
-   * Nevertheless, this method has some problems, especially due to some issues
-   * with the gl.POINTS:
-   *  - First, if the center of a node is outside the scene, the point will not
-   *    be drawn, even if it should be partly on screen.
-   *  - I tried applying a fragment shader similar to the one in the default
-   *    node renderer to display them as discs, but it did not work fine on
-   *    some computers settings, filling the discs with weird gradients not
-   *    depending on the actual color.
-   */
-  sigma.webgl.nodes.fast = {
-    POINTS: 1,
-    ATTRIBUTES: 4,
-    addNode: function(node, data, i, prefix, settings) {
-      data[i++] = node[prefix + 'x'];
-      data[i++] = node[prefix + 'y'];
-      data[i++] = node[prefix + 'size'];
-      data[i++] = sigma.utils.floatColor(
-        node.color || settings('defaultNodeColor')
-      );
-    },
-    render: function(gl, program, data, params) {
-      var buffer;
-
-      // Define attributes:
-      var positionLocation =
-            gl.getAttribLocation(program, 'a_position'),
-          sizeLocation =
-            gl.getAttribLocation(program, 'a_size'),
-          colorLocation =
-            gl.getAttribLocation(program, 'a_color'),
-          resolutionLocation =
-            gl.getUniformLocation(program, 'u_resolution'),
-          matrixLocation =
-            gl.getUniformLocation(program, 'u_matrix'),
-          ratioLocation =
-            gl.getUniformLocation(program, 'u_ratio'),
-          scaleLocation =
-            gl.getUniformLocation(program, 'u_scale');
-
-      buffer = gl.createBuffer();
-      gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-      gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
-
-      gl.uniform2f(resolutionLocation, params.width, params.height);
-      gl.uniform1f(
-        ratioLocation,
-        1 / Math.pow(params.ratio, params.settings('nodesPowRatio'))
-      );
-      gl.uniform1f(scaleLocation, params.scalingRatio);
-      gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-
-      gl.enableVertexAttribArray(positionLocation);
-      gl.enableVertexAttribArray(sizeLocation);
-      gl.enableVertexAttribArray(colorLocation);
-
-      gl.vertexAttribPointer(
-        positionLocation,
-        2,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        0
-      );
-      gl.vertexAttribPointer(
-        sizeLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        8
-      );
-      gl.vertexAttribPointer(
-        colorLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        12
-      );
-
-      gl.drawArrays(
-        gl.POINTS,
-        params.start || 0,
-        params.count || (data.length / this.ATTRIBUTES)
-      );
-    },
-    initProgram: function(gl) {
-      var vertexShader,
-          fragmentShader,
-          program;
-
-      vertexShader = sigma.utils.loadShader(
-        gl,
-        [
-          'attribute vec2 a_position;',
-          'attribute float a_size;',
-          'attribute float a_color;',
-
-          'uniform vec2 u_resolution;',
-          'uniform float u_ratio;',
-          'uniform float u_scale;',
-          'uniform mat3 u_matrix;',
-
-          'varying vec4 color;',
-
-          'void main() {',
-            // Scale from [[-1 1] [-1 1]] to the container:
-            'gl_Position = vec4(',
-              '((u_matrix * vec3(a_position, 1)).xy /',
-                'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
-              '0,',
-              '1',
-            ');',
-
-            // Multiply the point size twice:
-            //  - x SCALING_RATIO to correct the canvas scaling
-            //  - x 2 to correct the formulae
-            'gl_PointSize = a_size * u_ratio * u_scale * 2.0;',
-
-            // Extract the color:
-            'float c = a_color;',
-            'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-            'color.a = 1.0;',
-          '}'
-        ].join('\n'),
-        gl.VERTEX_SHADER
-      );
-
-      fragmentShader = sigma.utils.loadShader(
-        gl,
-        [
-          'precision mediump float;',
-
-          'varying vec4 color;',
-
-          'void main(void) {',
-            'gl_FragColor = color;',
-          '}'
-        ].join('\n'),
-        gl.FRAGMENT_SHADER
-      );
-
-      program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-      return program;
-    }
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.webgl.edges');
-
-  /**
-   * This edge renderer will display edges as lines going from the source node
-   * to the target node. To deal with edge thicknesses, the lines are made of
-   * two triangles forming rectangles, with the gl.TRIANGLES drawing mode.
-   *
-   * It is expensive, since drawing a single edge requires 6 points, each
-   * having 7 attributes (source position, target position, thickness, color
-   * and a flag indicating which vertice of the rectangle it is).
-   */
-  sigma.webgl.edges.def = {
-    POINTS: 6,
-    ATTRIBUTES: 7,
-    addEdge: function(edge, source, target, data, i, prefix, settings) {
-      var w = (edge[prefix + 'size'] || 1) / 2,
-          x1 = source[prefix + 'x'],
-          y1 = source[prefix + 'y'],
-          x2 = target[prefix + 'x'],
-          y2 = target[prefix + 'y'],
-          color = edge.color;
-
-      if (!color)
-        switch (settings('edgeColor')) {
-          case 'source':
-            color = source.color || settings('defaultNodeColor');
-            break;
-          case 'target':
-            color = target.color || settings('defaultNodeColor');
-            break;
-          default:
-            color = settings('defaultEdgeColor');
-            break;
-        }
-
-      // Normalize color:
-      color = sigma.utils.floatColor(color);
-
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = w;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = w;
-      data[i++] = 1.0;
-      data[i++] = color;
-
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = w;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = w;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = w;
-      data[i++] = 1.0;
-      data[i++] = color;
-
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = w;
-      data[i++] = 0.0;
-      data[i++] = color;
-    },
-    render: function(gl, program, data, params) {
-      var buffer;
-
-      // Define attributes:
-      var colorLocation =
-            gl.getAttribLocation(program, 'a_color'),
-          positionLocation1 =
-            gl.getAttribLocation(program, 'a_position1'),
-          positionLocation2 =
-            gl.getAttribLocation(program, 'a_position2'),
-          thicknessLocation =
-            gl.getAttribLocation(program, 'a_thickness'),
-          minusLocation =
-            gl.getAttribLocation(program, 'a_minus'),
-          resolutionLocation =
-            gl.getUniformLocation(program, 'u_resolution'),
-          matrixLocation =
-            gl.getUniformLocation(program, 'u_matrix'),
-          matrixHalfPiLocation =
-            gl.getUniformLocation(program, 'u_matrixHalfPi'),
-          matrixHalfPiMinusLocation =
-            gl.getUniformLocation(program, 'u_matrixHalfPiMinus'),
-          ratioLocation =
-            gl.getUniformLocation(program, 'u_ratio'),
-          scaleLocation =
-            gl.getUniformLocation(program, 'u_scale');
-
-      buffer = gl.createBuffer();
-      gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-      gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
-
-      gl.uniform2f(resolutionLocation, params.width, params.height);
-      gl.uniform1f(
-        ratioLocation,
-        params.ratio / Math.pow(params.ratio, params.settings('edgesPowRatio'))
-      );
-      gl.uniform1f(scaleLocation, params.scalingRatio);
-      gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-      gl.uniformMatrix2fv(
-        matrixHalfPiLocation,
-        false,
-        sigma.utils.matrices.rotation(Math.PI / 2, true)
-      );
-      gl.uniformMatrix2fv(
-        matrixHalfPiMinusLocation,
-        false,
-        sigma.utils.matrices.rotation(-Math.PI / 2, true)
-      );
-
-      gl.enableVertexAttribArray(colorLocation);
-      gl.enableVertexAttribArray(positionLocation1);
-      gl.enableVertexAttribArray(positionLocation2);
-      gl.enableVertexAttribArray(thicknessLocation);
-      gl.enableVertexAttribArray(minusLocation);
-
-      gl.vertexAttribPointer(positionLocation1,
-        2,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        0
-      );
-      gl.vertexAttribPointer(positionLocation2,
-        2,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        8
-      );
-      gl.vertexAttribPointer(thicknessLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        16
-      );
-      gl.vertexAttribPointer(minusLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        20
-      );
-      gl.vertexAttribPointer(colorLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        24
-      );
-
-      gl.drawArrays(
-        gl.TRIANGLES,
-        params.start || 0,
-        params.count || (data.length / this.ATTRIBUTES)
-      );
-    },
-    initProgram: function(gl) {
-      var vertexShader,
-          fragmentShader,
-          program;
-
-      vertexShader = sigma.utils.loadShader(
-        gl,
-        [
-          'attribute vec2 a_position1;',
-          'attribute vec2 a_position2;',
-          'attribute float a_thickness;',
-          'attribute float a_minus;',
-          'attribute float a_color;',
-
-          'uniform vec2 u_resolution;',
-          'uniform float u_ratio;',
-          'uniform float u_scale;',
-          'uniform mat3 u_matrix;',
-          'uniform mat2 u_matrixHalfPi;',
-          'uniform mat2 u_matrixHalfPiMinus;',
-
-          'varying vec4 color;',
-
-          'void main() {',
-            // Find the good point:
-            'vec2 position = a_thickness * u_ratio *',
-              'normalize(a_position2 - a_position1);',
-
-            'mat2 matrix = a_minus * u_matrixHalfPiMinus +',
-              '(1.0 - a_minus) * u_matrixHalfPi;',
-
-            'position = matrix * position + a_position1;',
-
-            // Scale from [[-1 1] [-1 1]] to the container:
-            'gl_Position = vec4(',
-              '((u_matrix * vec3(position, 1)).xy /',
-                'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
-              '0,',
-              '1',
-            ');',
-
-            // Extract the color:
-            'float c = a_color;',
-            'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-            'color.a = 1.0;',
-          '}'
-        ].join('\n'),
-        gl.VERTEX_SHADER
-      );
-
-      fragmentShader = sigma.utils.loadShader(
-        gl,
-        [
-          'precision mediump float;',
-
-          'varying vec4 color;',
-
-          'void main(void) {',
-            'gl_FragColor = color;',
-          '}'
-        ].join('\n'),
-        gl.FRAGMENT_SHADER
-      );
-
-      program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-      return program;
-    }
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.webgl.edges');
-
-  /**
-   * This edge renderer will display edges as lines with the gl.LINES display
-   * mode. Since this mode does not support well thickness, edges are all drawn
-   * with the same thickness (3px), independantly of the edge attributes or the
-   * zooming ratio.
-   */
-  sigma.webgl.edges.fast = {
-    POINTS: 2,
-    ATTRIBUTES: 3,
-    addEdge: function(edge, source, target, data, i, prefix, settings) {
-      var w = (edge[prefix + 'size'] || 1) / 2,
-          x1 = source[prefix + 'x'],
-          y1 = source[prefix + 'y'],
-          x2 = target[prefix + 'x'],
-          y2 = target[prefix + 'y'],
-          color = edge.color;
-
-      if (!color)
-        switch (settings('edgeColor')) {
-          case 'source':
-            color = source.color || settings('defaultNodeColor');
-            break;
-          case 'target':
-            color = target.color || settings('defaultNodeColor');
-            break;
-          default:
-            color = settings('defaultEdgeColor');
-            break;
-        }
-
-      // Normalize color:
-      color = sigma.utils.floatColor(color);
-
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = color;
-
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = color;
-    },
-    render: function(gl, program, data, params) {
-      var buffer;
-
-      // Define attributes:
-      var colorLocation =
-            gl.getAttribLocation(program, 'a_color'),
-          positionLocation =
-            gl.getAttribLocation(program, 'a_position'),
-          resolutionLocation =
-            gl.getUniformLocation(program, 'u_resolution'),
-          matrixLocation =
-            gl.getUniformLocation(program, 'u_matrix');
-
-      buffer = gl.createBuffer();
-      gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-      gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
-
-      gl.uniform2f(resolutionLocation, params.width, params.height);
-      gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-
-      gl.enableVertexAttribArray(positionLocation);
-      gl.enableVertexAttribArray(colorLocation);
-
-      gl.vertexAttribPointer(positionLocation,
-        2,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        0
-      );
-      gl.vertexAttribPointer(colorLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        8
-      );
-
-      gl.lineWidth(3);
-      gl.drawArrays(
-        gl.LINES,
-        params.start || 0,
-        params.count || (data.length / this.ATTRIBUTES)
-      );
-    },
-    initProgram: function(gl) {
-      var vertexShader,
-          fragmentShader,
-          program;
-
-      vertexShader = sigma.utils.loadShader(
-        gl,
-        [
-          'attribute vec2 a_position;',
-          'attribute float a_color;',
-
-          'uniform vec2 u_resolution;',
-          'uniform mat3 u_matrix;',
-
-          'varying vec4 color;',
-
-          'void main() {',
-            // Scale from [[-1 1] [-1 1]] to the container:
-            'gl_Position = vec4(',
-              '((u_matrix * vec3(a_position, 1)).xy /',
-                'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
-              '0,',
-              '1',
-            ');',
-
-            // Extract the color:
-            'float c = a_color;',
-            'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-            'color.a = 1.0;',
-          '}'
-        ].join('\n'),
-        gl.VERTEX_SHADER
-      );
-
-      fragmentShader = sigma.utils.loadShader(
-        gl,
-        [
-          'precision mediump float;',
-
-          'varying vec4 color;',
-
-          'void main(void) {',
-            'gl_FragColor = color;',
-          '}'
-        ].join('\n'),
-        gl.FRAGMENT_SHADER
-      );
-
-      program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-      return program;
-    }
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.webgl.edges');
-
-  /**
-   * This edge renderer will display edges as arrows going from the source node
-   * to the target node. To deal with edge thicknesses, the lines are made of
-   * three triangles: two forming rectangles, with the gl.TRIANGLES drawing
-   * mode.
-   *
-   * It is expensive, since drawing a single edge requires 9 points, each
-   * having a lot of attributes.
-   */
-  sigma.webgl.edges.arrow = {
-    POINTS: 9,
-    ATTRIBUTES: 11,
-    addEdge: function(edge, source, target, data, i, prefix, settings) {
-      var w = (edge[prefix + 'size'] || 1) / 2,
-          x1 = source[prefix + 'x'],
-          y1 = source[prefix + 'y'],
-          x2 = target[prefix + 'x'],
-          y2 = target[prefix + 'y'],
-          targetSize = target[prefix + 'size'],
-          color = edge.color;
-
-      if (!color)
-        switch (settings('edgeColor')) {
-          case 'source':
-            color = source.color || settings('defaultNodeColor');
-            break;
-          case 'target':
-            color = target.color || settings('defaultNodeColor');
-            break;
-          default:
-            color = settings('defaultEdgeColor');
-            break;
-        }
-
-      // Normalize color:
-      color = sigma.utils.floatColor(color);
-
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = w;
-      data[i++] = targetSize;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = w;
-      data[i++] = targetSize;
-      data[i++] = 1.0;
-      data[i++] = 1.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = w;
-      data[i++] = targetSize;
-      data[i++] = 1.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = w;
-      data[i++] = targetSize;
-      data[i++] = 1.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = w;
-      data[i++] = targetSize;
-      data[i++] = 0.0;
-      data[i++] = 1.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = w;
-      data[i++] = targetSize;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      // Arrow head:
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = w;
-      data[i++] = targetSize;
-      data[i++] = 1.0;
-      data[i++] = 0.0;
-      data[i++] = 1.0;
-      data[i++] = -1.0;
-      data[i++] = color;
-
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = w;
-      data[i++] = targetSize;
-      data[i++] = 1.0;
-      data[i++] = 0.0;
-      data[i++] = 1.0;
-      data[i++] = 0.0;
-      data[i++] = color;
-
-      data[i++] = x2;
-      data[i++] = y2;
-      data[i++] = x1;
-      data[i++] = y1;
-      data[i++] = w;
-      data[i++] = targetSize;
-      data[i++] = 1.0;
-      data[i++] = 0.0;
-      data[i++] = 1.0;
-      data[i++] = 1.0;
-      data[i++] = color;
-    },
-    render: function(gl, program, data, params) {
-      var buffer;
-
-      // Define attributes:
-      var positionLocation1 =
-            gl.getAttribLocation(program, 'a_pos1'),
-          positionLocation2 =
-            gl.getAttribLocation(program, 'a_pos2'),
-          thicknessLocation =
-            gl.getAttribLocation(program, 'a_thickness'),
-          targetSizeLocation =
-            gl.getAttribLocation(program, 'a_tSize'),
-          delayLocation =
-            gl.getAttribLocation(program, 'a_delay'),
-          minusLocation =
-            gl.getAttribLocation(program, 'a_minus'),
-          headLocation =
-            gl.getAttribLocation(program, 'a_head'),
-          headPositionLocation =
-            gl.getAttribLocation(program, 'a_headPosition'),
-          colorLocation =
-            gl.getAttribLocation(program, 'a_color'),
-          resolutionLocation =
-            gl.getUniformLocation(program, 'u_resolution'),
-          matrixLocation =
-            gl.getUniformLocation(program, 'u_matrix'),
-          matrixHalfPiLocation =
-            gl.getUniformLocation(program, 'u_matrixHalfPi'),
-          matrixHalfPiMinusLocation =
-            gl.getUniformLocation(program, 'u_matrixHalfPiMinus'),
-          ratioLocation =
-            gl.getUniformLocation(program, 'u_ratio'),
-          nodeRatioLocation =
-            gl.getUniformLocation(program, 'u_nodeRatio'),
-          arrowHeadLocation =
-            gl.getUniformLocation(program, 'u_arrowHead'),
-          scaleLocation =
-            gl.getUniformLocation(program, 'u_scale');
-
-      buffer = gl.createBuffer();
-      gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-      gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
-
-      gl.uniform2f(resolutionLocation, params.width, params.height);
-      gl.uniform1f(
-        ratioLocation,
-        params.ratio / Math.pow(params.ratio, params.settings('edgesPowRatio'))
-      );
-      gl.uniform1f(
-        nodeRatioLocation,
-        Math.pow(params.ratio, params.settings('nodesPowRatio')) /
-        params.ratio
-      );
-      gl.uniform1f(arrowHeadLocation, 5.0);
-      gl.uniform1f(scaleLocation, params.scalingRatio);
-      gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-      gl.uniformMatrix2fv(
-        matrixHalfPiLocation,
-        false,
-        sigma.utils.matrices.rotation(Math.PI / 2, true)
-      );
-      gl.uniformMatrix2fv(
-        matrixHalfPiMinusLocation,
-        false,
-        sigma.utils.matrices.rotation(-Math.PI / 2, true)
-      );
-
-      gl.enableVertexAttribArray(positionLocation1);
-      gl.enableVertexAttribArray(positionLocation2);
-      gl.enableVertexAttribArray(thicknessLocation);
-      gl.enableVertexAttribArray(targetSizeLocation);
-      gl.enableVertexAttribArray(delayLocation);
-      gl.enableVertexAttribArray(minusLocation);
-      gl.enableVertexAttribArray(headLocation);
-      gl.enableVertexAttribArray(headPositionLocation);
-      gl.enableVertexAttribArray(colorLocation);
-
-      gl.vertexAttribPointer(positionLocation1,
-        2,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        0
-      );
-      gl.vertexAttribPointer(positionLocation2,
-        2,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        8
-      );
-      gl.vertexAttribPointer(thicknessLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        16
-      );
-      gl.vertexAttribPointer(targetSizeLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        20
-      );
-      gl.vertexAttribPointer(delayLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        24
-      );
-      gl.vertexAttribPointer(minusLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        28
-      );
-      gl.vertexAttribPointer(headLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        32
-      );
-      gl.vertexAttribPointer(headPositionLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        36
-      );
-      gl.vertexAttribPointer(colorLocation,
-        1,
-        gl.FLOAT,
-        false,
-        this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
-        40
-      );
-
-      gl.drawArrays(
-        gl.TRIANGLES,
-        params.start || 0,
-        params.count || (data.length / this.ATTRIBUTES)
-      );
-    },
-    initProgram: function(gl) {
-      var vertexShader,
-          fragmentShader,
-          program;
-
-      vertexShader = sigma.utils.loadShader(
-        gl,
-        [
-          'attribute vec2 a_pos1;',
-          'attribute vec2 a_pos2;',
-          'attribute float a_thickness;',
-          'attribute float a_tSize;',
-          'attribute float a_delay;',
-          'attribute float a_minus;',
-          'attribute float a_head;',
-          'attribute float a_headPosition;',
-          'attribute float a_color;',
-
-          'uniform vec2 u_resolution;',
-          'uniform float u_ratio;',
-          'uniform float u_nodeRatio;',
-          'uniform float u_arrowHead;',
-          'uniform float u_scale;',
-          'uniform mat3 u_matrix;',
-          'uniform mat2 u_matrixHalfPi;',
-          'uniform mat2 u_matrixHalfPiMinus;',
-
-          'varying vec4 color;',
-
-          'void main() {',
-            // Find the good point:
-            'vec2 pos = normalize(a_pos2 - a_pos1);',
-
-            'mat2 matrix = (1.0 - a_head) *',
-              '(',
-                'a_minus * u_matrixHalfPiMinus +',
-                '(1.0 - a_minus) * u_matrixHalfPi',
-              ') + a_head * (',
-                'a_headPosition * u_matrixHalfPiMinus * 0.6 +',
-                '(a_headPosition * a_headPosition - 1.0) * mat2(1.0)',
-              ');',
-
-            'pos = a_pos1 + (',
-              // Deal with body:
-              '(1.0 - a_head) * a_thickness * u_ratio * matrix * pos +',
-              // Deal with head:
-              'a_head * u_arrowHead * a_thickness * u_ratio * matrix * pos +',
-              // Deal with delay:
-              'a_delay * pos * (',
-                'a_tSize / u_nodeRatio +',
-                'u_arrowHead * a_thickness * u_ratio',
-              ')',
-            ');',
-
-            // Scale from [[-1 1] [-1 1]] to the container:
-            'gl_Position = vec4(',
-              '((u_matrix * vec3(pos, 1)).xy /',
-                'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
-              '0,',
-              '1',
-            ');',
-
-            // Extract the color:
-            'float c = a_color;',
-            'color.b = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.g = mod(c, 256.0); c = floor(c / 256.0);',
-            'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
-            'color.a = 1.0;',
-          '}'
-        ].join('\n'),
-        gl.VERTEX_SHADER
-      );
-
-      fragmentShader = sigma.utils.loadShader(
-        gl,
-        [
-          'precision mediump float;',
-
-          'varying vec4 color;',
-
-          'void main(void) {',
-            'gl_FragColor = color;',
-          '}'
-        ].join('\n'),
-        gl.FRAGMENT_SHADER
-      );
-
-      program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
-      return program;
-    }
-  };
-})();
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.canvas.labels');
-
-  /**
-   * This label renderer will just display the label on the right of the node.
-   *
-   * @param  {object}                   node     The node object.
-   * @param  {CanvasRenderingContext2D} context  The canvas context.
-   * @param  {configurable}             settings The settings function.
-   */
-  sigma.canvas.labels.def = function(node, context, settings) {
-    var fontSize,
-        prefix = settings('prefix') || '',
-        size = node[prefix + 'size'];
-
-    if (size < settings('labelThreshold'))
-      return;
-
-    if (!node.label || typeof node.label !== 'string')
-      return;
-
-    fontSize = (settings('labelSize') === 'fixed') ?
-      settings('defaultLabelSize') :
-      settings('labelSizeRatio') * size;
-
-    context.font = (settings('fontStyle') ? settings('fontStyle') + ' ' : '') +
-      fontSize + 'px ' + settings('font');
-    context.fillStyle = (settings('labelColor') === 'node') ?
-      (node.color || settings('defaultNodeColor')) :
-      settings('defaultLabelColor');
-
-    context.fillText(
-      node.label,
-      Math.round(node[prefix + 'x'] + size + 3),
-      Math.round(node[prefix + 'y'] + fontSize / 3)
-    );
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.canvas.hovers');
-
-  /**
-   * This hover renderer will basically display the label with a background.
-   *
-   * @param  {object}                   node     The node object.
-   * @param  {CanvasRenderingContext2D} context  The canvas context.
-   * @param  {configurable}             settings The settings function.
-   */
-  sigma.canvas.hovers.def = function(node, context, settings) {
-    var x,
-        y,
-        w,
-        h,
-        e,
-        fontStyle = settings('hoverFontStyle') || settings('fontStyle'),
-        prefix = settings('prefix') || '',
-        size = node[prefix + 'size'],
-        fontSize = (settings('labelSize') === 'fixed') ?
-          settings('defaultLabelSize') :
-          settings('labelSizeRatio') * size;
-
-    // Label background:
-    context.font = (fontStyle ? fontStyle + ' ' : '') +
-      fontSize + 'px ' + (settings('hoverFont') || settings('font'));
-
-    context.beginPath();
-    context.fillStyle = settings('labelHoverBGColor') === 'node' ?
-      (node.color || settings('defaultNodeColor')) :
-      settings('defaultHoverLabelBGColor');
-
-    if (node.label && settings('labelHoverShadow')) {
-      context.shadowOffsetX = 0;
-      context.shadowOffsetY = 0;
-      context.shadowBlur = 8;
-      context.shadowColor = settings('labelHoverShadowColor');
-    }
-
-    if (node.label && typeof node.label === 'string') {
-      x = Math.round(node[prefix + 'x'] - fontSize / 2 - 2);
-      y = Math.round(node[prefix + 'y'] - fontSize / 2 - 2);
-      w = Math.round(
-        context.measureText(node.label).width + fontSize / 2 + size + 7
-      );
-      h = Math.round(fontSize + 4);
-      e = Math.round(fontSize / 2 + 2);
-
-      context.moveTo(x, y + e);
-      context.arcTo(x, y, x + e, y, e);
-      context.lineTo(x + w, y);
-      context.lineTo(x + w, y + h);
-      context.lineTo(x + e, y + h);
-      context.arcTo(x, y + h, x, y + h - e, e);
-      context.lineTo(x, y + e);
-
-      context.closePath();
-      context.fill();
-
-      context.shadowOffsetX = 0;
-      context.shadowOffsetY = 0;
-      context.shadowBlur = 0;
-    }
-
-    // Node border:
-    if (settings('borderSize') > 0) {
-      context.beginPath();
-      context.fillStyle = settings('nodeBorderColor') === 'node' ?
-        (node.color || settings('defaultNodeColor')) :
-        settings('defaultNodeBorderColor');
-      context.arc(
-        node[prefix + 'x'],
-        node[prefix + 'y'],
-        size + settings('borderSize'),
-        0,
-        Math.PI * 2,
-        true
-      );
-      context.closePath();
-      context.fill();
-    }
-
-    // Node:
-    var nodeRenderer = sigma.canvas.nodes[node.type] || sigma.canvas.nodes.def;
-    nodeRenderer(node, context, settings);
-
-    // Display the label:
-    if (node.label && typeof node.label === 'string') {
-      context.fillStyle = (settings('labelHoverColor') === 'node') ?
-        (node.color || settings('defaultNodeColor')) :
-        settings('defaultLabelHoverColor');
-
-      context.fillText(
-        node.label,
-        Math.round(node[prefix + 'x'] + size + 3),
-        Math.round(node[prefix + 'y'] + fontSize / 3)
-      );
-    }
-  };
-}).call(this);
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.canvas.nodes');
-
-  /**
-   * The default node renderer. It renders the node as a simple disc.
-   *
-   * @param  {object}                   node     The node object.
-   * @param  {CanvasRenderingContext2D} context  The canvas context.
-   * @param  {configurable}             settings The settings function.
-   */
-  sigma.canvas.nodes.def = function(node, context, settings) {
-    var prefix = settings('prefix') || '';
-
-    context.fillStyle = node.color || settings('defaultNodeColor');
-    context.beginPath();
-    context.arc(
-      node[prefix + 'x'],
-      node[prefix + 'y'],
-      node[prefix + 'size'],
-      0,
-      Math.PI * 2,
-      true
-    );
-
-    context.closePath();
-    context.fill();
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.canvas.edges');
-
-  /**
-   * The default edge renderer. It renders the edge as a simple line.
-   *
-   * @param  {object}                   edge         The edge object.
-   * @param  {object}                   source node  The edge source node.
-   * @param  {object}                   target node  The edge target node.
-   * @param  {CanvasRenderingContext2D} context      The canvas context.
-   * @param  {configurable}             settings     The settings function.
-   */
-  sigma.canvas.edges.def = function(edge, source, target, context, settings) {
-    var color = edge.color,
-        prefix = settings('prefix') || '',
-        size = edge[prefix + 'size'] || 1,
-        edgeColor = settings('edgeColor'),
-        defaultNodeColor = settings('defaultNodeColor'),
-        defaultEdgeColor = settings('defaultEdgeColor');
-
-    if (!color)
-      switch (edgeColor) {
-        case 'source':
-          color = source.color || defaultNodeColor;
-          break;
-        case 'target':
-          color = target.color || defaultNodeColor;
-          break;
-        default:
-          color = defaultEdgeColor;
-          break;
-      }
-
-    context.strokeStyle = color;
-    context.lineWidth = size;
-    context.beginPath();
-    context.moveTo(
-      source[prefix + 'x'],
-      source[prefix + 'y']
-    );
-    context.lineTo(
-      target[prefix + 'x'],
-      target[prefix + 'y']
-    );
-    context.stroke();
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.canvas.edges');
-
-  /**
-   * This edge renderer will display edges as curves.
-   *
-   * @param  {object}                   edge         The edge object.
-   * @param  {object}                   source node  The edge source node.
-   * @param  {object}                   target node  The edge target node.
-   * @param  {CanvasRenderingContext2D} context      The canvas context.
-   * @param  {configurable}             settings     The settings function.
-   */
-  sigma.canvas.edges.curve = function(edge, source, target, context, settings) {
-    var color = edge.color,
-        prefix = settings('prefix') || '',
-        size = edge[prefix + 'size'] || 1,
-        edgeColor = settings('edgeColor'),
-        defaultNodeColor = settings('defaultNodeColor'),
-        defaultEdgeColor = settings('defaultEdgeColor'),
-        cp = {},
-        sSize = source[prefix + 'size'],
-        sX = source[prefix + 'x'],
-        sY = source[prefix + 'y'],
-        tX = target[prefix + 'x'],
-        tY = target[prefix + 'y'];
-
-    cp = (source.id === target.id) ?
-      sigma.utils.getSelfLoopControlPoints(sX, sY, sSize) :
-      sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
-    if (!color)
-      switch (edgeColor) {
-        case 'source':
-          color = source.color || defaultNodeColor;
-          break;
-        case 'target':
-          color = target.color || defaultNodeColor;
-          break;
-        default:
-          color = defaultEdgeColor;
-          break;
-      }
-
-    context.strokeStyle = color;
-    context.lineWidth = size;
-    context.beginPath();
-    context.moveTo(sX, sY);
-    if (source.id === target.id) {
-      context.bezierCurveTo(cp.x1, cp.y1, cp.x2, cp.y2, tX, tY);
-    } else {
-      context.quadraticCurveTo(cp.x, cp.y, tX, tY);
-    }
-    context.stroke();
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.canvas.edges');
-
-  /**
-   * This edge renderer will display edges as arrows going from the source node
-   *
-   * @param  {object}                   edge         The edge object.
-   * @param  {object}                   source node  The edge source node.
-   * @param  {object}                   target node  The edge target node.
-   * @param  {CanvasRenderingContext2D} context      The canvas context.
-   * @param  {configurable}             settings     The settings function.
-   */
-  sigma.canvas.edges.arrow = function(edge, source, target, context, settings) {
-    var color = edge.color,
-        prefix = settings('prefix') || '',
-        edgeColor = settings('edgeColor'),
-        defaultNodeColor = settings('defaultNodeColor'),
-        defaultEdgeColor = settings('defaultEdgeColor'),
-        size = edge[prefix + 'size'] || 1,
-        tSize = target[prefix + 'size'],
-        sX = source[prefix + 'x'],
-        sY = source[prefix + 'y'],
-        tX = target[prefix + 'x'],
-        tY = target[prefix + 'y'],
-        aSize = Math.max(size * 2.5, settings('minArrowSize')),
-        d = Math.sqrt(Math.pow(tX - sX, 2) + Math.pow(tY - sY, 2)),
-        aX = sX + (tX - sX) * (d - aSize - tSize) / d,
-        aY = sY + (tY - sY) * (d - aSize - tSize) / d,
-        vX = (tX - sX) * aSize / d,
-        vY = (tY - sY) * aSize / d;
-
-    if (!color)
-      switch (edgeColor) {
-        case 'source':
-          color = source.color || defaultNodeColor;
-          break;
-        case 'target':
-          color = target.color || defaultNodeColor;
-          break;
-        default:
-          color = defaultEdgeColor;
-          break;
-      }
-
-    context.strokeStyle = color;
-    context.lineWidth = size;
-    context.beginPath();
-    context.moveTo(sX, sY);
-    context.lineTo(
-      aX,
-      aY
-    );
-    context.stroke();
-
-    context.fillStyle = color;
-    context.beginPath();
-    context.moveTo(aX + vX, aY + vY);
-    context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
-    context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
-    context.lineTo(aX + vX, aY + vY);
-    context.closePath();
-    context.fill();
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.canvas.edges');
-
-  /**
-   * This edge renderer will display edges as curves with arrow heading.
-   *
-   * @param  {object}                   edge         The edge object.
-   * @param  {object}                   source node  The edge source node.
-   * @param  {object}                   target node  The edge target node.
-   * @param  {CanvasRenderingContext2D} context      The canvas context.
-   * @param  {configurable}             settings     The settings function.
-   */
-  sigma.canvas.edges.curvedArrow =
-    function(edge, source, target, context, settings) {
-    var color = edge.color,
-        prefix = settings('prefix') || '',
-        edgeColor = settings('edgeColor'),
-        defaultNodeColor = settings('defaultNodeColor'),
-        defaultEdgeColor = settings('defaultEdgeColor'),
-        cp = {},
-        size = edge[prefix + 'size'] || 1,
-        tSize = target[prefix + 'size'],
-        sX = source[prefix + 'x'],
-        sY = source[prefix + 'y'],
-        tX = target[prefix + 'x'],
-        tY = target[prefix + 'y'],
-        aSize = Math.max(size * 2.5, settings('minArrowSize')),
-        d,
-        aX,
-        aY,
-        vX,
-        vY;
-
-    cp = (source.id === target.id) ?
-      sigma.utils.getSelfLoopControlPoints(sX, sY, tSize) :
-      sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
-    if (source.id === target.id) {
-      d = Math.sqrt(Math.pow(tX - cp.x1, 2) + Math.pow(tY - cp.y1, 2));
-      aX = cp.x1 + (tX - cp.x1) * (d - aSize - tSize) / d;
-      aY = cp.y1 + (tY - cp.y1) * (d - aSize - tSize) / d;
-      vX = (tX - cp.x1) * aSize / d;
-      vY = (tY - cp.y1) * aSize / d;
-    }
-    else {
-      d = Math.sqrt(Math.pow(tX - cp.x, 2) + Math.pow(tY - cp.y, 2));
-      aX = cp.x + (tX - cp.x) * (d - aSize - tSize) / d;
-      aY = cp.y + (tY - cp.y) * (d - aSize - tSize) / d;
-      vX = (tX - cp.x) * aSize / d;
-      vY = (tY - cp.y) * aSize / d;
-    }
-
-    if (!color)
-      switch (edgeColor) {
-        case 'source':
-          color = source.color || defaultNodeColor;
-          break;
-        case 'target':
-          color = target.color || defaultNodeColor;
-          break;
-        default:
-          color = defaultEdgeColor;
-          break;
-      }
-
-    context.strokeStyle = color;
-    context.lineWidth = size;
-    context.beginPath();
-    context.moveTo(sX, sY);
-    if (source.id === target.id) {
-      context.bezierCurveTo(cp.x2, cp.y2, cp.x1, cp.y1, aX, aY);
-    } else {
-      context.quadraticCurveTo(cp.x, cp.y, aX, aY);
-    }
-    context.stroke();
-
-    context.fillStyle = color;
-    context.beginPath();
-    context.moveTo(aX + vX, aY + vY);
-    context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
-    context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
-    context.lineTo(aX + vX, aY + vY);
-    context.closePath();
-    context.fill();
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.canvas.edgehovers');
-
-  /**
-   * This hover renderer will display the edge with a different color or size.
-   *
-   * @param  {object}                   edge         The edge object.
-   * @param  {object}                   source node  The edge source node.
-   * @param  {object}                   target node  The edge target node.
-   * @param  {CanvasRenderingContext2D} context      The canvas context.
-   * @param  {configurable}             settings     The settings function.
-   */
-  sigma.canvas.edgehovers.def =
-    function(edge, source, target, context, settings) {
-      var color = edge.color,
-        prefix = settings('prefix') || '',
-        size = edge[prefix + 'size'] || 1,
-        edgeColor = settings('edgeColor'),
-        defaultNodeColor = settings('defaultNodeColor'),
-        defaultEdgeColor = settings('defaultEdgeColor');
-
-    if (!color)
-      switch (edgeColor) {
-        case 'source':
-          color = source.color || defaultNodeColor;
-          break;
-        case 'target':
-          color = target.color || defaultNodeColor;
-          break;
-        default:
-          color = defaultEdgeColor;
-          break;
-      }
-
-    if (settings('edgeHoverColor') === 'edge') {
-      color = edge.hover_color || color;
-    } else {
-      color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
-    }
-    size *= settings('edgeHoverSizeRatio');
-
-    context.strokeStyle = color;
-    context.lineWidth = size;
-    context.beginPath();
-    context.moveTo(
-      source[prefix + 'x'],
-      source[prefix + 'y']
-    );
-    context.lineTo(
-      target[prefix + 'x'],
-      target[prefix + 'y']
-    );
-    context.stroke();
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.canvas.edgehovers');
-
-  /**
-   * This hover renderer will display the edge with a different color or size.
-   *
-   * @param  {object}                   edge         The edge object.
-   * @param  {object}                   source node  The edge source node.
-   * @param  {object}                   target node  The edge target node.
-   * @param  {CanvasRenderingContext2D} context      The canvas context.
-   * @param  {configurable}             settings     The settings function.
-   */
-  sigma.canvas.edgehovers.curve =
-    function(edge, source, target, context, settings) {
-    var color = edge.color,
-        prefix = settings('prefix') || '',
-        size = settings('edgeHoverSizeRatio') * (edge[prefix + 'size'] || 1),
-        edgeColor = settings('edgeColor'),
-        defaultNodeColor = settings('defaultNodeColor'),
-        defaultEdgeColor = settings('defaultEdgeColor'),
-        cp = {},
-        sSize = source[prefix + 'size'],
-        sX = source[prefix + 'x'],
-        sY = source[prefix + 'y'],
-        tX = target[prefix + 'x'],
-        tY = target[prefix + 'y'];
-
-    cp = (source.id === target.id) ?
-      sigma.utils.getSelfLoopControlPoints(sX, sY, sSize) :
-      sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
-    if (!color)
-      switch (edgeColor) {
-        case 'source':
-          color = source.color || defaultNodeColor;
-          break;
-        case 'target':
-          color = target.color || defaultNodeColor;
-          break;
-        default:
-          color = defaultEdgeColor;
-          break;
-      }
-
-    if (settings('edgeHoverColor') === 'edge') {
-      color = edge.hover_color || color;
-    } else {
-      color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
-    }
-
-    context.strokeStyle = color;
-    context.lineWidth = size;
-    context.beginPath();
-    context.moveTo(sX, sY);
-    if (source.id === target.id) {
-      context.bezierCurveTo(cp.x1, cp.y1, cp.x2, cp.y2, tX, tY);
-    } else {
-      context.quadraticCurveTo(cp.x, cp.y, tX, tY);
-    }
-    context.stroke();
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.canvas.edgehovers');
-
-  /**
-   * This hover renderer will display the edge with a different color or size.
-   *
-   * @param  {object}                   edge         The edge object.
-   * @param  {object}                   source node  The edge source node.
-   * @param  {object}                   target node  The edge target node.
-   * @param  {CanvasRenderingContext2D} context      The canvas context.
-   * @param  {configurable}             settings     The settings function.
-   */
-  sigma.canvas.edgehovers.arrow =
-    function(edge, source, target, context, settings) {
-    var color = edge.color,
-        prefix = settings('prefix') || '',
-        edgeColor = settings('edgeColor'),
-        defaultNodeColor = settings('defaultNodeColor'),
-        defaultEdgeColor = settings('defaultEdgeColor'),
-        size = edge[prefix + 'size'] || 1,
-        tSize = target[prefix + 'size'],
-        sX = source[prefix + 'x'],
-        sY = source[prefix + 'y'],
-        tX = target[prefix + 'x'],
-        tY = target[prefix + 'y'];
-
-    size = (edge.hover) ?
-      settings('edgeHoverSizeRatio') * size : size;
-    var aSize = size * 2.5,
-        d = Math.sqrt(Math.pow(tX - sX, 2) + Math.pow(tY - sY, 2)),
-        aX = sX + (tX - sX) * (d - aSize - tSize) / d,
-        aY = sY + (tY - sY) * (d - aSize - tSize) / d,
-        vX = (tX - sX) * aSize / d,
-        vY = (tY - sY) * aSize / d;
-
-    if (!color)
-      switch (edgeColor) {
-        case 'source':
-          color = source.color || defaultNodeColor;
-          break;
-        case 'target':
-          color = target.color || defaultNodeColor;
-          break;
-        default:
-          color = defaultEdgeColor;
-          break;
-      }
-
-    if (settings('edgeHoverColor') === 'edge') {
-      color = edge.hover_color || color;
-    } else {
-      color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
-    }
-
-    context.strokeStyle = color;
-    context.lineWidth = size;
-    context.beginPath();
-    context.moveTo(sX, sY);
-    context.lineTo(
-      aX,
-      aY
-    );
-    context.stroke();
-
-    context.fillStyle = color;
-    context.beginPath();
-    context.moveTo(aX + vX, aY + vY);
-    context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
-    context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
-    context.lineTo(aX + vX, aY + vY);
-    context.closePath();
-    context.fill();
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.canvas.edgehovers');
-
-  /**
-   * This hover renderer will display the edge with a different color or size.
-   *
-   * @param  {object}                   edge         The edge object.
-   * @param  {object}                   source node  The edge source node.
-   * @param  {object}                   target node  The edge target node.
-   * @param  {CanvasRenderingContext2D} context      The canvas context.
-   * @param  {configurable}             settings     The settings function.
-   */
-  sigma.canvas.edgehovers.curvedArrow =
-    function(edge, source, target, context, settings) {
-    var color = edge.color,
-        prefix = settings('prefix') || '',
-        edgeColor = settings('edgeColor'),
-        defaultNodeColor = settings('defaultNodeColor'),
-        defaultEdgeColor = settings('defaultEdgeColor'),
-        cp = {},
-        size = settings('edgeHoverSizeRatio') * (edge[prefix + 'size'] || 1),
-        tSize = target[prefix + 'size'],
-        sX = source[prefix + 'x'],
-        sY = source[prefix + 'y'],
-        tX = target[prefix + 'x'],
-        tY = target[prefix + 'y'],
-        d,
-        aSize,
-        aX,
-        aY,
-        vX,
-        vY;
-
-    cp = (source.id === target.id) ?
-      sigma.utils.getSelfLoopControlPoints(sX, sY, tSize) :
-      sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
-    if (source.id === target.id) {
-      d = Math.sqrt(Math.pow(tX - cp.x1, 2) + Math.pow(tY - cp.y1, 2));
-      aSize = size * 2.5;
-      aX = cp.x1 + (tX - cp.x1) * (d - aSize - tSize) / d;
-      aY = cp.y1 + (tY - cp.y1) * (d - aSize - tSize) / d;
-      vX = (tX - cp.x1) * aSize / d;
-      vY = (tY - cp.y1) * aSize / d;
-    }
-    else {
-      d = Math.sqrt(Math.pow(tX - cp.x, 2) + Math.pow(tY - cp.y, 2));
-      aSize = size * 2.5;
-      aX = cp.x + (tX - cp.x) * (d - aSize - tSize) / d;
-      aY = cp.y + (tY - cp.y) * (d - aSize - tSize) / d;
-      vX = (tX - cp.x) * aSize / d;
-      vY = (tY - cp.y) * aSize / d;
-    }
-
-    if (!color)
-      switch (edgeColor) {
-        case 'source':
-          color = source.color || defaultNodeColor;
-          break;
-        case 'target':
-          color = target.color || defaultNodeColor;
-          break;
-        default:
-          color = defaultEdgeColor;
-          break;
-      }
-
-    if (settings('edgeHoverColor') === 'edge') {
-      color = edge.hover_color || color;
-    } else {
-      color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
-    }
-
-    context.strokeStyle = color;
-    context.lineWidth = size;
-    context.beginPath();
-    context.moveTo(sX, sY);
-    if (source.id === target.id) {
-      context.bezierCurveTo(cp.x2, cp.y2, cp.x1, cp.y1, aX, aY);
-    } else {
-      context.quadraticCurveTo(cp.x, cp.y, aX, aY);
-    }
-    context.stroke();
-
-    context.fillStyle = color;
-    context.beginPath();
-    context.moveTo(aX + vX, aY + vY);
-    context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
-    context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
-    context.lineTo(aX + vX, aY + vY);
-    context.closePath();
-    context.fill();
-  };
-})();
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.canvas.extremities');
-
-  /**
-   * The default renderer for hovered edge extremities. It renders the edge
-   * extremities as hovered.
-   *
-   * @param  {object}                   edge         The edge object.
-   * @param  {object}                   source node  The edge source node.
-   * @param  {object}                   target node  The edge target node.
-   * @param  {CanvasRenderingContext2D} context      The canvas context.
-   * @param  {configurable}             settings     The settings function.
-   */
-  sigma.canvas.extremities.def =
-    function(edge, source, target, context, settings) {
-    // Source Node:
-    (
-      sigma.canvas.hovers[source.type] ||
-      sigma.canvas.hovers.def
-    ) (
-      source, context, settings
-    );
-
-    // Target Node:
-    (
-      sigma.canvas.hovers[target.type] ||
-      sigma.canvas.hovers.def
-    ) (
-      target, context, settings
-    );
-  };
-}).call(this);
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.svg.utils');
-
-  /**
-   * Some useful functions used by sigma's SVG renderer.
-   */
-  sigma.svg.utils = {
-
-    /**
-     * SVG Element show.
-     *
-     * @param  {DOMElement}               element   The DOM element to show.
-     */
-    show: function(element) {
-      element.style.display = '';
-      return this;
-    },
-
-    /**
-     * SVG Element hide.
-     *
-     * @param  {DOMElement}               element   The DOM element to hide.
-     */
-    hide: function(element) {
-      element.style.display = 'none';
-      return this;
-    }
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.svg.nodes');
-
-  /**
-   * The default node renderer. It renders the node as a simple disc.
-   */
-  sigma.svg.nodes.def = {
-
-    /**
-     * SVG Element creation.
-     *
-     * @param  {object}                   node     The node object.
-     * @param  {configurable}             settings The settings function.
-     */
-    create: function(node, settings) {
-      var prefix = settings('prefix') || '',
-          circle = document.createElementNS(settings('xmlns'), 'circle');
-
-      // Defining the node's circle
-      circle.setAttributeNS(null, 'data-node-id', node.id);
-      circle.setAttributeNS(null, 'class', settings('classPrefix') + '-node');
-      circle.setAttributeNS(
-        null, 'fill', node.color || settings('defaultNodeColor'));
-
-      // Returning the DOM Element
-      return circle;
-    },
-
-    /**
-     * SVG Element update.
-     *
-     * @param  {object}                   node     The node object.
-     * @param  {DOMElement}               circle   The node DOM element.
-     * @param  {configurable}             settings The settings function.
-     */
-    update: function(node, circle, settings) {
-      var prefix = settings('prefix') || '';
-
-      // Applying changes
-      // TODO: optimize - check if necessary
-      circle.setAttributeNS(null, 'cx', node[prefix + 'x']);
-      circle.setAttributeNS(null, 'cy', node[prefix + 'y']);
-      circle.setAttributeNS(null, 'r', node[prefix + 'size']);
-
-      // Updating only if not freestyle
-      if (!settings('freeStyle'))
-        circle.setAttributeNS(
-          null, 'fill', node.color || settings('defaultNodeColor'));
-
-      // Showing
-      circle.style.display = '';
-
-      return this;
-    }
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.svg.edges');
-
-  /**
-   * The default edge renderer. It renders the node as a simple line.
-   */
-  sigma.svg.edges.def = {
-
-    /**
-     * SVG Element creation.
-     *
-     * @param  {object}                   edge       The edge object.
-     * @param  {object}                   source     The source node object.
-     * @param  {object}                   target     The target node object.
-     * @param  {configurable}             settings   The settings function.
-     */
-    create: function(edge, source, target, settings) {
-      var color = edge.color,
-          prefix = settings('prefix') || '',
-          edgeColor = settings('edgeColor'),
-          defaultNodeColor = settings('defaultNodeColor'),
-          defaultEdgeColor = settings('defaultEdgeColor');
-
-      if (!color)
-        switch (edgeColor) {
-          case 'source':
-            color = source.color || defaultNodeColor;
-            break;
-          case 'target':
-            color = target.color || defaultNodeColor;
-            break;
-          default:
-            color = defaultEdgeColor;
-            break;
-        }
-
-      var line = document.createElementNS(settings('xmlns'), 'line');
-
-      // Attributes
-      line.setAttributeNS(null, 'data-edge-id', edge.id);
-      line.setAttributeNS(null, 'class', settings('classPrefix') + '-edge');
-      line.setAttributeNS(null, 'stroke', color);
-
-      return line;
-    },
-
-    /**
-     * SVG Element update.
-     *
-     * @param  {object}                   edge       The edge object.
-     * @param  {DOMElement}               line       The line DOM Element.
-     * @param  {object}                   source     The source node object.
-     * @param  {object}                   target     The target node object.
-     * @param  {configurable}             settings   The settings function.
-     */
-    update: function(edge, line, source, target, settings) {
-      var prefix = settings('prefix') || '';
-
-      line.setAttributeNS(null, 'stroke-width', edge[prefix + 'size'] || 1);
-      line.setAttributeNS(null, 'x1', source[prefix + 'x']);
-      line.setAttributeNS(null, 'y1', source[prefix + 'y']);
-      line.setAttributeNS(null, 'x2', target[prefix + 'x']);
-      line.setAttributeNS(null, 'y2', target[prefix + 'y']);
-
-      // Showing
-      line.style.display = '';
-
-      return this;
-    }
-  };
-})();
-
-;(function() {
-  'use strict';
-
-  sigma.utils.pkg('sigma.svg.edges');
-
-  /**
-   * The curve edge renderer. It renders the node as a bezier curve.
-   */
-  sigma.svg.edges.curve = {
-
-    /**
-     * SVG Element creation.
-     *
-     * @param  {object}                   edge       The edge object.
-     * @param  {object}                   source     The source node object.
-     * @param  {object}                   target     The target node object.
-     * @param  {configurable}             settings   The settings function.
-     */
-    create: function(edge, source, target, settings) {
-      var color = edge.color,
-          prefix = settings('prefix') || '',
-          edgeColor = settings('edgeColor'),
-          defaultNodeColor = settings('defaultNodeColor'),
-          defaultEdgeColor = settings('defaultEdgeColor');
-
-      if (!color)
-        switch (edgeColor) {
-          case 'source':
-            color = source.color || defaultNodeColor;
-            break;
-          case 'target':
-            color = target.color || defaultNodeColor;
-            break;
-          default:
-            color = defaultEdgeColor;
-            break;
-        }
-
-      var path = document.createElementNS(settings('xmlns'), 'path');
-
-      // Attributes
-      path.setAttributeNS(null, 'data-edge-id', edge.id);
-      path.setAttributeNS(null, 'class', settings('classPrefix') + '-edge');
-      path.setAttributeNS(null, 'stroke', color);
-
-      return path;
-    },
-
-    /**
-     * SVG Element update.
-     *
-     * @param  {object}                   edge       The edge object.
-     * @param  {DOMElement}               line       The line DOM Element.
-     * @param  {object}                   source     The source node object.
-     * @param  {object}                   target     The target node object.
-     * @param  {configurable}             settings   The settings function.
-     */
-    update: function(edge, path, source, target, settings) {
-      var prefix = settings('prefix') || '';
-
-      path.setAttributeNS(null, 'stroke-width', edge[prefix + 'size'] || 1);
-
-      // Control point
-      var cx = (source[prefix + 'x'] + target[prefix + 'x']) / 2 +
-        (target[prefix + 'y'] - source[prefix + 'y']) / 4,
-          cy = (source[prefix + 'y'] + target[prefix + 'y']) / 2 +
-        (source[prefix + 'x'] - target[prefix + 'x']) / 4;
-
-      // Path
-      var p = 'M' + source[prefix + 'x'] + ',' + source[prefix + 'y'] + ' ' +
-              'Q' + cx + ',' + cy + ' ' +
-              target[prefix + 'x'] + ',' + target[prefix + 'y'];
-
-      // Updating attributes
-      path.setAttributeNS(null, 'd', p);
-      path.setAttributeNS(null, 'fill', 'none');
-
-      // Showing
-      path.style.display = '';
-
-      return this;
-    }
-  };
-})();
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.svg.labels');
-
-  /**
-   * The default label renderer. It renders the label as a simple text.
-   */
-  sigma.svg.labels.def = {
-
-    /**
-     * SVG Element creation.
-     *
-     * @param  {object}                   node       The node object.
-     * @param  {configurable}             settings   The settings function.
-     */
-    create: function(node, settings) {
-      var prefix = settings('prefix') || '',
-          size = node[prefix + 'size'],
-          text = document.createElementNS(settings('xmlns'), 'text');
-
-      var fontSize = (settings('labelSize') === 'fixed') ?
-        settings('defaultLabelSize') :
-        settings('labelSizeRatio') * size;
-
-      var fontColor = (settings('labelColor') === 'node') ?
-        (node.color || settings('defaultNodeColor')) :
-        settings('defaultLabelColor');
-
-      text.setAttributeNS(null, 'data-label-target', node.id);
-      text.setAttributeNS(null, 'class', settings('classPrefix') + '-label');
-      text.setAttributeNS(null, 'font-size', fontSize);
-      text.setAttributeNS(null, 'font-family', settings('font'));
-      text.setAttributeNS(null, 'fill', fontColor);
-
-      text.innerHTML = node.label;
-      text.textContent = node.label;
-
-      return text;
-    },
-
-    /**
-     * SVG Element update.
-     *
-     * @param  {object}                   node     The node object.
-     * @param  {DOMElement}               text     The label DOM element.
-     * @param  {configurable}             settings The settings function.
-     */
-    update: function(node, text, settings) {
-      var prefix = settings('prefix') || '',
-          size = node[prefix + 'size'];
-
-      var fontSize = (settings('labelSize') === 'fixed') ?
-        settings('defaultLabelSize') :
-        settings('labelSizeRatio') * size;
-
-      // Case when we don't want to display the label
-      if (!settings('forceLabels') && size < settings('labelThreshold'))
-        return;
-
-      if (typeof node.label !== 'string')
-        return;
-
-      // Updating
-      text.setAttributeNS(null, 'x',
-        Math.round(node[prefix + 'x'] + size + 3));
-      text.setAttributeNS(null, 'y',
-        Math.round(node[prefix + 'y'] + fontSize / 3));
-
-      // Showing
-      text.style.display = '';
-
-      return this;
-    }
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.svg.hovers');
-
-  /**
-   * The default hover renderer.
-   */
-  sigma.svg.hovers.def = {
-
-    /**
-     * SVG Element creation.
-     *
-     * @param  {object}           node               The node object.
-     * @param  {CanvasElement}    measurementCanvas  A fake canvas handled by
-     *                            the svg to perform some measurements and
-     *                            passed by the renderer.
-     * @param  {DOMElement}       nodeCircle         The node DOM Element.
-     * @param  {configurable}     settings           The settings function.
-     */
-    create: function(node, nodeCircle, measurementCanvas, settings) {
-
-      // Defining visual properties
-      var x,
-          y,
-          w,
-          h,
-          e,
-          d,
-          fontStyle = settings('hoverFontStyle') || settings('fontStyle'),
-          prefix = settings('prefix') || '',
-          size = node[prefix + 'size'],
-          fontSize = (settings('labelSize') === 'fixed') ?
-            settings('defaultLabelSize') :
-            settings('labelSizeRatio') * size,
-          fontColor = (settings('labelHoverColor') === 'node') ?
-                        (node.color || settings('defaultNodeColor')) :
-                        settings('defaultLabelHoverColor');
-
-      // Creating elements
-      var group = document.createElementNS(settings('xmlns'), 'g'),
-          rectangle = document.createElementNS(settings('xmlns'), 'rect'),
-          circle = document.createElementNS(settings('xmlns'), 'circle'),
-          text = document.createElementNS(settings('xmlns'), 'text');
-
-      // Defining properties
-      group.setAttributeNS(null, 'class', settings('classPrefix') + '-hover');
-      group.setAttributeNS(null, 'data-node-id', node.id);
-
-      if (typeof node.label === 'string') {
-
-        // Text
-        text.innerHTML = node.label;
-        text.textContent = node.label;
-        text.setAttributeNS(
-            null,
-            'class',
-            settings('classPrefix') + '-hover-label');
-        text.setAttributeNS(null, 'font-size', fontSize);
-        text.setAttributeNS(null, 'font-family', settings('font'));
-        text.setAttributeNS(null, 'fill', fontColor);
-        text.setAttributeNS(null, 'x',
-          Math.round(node[prefix + 'x'] + size + 3));
-        text.setAttributeNS(null, 'y',
-          Math.round(node[prefix + 'y'] + fontSize / 3));
-
-        // Measures
-        // OPTIMIZE: Find a better way than a measurement canvas
-        x = Math.round(node[prefix + 'x'] - fontSize / 2 - 2);
-        y = Math.round(node[prefix + 'y'] - fontSize / 2 - 2);
-        w = Math.round(
-          measurementCanvas.measureText(node.label).width +
-            fontSize / 2 + size + 9
-        );
-        h = Math.round(fontSize + 4);
-        e = Math.round(fontSize / 2 + 2);
-
-        // Circle
-        circle.setAttributeNS(
-            null,
-            'class',
-            settings('classPrefix') + '-hover-area');
-        circle.setAttributeNS(null, 'fill', '#fff');
-        circle.setAttributeNS(null, 'cx', node[prefix + 'x']);
-        circle.setAttributeNS(null, 'cy', node[prefix + 'y']);
-        circle.setAttributeNS(null, 'r', e);
-
-        // Rectangle
-        rectangle.setAttributeNS(
-            null,
-            'class',
-            settings('classPrefix') + '-hover-area');
-        rectangle.setAttributeNS(null, 'fill', '#fff');
-        rectangle.setAttributeNS(null, 'x', node[prefix + 'x'] + e / 4);
-        rectangle.setAttributeNS(null, 'y', node[prefix + 'y'] - e);
-        rectangle.setAttributeNS(null, 'width', w);
-        rectangle.setAttributeNS(null, 'height', h);
-      }
-
-      // Appending childs
-      group.appendChild(circle);
-      group.appendChild(rectangle);
-      group.appendChild(text);
-      group.appendChild(nodeCircle);
-
-      return group;
-    }
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.middlewares');
-  sigma.utils.pkg('sigma.utils');
-
-  /**
-   * This middleware will rescale the graph such that it takes an optimal space
-   * on the renderer.
-   *
-   * As each middleware, this function is executed in the scope of the sigma
-   * instance.
-   *
-   * @param {?string} readPrefix  The read prefix.
-   * @param {?string} writePrefix The write prefix.
-   * @param {object}  options     The parameters.
-   */
-  sigma.middlewares.rescale = function(readPrefix, writePrefix, options) {
-    var i,
-        l,
-        a,
-        b,
-        c,
-        d,
-        scale,
-        margin,
-        n = this.graph.nodes(),
-        e = this.graph.edges(),
-        settings = this.settings.embedObjects(options || {}),
-        bounds = settings('bounds') || sigma.utils.getBoundaries(
-          this.graph,
-          readPrefix,
-          true
-        ),
-        minX = bounds.minX,
-        minY = bounds.minY,
-        maxX = bounds.maxX,
-        maxY = bounds.maxY,
-        sizeMax = bounds.sizeMax,
-        weightMax = bounds.weightMax,
-        w = settings('width') || 1,
-        h = settings('height') || 1,
-        rescaleSettings = settings('autoRescale'),
-        validSettings = {
-          nodePosition: 1,
-          nodeSize: 1,
-          edgeSize: 1
-        };
-
-    /**
-     * What elements should we rescale?
-     */
-    if (!(rescaleSettings instanceof Array))
-      rescaleSettings = ['nodePosition', 'nodeSize', 'edgeSize'];
-
-    for (i = 0, l = rescaleSettings.length; i < l; i++)
-      if (!validSettings[rescaleSettings[i]])
-        throw new Error(
-          'The rescale setting "' + rescaleSettings[i] + '" is not recognized.'
-        );
-
-    var np = ~rescaleSettings.indexOf('nodePosition'),
-        ns = ~rescaleSettings.indexOf('nodeSize'),
-        es = ~rescaleSettings.indexOf('edgeSize');
-
-    /**
-     * First, we compute the scaling ratio, without considering the sizes
-     * of the nodes : Each node will have its center in the canvas, but might
-     * be partially out of it.
-     */
-    scale = settings('scalingMode') === 'outside' ?
-      Math.max(
-        w / Math.max(maxX - minX, 1),
-        h / Math.max(maxY - minY, 1)
-      ) :
-      Math.min(
-        w / Math.max(maxX - minX, 1),
-        h / Math.max(maxY - minY, 1)
-      );
-
-    /**
-     * Then, we correct that scaling ratio considering a margin, which is
-     * basically the size of the biggest node.
-     * This has to be done as a correction since to compare the size of the
-     * biggest node to the X and Y values, we have to first get an
-     * approximation of the scaling ratio.
-     **/
-    margin =
-      (
-        settings('rescaleIgnoreSize') ?
-          0 :
-          (settings('maxNodeSize') || sizeMax) / scale
-      ) +
-      (settings('sideMargin') || 0);
-    maxX += margin;
-    minX -= margin;
-    maxY += margin;
-    minY -= margin;
-
-    // Fix the scaling with the new extrema:
-    scale = settings('scalingMode') === 'outside' ?
-      Math.max(
-        w / Math.max(maxX - minX, 1),
-        h / Math.max(maxY - minY, 1)
-      ) :
-      Math.min(
-        w / Math.max(maxX - minX, 1),
-        h / Math.max(maxY - minY, 1)
-      );
-
-    // Size homothetic parameters:
-    if (!settings('maxNodeSize') && !settings('minNodeSize')) {
-      a = 1;
-      b = 0;
-    } else if (settings('maxNodeSize') === settings('minNodeSize')) {
-      a = 0;
-      b = +settings('maxNodeSize');
-    } else {
-      a = (settings('maxNodeSize') - settings('minNodeSize')) / sizeMax;
-      b = +settings('minNodeSize');
-    }
-
-    if (!settings('maxEdgeSize') && !settings('minEdgeSize')) {
-      c = 1;
-      d = 0;
-    } else if (settings('maxEdgeSize') === settings('minEdgeSize')) {
-      c = 0;
-      d = +settings('minEdgeSize');
-    } else {
-      c = (settings('maxEdgeSize') - settings('minEdgeSize')) / weightMax;
-      d = +settings('minEdgeSize');
-    }
-
-    // Rescale the nodes and edges:
-    for (i = 0, l = e.length; i < l; i++)
-      e[i][writePrefix + 'size'] =
-        e[i][readPrefix + 'size'] * (es ? c : 1) + (es ? d : 0);
-
-    for (i = 0, l = n.length; i < l; i++) {
-      n[i][writePrefix + 'size'] =
-        n[i][readPrefix + 'size'] * (ns ? a : 1) + (ns ? b : 0);
-      n[i][writePrefix + 'x'] =
-        (n[i][readPrefix + 'x'] - (maxX + minX) / 2) * (np ? scale : 1);
-      n[i][writePrefix + 'y'] =
-        (n[i][readPrefix + 'y'] - (maxY + minY) / 2) * (np ? scale : 1);
-    }
-  };
-
-  sigma.utils.getBoundaries = function(graph, prefix, doEdges) {
-    var i,
-        l,
-        e = graph.edges(),
-        n = graph.nodes(),
-        weightMax = -Infinity,
-        sizeMax = -Infinity,
-        minX = Infinity,
-        minY = Infinity,
-        maxX = -Infinity,
-        maxY = -Infinity;
-
-    if (doEdges)
-      for (i = 0, l = e.length; i < l; i++)
-        weightMax = Math.max(e[i][prefix + 'size'], weightMax);
-
-    for (i = 0, l = n.length; i < l; i++) {
-      sizeMax = Math.max(n[i][prefix + 'size'], sizeMax);
-      maxX = Math.max(n[i][prefix + 'x'], maxX);
-      minX = Math.min(n[i][prefix + 'x'], minX);
-      maxY = Math.max(n[i][prefix + 'y'], maxY);
-      minY = Math.min(n[i][prefix + 'y'], minY);
-    }
-
-    weightMax = weightMax || 1;
-    sizeMax = sizeMax || 1;
-
-    return {
-      weightMax: weightMax,
-      sizeMax: sizeMax,
-      minX: minX,
-      minY: minY,
-      maxX: maxX,
-      maxY: maxY
-    };
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.middlewares');
-
-  /**
-   * This middleware will just copy the graphic properties.
-   *
-   * @param {?string} readPrefix  The read prefix.
-   * @param {?string} writePrefix The write prefix.
-   */
-  sigma.middlewares.copy = function(readPrefix, writePrefix) {
-    var i,
-        l,
-        a;
-
-    if (writePrefix + '' === readPrefix + '')
-      return;
-
-    a = this.graph.nodes();
-    for (i = 0, l = a.length; i < l; i++) {
-      a[i][writePrefix + 'x'] = a[i][readPrefix + 'x'];
-      a[i][writePrefix + 'y'] = a[i][readPrefix + 'y'];
-      a[i][writePrefix + 'size'] = a[i][readPrefix + 'size'];
-    }
-
-    a = this.graph.edges();
-    for (i = 0, l = a.length; i < l; i++)
-      a[i][writePrefix + 'size'] = a[i][readPrefix + 'size'];
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.misc.animation.running');
-
-  /**
-   * Generates a unique ID for the animation.
-   *
-   * @return {string} Returns the new ID.
-   */
-  var _getID = (function() {
-    var id = 0;
-    return function() {
-      return '' + (++id);
-    };
-  })();
-
-  /**
-   * This function animates a camera. It has to be called with the camera to
-   * animate, the values of the coordinates to reach and eventually some
-   * options. It returns a number id, that you can use to kill the animation,
-   * with the method sigma.misc.animation.kill(id).
-   *
-   * The available options are:
-   *
-   *   {?number}            duration   The duration of the animation.
-   *   {?function}          onNewFrame A callback to execute when the animation
-   *                                   enter a new frame.
-   *   {?function}          onComplete A callback to execute when the animation
-   *                                   is completed or killed.
-   *   {?(string|function)} easing     The name of a function from the package
-   *                                   sigma.utils.easings, or a custom easing
-   *                                   function.
-   *
-   * @param  {camera}  camera  The camera to animate.
-   * @param  {object}  target  The coordinates to reach.
-   * @param  {?object} options Eventually an object to specify some options to
-   *                           the function. The available options are
-   *                           presented in the description of the function.
-   * @return {number}          The animation id, to make it easy to kill
-   *                           through the method "sigma.misc.animation.kill".
-   */
-  sigma.misc.animation.camera = function(camera, val, options) {
-    if (
-      !(camera instanceof sigma.classes.camera) ||
-      typeof val !== 'object' ||
-      !val
-    )
-      throw 'animation.camera: Wrong arguments.';
-
-    if (
-      typeof val.x !== 'number' &&
-      typeof val.y !== 'number' &&
-      typeof val.ratio !== 'number' &&
-      typeof val.angle !== 'number'
-    )
-      throw 'There must be at least one valid coordinate in the given val.';
-
-    var fn,
-        id,
-        anim,
-        easing,
-        duration,
-        initialVal,
-        o = options || {},
-        start = sigma.utils.dateNow();
-
-    // Store initial values:
-    initialVal = {
-      x: camera.x,
-      y: camera.y,
-      ratio: camera.ratio,
-      angle: camera.angle
-    };
-
-    duration = o.duration;
-    easing = typeof o.easing !== 'function' ?
-      sigma.utils.easings[o.easing || 'quadraticInOut'] :
-      o.easing;
-
-    fn = function() {
-      var coef,
-          t = o.duration ? (sigma.utils.dateNow() - start) / o.duration : 1;
-
-      // If the animation is over:
-      if (t >= 1) {
-        camera.isAnimated = false;
-        camera.goTo({
-          x: val.x !== undefined ? val.x : initialVal.x,
-          y: val.y !== undefined ? val.y : initialVal.y,
-          ratio: val.ratio !== undefined ? val.ratio : initialVal.ratio,
-          angle: val.angle !== undefined ? val.angle : initialVal.angle
-        });
-
-        cancelAnimationFrame(id);
-        delete sigma.misc.animation.running[id];
-
-        // Check callbacks:
-        if (typeof o.onComplete === 'function')
-          o.onComplete();
-
-      // Else, let's keep going:
-      } else {
-        coef = easing(t);
-        camera.isAnimated = true;
-        camera.goTo({
-          x: val.x !== undefined ?
-            initialVal.x + (val.x - initialVal.x) * coef :
-            initialVal.x,
-          y: val.y !== undefined ?
-            initialVal.y + (val.y - initialVal.y) * coef :
-            initialVal.y,
-          ratio: val.ratio !== undefined ?
-            initialVal.ratio + (val.ratio - initialVal.ratio) * coef :
-            initialVal.ratio,
-          angle: val.angle !== undefined ?
-            initialVal.angle + (val.angle - initialVal.angle) * coef :
-            initialVal.angle
-        });
-
-        // Check callbacks:
-        if (typeof o.onNewFrame === 'function')
-          o.onNewFrame();
-
-        anim.frameId = requestAnimationFrame(fn);
-      }
-    };
-
-    id = _getID();
-    anim = {
-      frameId: requestAnimationFrame(fn),
-      target: camera,
-      type: 'camera',
-      options: o,
-      fn: fn
-    };
-    sigma.misc.animation.running[id] = anim;
-
-    return id;
-  };
-
-  /**
-   * Kills a running animation. It triggers the eventual onComplete callback.
-   *
-   * @param  {number} id  The id of the animation to kill.
-   * @return {object}     Returns the sigma.misc.animation package.
-   */
-  sigma.misc.animation.kill = function(id) {
-    if (arguments.length !== 1 || typeof id !== 'number')
-      throw 'animation.kill: Wrong arguments.';
-
-    var o = sigma.misc.animation.running[id];
-
-    if (o) {
-      cancelAnimationFrame(id);
-      delete sigma.misc.animation.running[o.frameId];
-
-      if (o.type === 'camera')
-        o.target.isAnimated = false;
-
-      // Check callbacks:
-      if (typeof (o.options || {}).onComplete === 'function')
-        o.options.onComplete();
-    }
-
-    return this;
-  };
-
-  /**
-   * Kills every running animations, or only the one with the specified type,
-   * if a string parameter is given.
-   *
-   * @param  {?(string|object)} filter A string to filter the animations to kill
-   *                                   on their type (example: "camera"), or an
-   *                                   object to filter on their target.
-   * @return {number}                  Returns the number of animations killed
-   *                                   that way.
-   */
-  sigma.misc.animation.killAll = function(filter) {
-    var o,
-        id,
-        count = 0,
-        type = typeof filter === 'string' ? filter : null,
-        target = typeof filter === 'object' ? filter : null,
-        running = sigma.misc.animation.running;
-
-    for (id in running)
-      if (
-        (!type || running[id].type === type) &&
-        (!target || running[id].target === target)
-      ) {
-        o = sigma.misc.animation.running[id];
-        cancelAnimationFrame(o.frameId);
-        delete sigma.misc.animation.running[id];
-
-        if (o.type === 'camera')
-          o.target.isAnimated = false;
-
-        // Increment counter:
-        count++;
-
-        // Check callbacks:
-        if (typeof (o.options || {}).onComplete === 'function')
-          o.options.onComplete();
-      }
-
-    return count;
-  };
-
-  /**
-   * Returns "true" if any animation that is currently still running matches
-   * the filter given to the function.
-   *
-   * @param  {string|object} filter A string to filter the animations to kill
-   *                                on their type (example: "camera"), or an
-   *                                object to filter on their target.
-   * @return {boolean}              Returns true if any running animation
-   *                                matches.
-   */
-  sigma.misc.animation.has = function(filter) {
-    var id,
-        type = typeof filter === 'string' ? filter : null,
-        target = typeof filter === 'object' ? filter : null,
-        running = sigma.misc.animation.running;
-
-    for (id in running)
-      if (
-        (!type || running[id].type === type) &&
-        (!target || running[id].target === target)
-      )
-        return true;
-
-    return false;
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.misc');
-
-  /**
-   * This helper will bind any no-DOM renderer (for instance canvas or WebGL)
-   * to its captors, to properly dispatch the good events to the sigma instance
-   * to manage clicking, hovering etc...
-   *
-   * It has to be called in the scope of the related renderer.
-   */
-  sigma.misc.bindEvents = function(prefix) {
-    var i,
-        l,
-        mX,
-        mY,
-        captor,
-        self = this;
-
-    function getNodes(e) {
-      if (e) {
-        mX = 'x' in e.data ? e.data.x : mX;
-        mY = 'y' in e.data ? e.data.y : mY;
-      }
-
-      var i,
-          j,
-          l,
-          n,
-          x,
-          y,
-          s,
-          inserted,
-          selected = [],
-          modifiedX = mX + self.width / 2,
-          modifiedY = mY + self.height / 2,
-          point = self.camera.cameraPosition(
-            mX,
-            mY
-          ),
-          nodes = self.camera.quadtree.point(
-            point.x,
-            point.y
-          );
-
-      if (nodes.length)
-        for (i = 0, l = nodes.length; i < l; i++) {
-          n = nodes[i];
-          x = n[prefix + 'x'];
-          y = n[prefix + 'y'];
-          s = n[prefix + 'size'];
-
-          if (
-            !n.hidden &&
-            modifiedX > x - s &&
-            modifiedX < x + s &&
-            modifiedY > y - s &&
-            modifiedY < y + s &&
-            Math.sqrt(
-              Math.pow(modifiedX - x, 2) +
-              Math.pow(modifiedY - y, 2)
-            ) < s
-          ) {
-            // Insert the node:
-            inserted = false;
-
-            for (j = 0; j < selected.length; j++)
-              if (n.size > selected[j].size) {
-                selected.splice(j, 0, n);
-                inserted = true;
-                break;
-              }
-
-            if (!inserted)
-              selected.push(n);
-          }
-        }
-
-      return selected;
-    }
-
-
-    function getEdges(e) {
-      if (!self.settings('enableEdgeHovering')) {
-        // No event if the setting is off:
-        return [];
-      }
-
-      var isCanvas = (
-        sigma.renderers.canvas && self instanceof sigma.renderers.canvas);
-
-      if (!isCanvas) {
-        // A quick hardcoded rule to prevent people from using this feature
-        // with the WebGL renderer (which is not good enough at the moment):
-        throw new Error(
-          'The edge events feature is not compatible with the WebGL renderer'
-        );
-      }
-
-      if (e) {
-        mX = 'x' in e.data ? e.data.x : mX;
-        mY = 'y' in e.data ? e.data.y : mY;
-      }
-
-      var i,
-          j,
-          l,
-          a,
-          edge,
-          s,
-          maxEpsilon = self.settings('edgeHoverPrecision'),
-          source,
-          target,
-          cp,
-          nodeIndex = {},
-          inserted,
-          selected = [],
-          modifiedX = mX + self.width / 2,
-          modifiedY = mY + self.height / 2,
-          point = self.camera.cameraPosition(
-            mX,
-            mY
-          ),
-          edges = [];
-
-      if (isCanvas) {
-        var nodesOnScreen = self.camera.quadtree.area(
-          self.camera.getRectangle(self.width, self.height)
-        );
-        for (a = nodesOnScreen, i = 0, l = a.length; i < l; i++)
-          nodeIndex[a[i].id] = a[i];
-      }
-
-      if (self.camera.edgequadtree !== undefined) {
-        edges = self.camera.edgequadtree.point(
-          point.x,
-          point.y
-        );
-      }
-
-      function insertEdge(selected, edge) {
-        inserted = false;
-
-        for (j = 0; j < selected.length; j++)
-          if (edge.size > selected[j].size) {
-            selected.splice(j, 0, edge);
-            inserted = true;
-            break;
-          }
-
-        if (!inserted)
-          selected.push(edge);
-      }
-
-      if (edges.length)
-        for (i = 0, l = edges.length; i < l; i++) {
-          edge = edges[i];
-          source = self.graph.nodes(edge.source);
-          target = self.graph.nodes(edge.target);
-          // (HACK) we can't get edge[prefix + 'size'] on WebGL renderer:
-          s = edge[prefix + 'size'] ||
-              edge['read_' + prefix + 'size'];
-
-          // First, let's identify which edges are drawn. To do this, we keep
-          // every edges that have at least one extremity displayed according to
-          // the quadtree and the "hidden" attribute. We also do not keep hidden
-          // edges.
-          // Then, let's check if the mouse is on the edge (we suppose that it
-          // is a line segment).
-
-          if (
-            !edge.hidden &&
-            !source.hidden && !target.hidden &&
-            (!isCanvas ||
-              (nodeIndex[edge.source] || nodeIndex[edge.target])) &&
-            sigma.utils.getDistance(
-              source[prefix + 'x'],
-              source[prefix + 'y'],
-              modifiedX,
-              modifiedY) > source[prefix + 'size'] &&
-            sigma.utils.getDistance(
-              target[prefix + 'x'],
-              target[prefix + 'y'],
-              modifiedX,
-              modifiedY) > target[prefix + 'size']
-          ) {
-            if (edge.type == 'curve' || edge.type == 'curvedArrow') {
-              if (source.id === target.id) {
-                cp = sigma.utils.getSelfLoopControlPoints(
-                  source[prefix + 'x'],
-                  source[prefix + 'y'],
-                  source[prefix + 'size']
-                );
-                if (
-                  sigma.utils.isPointOnBezierCurve(
-                  modifiedX,
-                  modifiedY,
-                  source[prefix + 'x'],
-                  source[prefix + 'y'],
-                  target[prefix + 'x'],
-                  target[prefix + 'y'],
-                  cp.x1,
-                  cp.y1,
-                  cp.x2,
-                  cp.y2,
-                  Math.max(s, maxEpsilon)
-                )) {
-                  insertEdge(selected, edge);
-                }
-              }
-              else {
-                cp = sigma.utils.getQuadraticControlPoint(
-                  source[prefix + 'x'],
-                  source[prefix + 'y'],
-                  target[prefix + 'x'],
-                  target[prefix + 'y']);
-                if (
-                  sigma.utils.isPointOnQuadraticCurve(
-                  modifiedX,
-                  modifiedY,
-                  source[prefix + 'x'],
-                  source[prefix + 'y'],
-                  target[prefix + 'x'],
-                  target[prefix + 'y'],
-                  cp.x,
-                  cp.y,
-                  Math.max(s, maxEpsilon)
-                )) {
-                  insertEdge(selected, edge);
-                }
-              }
-            } else if (
-                sigma.utils.isPointOnSegment(
-                modifiedX,
-                modifiedY,
-                source[prefix + 'x'],
-                source[prefix + 'y'],
-                target[prefix + 'x'],
-                target[prefix + 'y'],
-                Math.max(s, maxEpsilon)
-              )) {
-              insertEdge(selected, edge);
-            }
-          }
-        }
-
-      return selected;
-    }
-
-
-    function bindCaptor(captor) {
-      var nodes,
-          edges,
-          overNodes = {},
-          overEdges = {};
-
-      function onClick(e) {
-        if (!self.settings('eventsEnabled'))
-          return;
-
-        self.dispatchEvent('click', e.data);
-
-        nodes = getNodes(e);
-        edges = getEdges(e);
-
-        if (nodes.length) {
-          self.dispatchEvent('clickNode', {
-            node: nodes[0],
-            captor: e.data
-          });
-          self.dispatchEvent('clickNodes', {
-            node: nodes,
-            captor: e.data
-          });
-        } else if (edges.length) {
-          self.dispatchEvent('clickEdge', {
-            edge: edges[0],
-            captor: e.data
-          });
-          self.dispatchEvent('clickEdges', {
-            edge: edges,
-            captor: e.data
-          });
-        } else
-          self.dispatchEvent('clickStage', {captor: e.data});
-      }
-
-      function onDoubleClick(e) {
-        if (!self.settings('eventsEnabled'))
-          return;
-
-        self.dispatchEvent('doubleClick', e.data);
-
-        nodes = getNodes(e);
-        edges = getEdges(e);
-
-        if (nodes.length) {
-          self.dispatchEvent('doubleClickNode', {
-            node: nodes[0],
-            captor: e.data
-          });
-          self.dispatchEvent('doubleClickNodes', {
-            node: nodes,
-            captor: e.data
-          });
-        } else if (edges.length) {
-          self.dispatchEvent('doubleClickEdge', {
-            edge: edges[0],
-            captor: e.data
-          });
-          self.dispatchEvent('doubleClickEdges', {
-            edge: edges,
-            captor: e.data
-          });
-        } else
-          self.dispatchEvent('doubleClickStage', {captor: e.data});
-      }
-
-      function onRightClick(e) {
-        if (!self.settings('eventsEnabled'))
-          return;
-
-        self.dispatchEvent('rightClick', e.data);
-
-        nodes = getNodes(e);
-        edges = getEdges(e);
-
-        if (nodes.length) {
-          self.dispatchEvent('rightClickNode', {
-            node: nodes[0],
-            captor: e.data
-          });
-          self.dispatchEvent('rightClickNodes', {
-            node: nodes,
-            captor: e.data
-          });
-        } else if (edges.length) {
-          self.dispatchEvent('rightClickEdge', {
-            edge: edges[0],
-            captor: e.data
-          });
-          self.dispatchEvent('rightClickEdges', {
-            edge: edges,
-            captor: e.data
-          });
-        } else
-          self.dispatchEvent('rightClickStage', {captor: e.data});
-      }
-
-      function onOut(e) {
-        if (!self.settings('eventsEnabled'))
-          return;
-
-        var k,
-            i,
-            l,
-            le,
-            outNodes = [],
-            outEdges = [];
-
-        for (k in overNodes)
-          outNodes.push(overNodes[k]);
-
-        overNodes = {};
-        // Dispatch both single and multi events:
-        for (i = 0, l = outNodes.length; i < l; i++)
-          self.dispatchEvent('outNode', {
-            node: outNodes[i],
-            captor: e.data
-          });
-        if (outNodes.length)
-          self.dispatchEvent('outNodes', {
-            nodes: outNodes,
-            captor: e.data
-          });
-
-        overEdges = {};
-        // Dispatch both single and multi events:
-        for (i = 0, le = outEdges.length; i < le; i++)
-          self.dispatchEvent('outEdge', {
-            edge: outEdges[i],
-            captor: e.data
-          });
-        if (outEdges.length)
-          self.dispatchEvent('outEdges', {
-            edges: outEdges,
-            captor: e.data
-          });
-      }
-
-      function onMove(e) {
-        if (!self.settings('eventsEnabled'))
-          return;
-
-        nodes = getNodes(e);
-        edges = getEdges(e);
-
-        var i,
-            k,
-            node,
-            edge,
-            newOutNodes = [],
-            newOverNodes = [],
-            currentOverNodes = {},
-            l = nodes.length,
-            newOutEdges = [],
-            newOverEdges = [],
-            currentOverEdges = {},
-            le = edges.length;
-
-        // Check newly overred nodes:
-        for (i = 0; i < l; i++) {
-          node = nodes[i];
-          currentOverNodes[node.id] = node;
-          if (!overNodes[node.id]) {
-            newOverNodes.push(node);
-            overNodes[node.id] = node;
-          }
-        }
-
-        // Check no more overred nodes:
-        for (k in overNodes)
-          if (!currentOverNodes[k]) {
-            newOutNodes.push(overNodes[k]);
-            delete overNodes[k];
-          }
-
-        // Dispatch both single and multi events:
-        for (i = 0, l = newOverNodes.length; i < l; i++)
-          self.dispatchEvent('overNode', {
-            node: newOverNodes[i],
-            captor: e.data
-          });
-        for (i = 0, l = newOutNodes.length; i < l; i++)
-          self.dispatchEvent('outNode', {
-            node: newOutNodes[i],
-            captor: e.data
-          });
-        if (newOverNodes.length)
-          self.dispatchEvent('overNodes', {
-            nodes: newOverNodes,
-            captor: e.data
-          });
-        if (newOutNodes.length)
-          self.dispatchEvent('outNodes', {
-            nodes: newOutNodes,
-            captor: e.data
-          });
-
-        // Check newly overred edges:
-        for (i = 0; i < le; i++) {
-          edge = edges[i];
-          currentOverEdges[edge.id] = edge;
-          if (!overEdges[edge.id]) {
-            newOverEdges.push(edge);
-            overEdges[edge.id] = edge;
-          }
-        }
-
-        // Check no more overred edges:
-        for (k in overEdges)
-          if (!currentOverEdges[k]) {
-            newOutEdges.push(overEdges[k]);
-            delete overEdges[k];
-          }
-
-        // Dispatch both single and multi events:
-        for (i = 0, le = newOverEdges.length; i < le; i++)
-          self.dispatchEvent('overEdge', {
-            edge: newOverEdges[i],
-            captor: e.data
-          });
-        for (i = 0, le = newOutEdges.length; i < le; i++)
-          self.dispatchEvent('outEdge', {
-            edge: newOutEdges[i],
-            captor: e.data
-          });
-        if (newOverEdges.length)
-          self.dispatchEvent('overEdges', {
-            edges: newOverEdges,
-            captor: e.data
-          });
-        if (newOutEdges.length)
-          self.dispatchEvent('outEdges', {
-            edges: newOutEdges,
-            captor: e.data
-          });
-      }
-
-      // Bind events:
-      captor.bind('click', onClick);
-      captor.bind('mousedown', onMove);
-      captor.bind('mouseup', onMove);
-      captor.bind('mousemove', onMove);
-      captor.bind('mouseout', onOut);
-      captor.bind('doubleclick', onDoubleClick);
-      captor.bind('rightclick', onRightClick);
-      self.bind('render', onMove);
-    }
-
-    for (i = 0, l = this.captors.length; i < l; i++)
-      bindCaptor(this.captors[i]);
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.misc');
-
-  /**
-   * This helper will bind any DOM renderer (for instance svg)
-   * to its captors, to properly dispatch the good events to the sigma instance
-   * to manage clicking, hovering etc...
-   *
-   * It has to be called in the scope of the related renderer.
-   */
-  sigma.misc.bindDOMEvents = function(container) {
-    var self = this,
-        graph = this.graph;
-
-    // DOMElement abstraction
-    function Element(domElement) {
-
-      // Helpers
-      this.attr = function(attrName) {
-        return domElement.getAttributeNS(null, attrName);
-      };
-
-      // Properties
-      this.tag = domElement.tagName;
-      this.class = this.attr('class');
-      this.id = this.attr('id');
-
-      // Methods
-      this.isNode = function() {
-        return !!~this.class.indexOf(self.settings('classPrefix') + '-node');
-      };
-
-      this.isEdge = function() {
-        return !!~this.class.indexOf(self.settings('classPrefix') + '-edge');
-      };
-
-      this.isHover = function() {
-        return !!~this.class.indexOf(self.settings('classPrefix') + '-hover');
-      };
-    }
-
-    // Click
-    function click(e) {
-      if (!self.settings('eventsEnabled'))
-        return;
-
-      // Generic event
-      self.dispatchEvent('click', e);
-
-      // Are we on a node?
-      var element = new Element(e.target);
-
-      if (element.isNode())
-        self.dispatchEvent('clickNode', {
-          node: graph.nodes(element.attr('data-node-id'))
-        });
-      else
-        self.dispatchEvent('clickStage');
-
-      e.preventDefault();
-      e.stopPropagation();
-    }
-
-    // Double click
-    function doubleClick(e) {
-      if (!self.settings('eventsEnabled'))
-        return;
-
-      // Generic event
-      self.dispatchEvent('doubleClick', e);
-
-      // Are we on a node?
-      var element = new Element(e.target);
-
-      if (element.isNode())
-        self.dispatchEvent('doubleClickNode', {
-          node: graph.nodes(element.attr('data-node-id'))
-        });
-      else
-        self.dispatchEvent('doubleClickStage');
-
-      e.preventDefault();
-      e.stopPropagation();
-    }
-
-    // On over
-    function onOver(e) {
-      var target = e.toElement || e.target;
-
-      if (!self.settings('eventsEnabled') || !target)
-        return;
-
-      var el = new Element(target);
-
-      if (el.isNode()) {
-        self.dispatchEvent('overNode', {
-          node: graph.nodes(el.attr('data-node-id'))
-        });
-      }
-      else if (el.isEdge()) {
-        var edge = graph.edges(el.attr('data-edge-id'));
-        self.dispatchEvent('overEdge', {
-          edge: edge,
-          source: graph.nodes(edge.source),
-          target: graph.nodes(edge.target)
-        });
-      }
-    }
-
-    // On out
-    function onOut(e) {
-      var target = e.fromElement || e.originalTarget;
-
-      if (!self.settings('eventsEnabled'))
-        return;
-
-      var el = new Element(target);
-
-      if (el.isNode()) {
-        self.dispatchEvent('outNode', {
-          node: graph.nodes(el.attr('data-node-id'))
-        });
-      }
-      else if (el.isEdge()) {
-        var edge = graph.edges(el.attr('data-edge-id'));
-        self.dispatchEvent('outEdge', {
-          edge: edge,
-          source: graph.nodes(edge.source),
-          target: graph.nodes(edge.target)
-        });
-      }
-    }
-
-    // Registering Events:
-
-    // Click
-    container.addEventListener('click', click, false);
-    sigma.utils.doubleClick(container, 'click', doubleClick);
-
-    // Touch counterparts
-    container.addEventListener('touchstart', click, false);
-    sigma.utils.doubleClick(container, 'touchstart', doubleClick);
-
-    // Mouseover
-    container.addEventListener('mouseover', onOver, true);
-
-    // Mouseout
-    container.addEventListener('mouseout', onOut, true);
-  };
-}).call(this);
-
-;(function(undefined) {
-  'use strict';
-
-  if (typeof sigma === 'undefined')
-    throw 'sigma is not declared';
-
-  // Initialize packages:
-  sigma.utils.pkg('sigma.misc');
-
-  /**
-   * This method listens to "overNode", "outNode", "overEdge" and "outEdge"
-   * events from a renderer and renders the nodes differently on the top layer.
-   * The goal is to make any node label readable with the mouse, and to
-   * highlight hovered nodes and edges.
-   *
-   * It has to be called in the scope of the related renderer.
-   */
-  sigma.misc.drawHovers = function(prefix) {
-    var self = this,
-        hoveredNodes = {},
-        hoveredEdges = {};
-
-    this.bind('overNode', function(event) {
-      var node = event.data.node;
-      if (!node.hidden) {
-        hoveredNodes[node.id] = node;
-        draw();
-      }
-    });
-
-    this.bind('outNode', function(event) {
-      delete hoveredNodes[event.data.node.id];
-      draw();
-    });
-
-    this.bind('overEdge', function(event) {
-      var edge = event.data.edge;
-      if (!edge.hidden) {
-        hoveredEdges[edge.id] = edge;
-        draw();
-      }
-    });
-
-    this.bind('outEdge', function(event) {
-      delete hoveredEdges[event.data.edge.id];
-      draw();
-    });
-
-    this.bind('render', function(event) {
-      draw();
-    });
-
-    function draw() {
-      // Clear self.contexts.hover:
-      self.contexts.hover.canvas.width = self.contexts.hover.canvas.width;
-
-      var k,
-          source,
-          target,
-          hoveredNode,
-          hoveredEdge,
-          defaultNodeType = self.settings('defaultNodeType'),
-          defaultEdgeType = self.settings('defaultEdgeType'),
-          nodeRenderers = sigma.canvas.hovers,
-          edgeRenderers = sigma.canvas.edgehovers,
-          extremitiesRenderers = sigma.canvas.extremities,
-          embedSettings = self.settings.embedObjects({
-            prefix: prefix
-          });
-
-      // Node render: single hover
-      if (
-        embedSettings('enableHovering') &&
-        embedSettings('singleHover') &&
-        Object.keys(hoveredNodes).length
-      ) {
-        hoveredNode = hoveredNodes[Object.keys(hoveredNodes)[0]];
-        (
-          nodeRenderers[hoveredNode.type] ||
-          nodeRenderers[defaultNodeType] ||
-          nodeRenderers.def
-        )(
-          hoveredNode,
-          self.contexts.hover,
-          embedSettings
-        );
-      }
-
-      // Node render: multiple hover
-      if (
-        embedSettings('enableHovering') &&
-        !embedSettings('singleHover')
-      )
-        for (k in hoveredNodes)
-          (
-            nodeRenderers[hoveredNodes[k].type] ||
-            nodeRenderers[defaultNodeType] ||
-            nodeRenderers.def
-          )(
-            hoveredNodes[k],
-            self.contexts.hover,
-            embedSettings
-          );
-
-      // Edge render: single hover
-      if (
-        embedSettings('enableEdgeHovering') &&
-        embedSettings('singleHover') &&
-        Object.keys(hoveredEdges).length
-      ) {
-        hoveredEdge = hoveredEdges[Object.keys(hoveredEdges)[0]];
-        source = self.graph.nodes(hoveredEdge.source);
-        target = self.graph.nodes(hoveredEdge.target);
-
-        if (! hoveredEdge.hidden) {
-          (
-            edgeRenderers[hoveredEdge.type] ||
-            edgeRenderers[defaultEdgeType] ||
-            edgeRenderers.def
-          ) (
-            hoveredEdge,
-            source,
-            target,
-            self.contexts.hover,
-            embedSettings
-          );
-
-          if (embedSettings('edgeHoverExtremities')) {
-            (
-              extremitiesRenderers[hoveredEdge.type] ||
-              extremitiesRenderers.def
-            )(
-              hoveredEdge,
-              source,
-              target,
-              self.contexts.hover,
-              embedSettings
-            );
-
-          } else {
-            // Avoid edges rendered over nodes:
-            (
-              sigma.canvas.nodes[source.type] ||
-              sigma.canvas.nodes.def
-            ) (
-              source,
-              self.contexts.hover,
-              embedSettings
-            );
-            (
-              sigma.canvas.nodes[target.type] ||
-              sigma.canvas.nodes.def
-            ) (
-              target,
-              self.contexts.hover,
-              embedSettings
-            );
-          }
-        }
-      }
-
-      // Edge render: multiple hover
-      if (
-        embedSettings('enableEdgeHovering') &&
-        !embedSettings('singleHover')
-      ) {
-        for (k in hoveredEdges) {
-          hoveredEdge = hoveredEdges[k];
-          source = self.graph.nodes(hoveredEdge.source);
-          target = self.graph.nodes(hoveredEdge.target);
-
-          if (!hoveredEdge.hidden) {
-            (
-              edgeRenderers[hoveredEdge.type] ||
-              edgeRenderers[defaultEdgeType] ||
-              edgeRenderers.def
-            ) (
-              hoveredEdge,
-              source,
-              target,
-              self.contexts.hover,
-              embedSettings
-            );
-
-            if (embedSettings('edgeHoverExtremities')) {
-              (
-                extremitiesRenderers[hoveredEdge.type] ||
-                extremitiesRenderers.def
-              )(
-                hoveredEdge,
-                source,
-                target,
-                self.contexts.hover,
-                embedSettings
-              );
-            } else {
-              // Avoid edges rendered over nodes:
-              (
-                sigma.canvas.nodes[source.type] ||
-                sigma.canvas.nodes.def
-              ) (
-                source,
-                self.contexts.hover,
-                embedSettings
-              );
-              (
-                sigma.canvas.nodes[target.type] ||
-                sigma.canvas.nodes.def
-              ) (
-                target,
-                self.contexts.hover,
-                embedSettings
-              );
-            }
-          }
-        }
-      }
-    }
-  };
-}).call(this);

+ 0 - 5
services/web/webpack.config.js

@@ -305,11 +305,6 @@ module.exports = {
           to: 'js/libs/mathjax',
           context: mathjaxDir,
         },
-        {
-          from: 'libs/sigma-master',
-          to: 'js/libs/sigma-master',
-          context: vendorDir,
-        },
         {
           from: 'src-min-noconflict',
           to: `js/ace-${PackageVersions.version.ace}/`,

部分文件因为文件数量过多而无法显示