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- import { ConnectionError, ConnectionState } from './types/connection-state'
- import SocketIoShim from '../../../ide/connection/SocketIoShim'
- import getMeta from '../../../utils/meta'
- import { Emitter } from 'strict-event-emitter'
- import { Socket } from '@/features/ide-react/connection/types/socket'
- import { debugConsole } from '@/utils/debugging'
- const ONE_HOUR_IN_MS = 1000 * 60 * 60
- const TWO_MINUTES_IN_MS = 2 * 60 * 1000
- const DISCONNECT_AFTER_MS = ONE_HOUR_IN_MS * 24
- const CONNECTION_ERROR_RECONNECT_DELAY = 1000
- const USER_ACTIVITY_RECONNECT_DELAY = 1000
- const JOIN_PROJECT_RATE_LIMITED_DELAY = 15 * 1000
- const RECONNECT_GRACEFULLY_RETRY_INTERVAL_MS = 5000
- const MAX_RECONNECT_GRACEFULLY_INTERVAL_MS = 45 * 1000
- const MAX_RETRY_CONNECT = 5
- const initialState: ConnectionState = {
- readyState: WebSocket.CLOSED,
- forceDisconnected: false,
- inactiveDisconnect: false,
- lastConnectionAttempt: 0,
- reconnectAt: null,
- forcedDisconnectDelay: 0,
- error: '',
- }
- type Events = {
- statechange: [{ state: ConnectionState; previousState: ConnectionState }]
- }
- export class ConnectionManager extends Emitter<Events> {
- state: ConnectionState = initialState
- private connectionAttempt: number | null = null
- private gracefullyReconnectUntil = 0
- private lastUserActivity: number
- private protocolVersion = -1
- private readonly idleDisconnectInterval: number
- private reconnectCountdownInterval = 0
- readonly socket: Socket
- constructor() {
- super()
- this.lastUserActivity = performance.now()
- this.idleDisconnectInterval = window.setInterval(() => {
- this.disconnectIfIdleSince(DISCONNECT_AFTER_MS)
- }, ONE_HOUR_IN_MS)
- window.addEventListener('online', () => this.onOnline())
- const socket = SocketIoShim.connect('', {
- 'auto connect': false,
- 'connect timeout': 30 * 1000,
- 'force new connection': true,
- query: new URLSearchParams({
- projectId: getMeta('ol-project_id'),
- }).toString(),
- reconnect: false,
- }) as unknown as Socket
- this.socket = socket
- socket.on('disconnect', () => this.onDisconnect())
- socket.on('error', () => this.onConnectError())
- socket.on('connect_failed', () => this.onConnectError())
- socket.on('joinProjectResponse', body => this.onJoinProjectResponse(body))
- socket.on('connectionRejected', err => this.onConnectionRejected(err))
- socket.on('reconnectGracefully', () => this.onReconnectGracefully())
- socket.on('forceDisconnect', (_, delay) => this.onForceDisconnect(delay))
- this.tryReconnect()
- }
- close(error: ConnectionError) {
- this.onForceDisconnect(0, error)
- }
- tryReconnectNow() {
- this.tryReconnectWithBackoff(USER_ACTIVITY_RECONNECT_DELAY)
- }
- // Called when document is clicked or the editor cursor changes
- registerUserActivity() {
- this.lastUserActivity = performance.now()
- this.ensureIsConnected()
- }
- private changeState(state: ConnectionState) {
- const previousState = this.state
- this.state = state
- debugConsole.log('[ConnectionManager] changed state', {
- previousState,
- state,
- })
- this.emit('statechange', { state, previousState })
- }
- private onOnline() {
- if (!this.state.inactiveDisconnect) this.ensureIsConnected()
- }
- private onConnectionRejected(err: any) {
- switch (err?.message) {
- case 'retry': // pending real-time shutdown
- this.startAutoReconnectCountdown(0)
- break
- case 'rate-limit hit when joining project': // rate-limited
- this.changeState({
- ...this.state,
- error: 'rate-limited',
- })
- break
- case 'not authorized': // not logged in
- case 'invalid session': // expired session
- this.changeState({
- ...this.state,
- error: 'not-logged-in',
- forceDisconnected: true,
- })
- break
- case 'project not found': // project has been deleted
- this.changeState({
- ...this.state,
- error: 'project-deleted',
- forceDisconnected: true,
- })
- break
- default:
- this.changeState({
- ...this.state,
- error: 'unable-to-join',
- })
- break
- }
- }
- private onConnectError() {
- if (this.connectionAttempt === null) return // ignore errors once connected.
- if (this.connectionAttempt++ < MAX_RETRY_CONNECT) {
- setTimeout(
- () => {
- if (this.canReconnect()) this.socket.socket.connect()
- },
- // add jitter to spread reconnects
- this.connectionAttempt *
- (1 + Math.random()) *
- CONNECTION_ERROR_RECONNECT_DELAY
- )
- } else {
- this.disconnect()
- this.changeState({
- ...this.state,
- error: 'unable-to-connect',
- })
- }
- }
- private onDisconnect() {
- this.connectionAttempt = null
- this.changeState({
- ...this.state,
- readyState: WebSocket.CLOSED,
- })
- if (this.disconnectIfIdleSince(DISCONNECT_AFTER_MS)) return
- if (this.state.error === 'rate-limited') {
- this.tryReconnectWithBackoff(JOIN_PROJECT_RATE_LIMITED_DELAY)
- } else {
- this.startAutoReconnectCountdown(0)
- }
- }
- private onForceDisconnect(
- delay: number,
- error: ConnectionError = 'maintenance'
- ) {
- clearInterval(this.idleDisconnectInterval)
- clearTimeout(this.reconnectCountdownInterval)
- window.removeEventListener('online', this.onOnline)
- this.changeState({
- ...this.state,
- forceDisconnected: true,
- forcedDisconnectDelay: delay,
- error,
- })
- setTimeout(() => this.disconnect(), 1000)
- }
- private onJoinProjectResponse({
- protocolVersion,
- publicId,
- }: {
- protocolVersion: number
- publicId: string
- }) {
- if (
- this.protocolVersion !== -1 &&
- this.protocolVersion !== protocolVersion
- ) {
- this.onForceDisconnect(0, 'protocol-changed')
- return
- }
- this.protocolVersion = protocolVersion
- this.socket.publicId = publicId
- this.connectionAttempt = null
- this.changeState({
- ...this.state,
- readyState: WebSocket.OPEN,
- error: '',
- reconnectAt: null,
- })
- }
- private onReconnectGracefully() {
- // Disconnect idle users a little earlier than the 24h limit.
- if (this.disconnectIfIdleSince(DISCONNECT_AFTER_MS * 0.75)) return
- if (this.gracefullyReconnectUntil) return
- this.gracefullyReconnectUntil =
- performance.now() + MAX_RECONNECT_GRACEFULLY_INTERVAL_MS
- this.tryReconnectGracefully()
- }
- private canReconnect(): boolean {
- if (this.state.readyState === WebSocket.OPEN) return false // no need to reconnect
- if (this.state.forceDisconnected) return false // reconnecting blocked
- return true
- }
- private isReconnectingSoon(ms: number): boolean {
- if (!this.state.reconnectAt) return false
- return this.state.reconnectAt - performance.now() <= ms
- }
- private hasReconnectedRecently(ms: number): boolean {
- return performance.now() - this.state.lastConnectionAttempt < ms
- }
- private isUserInactiveSince(since: number): boolean {
- return performance.now() - this.lastUserActivity > since
- }
- private disconnectIfIdleSince(threshold: number): boolean {
- if (!this.isUserInactiveSince(threshold)) return false
- const previouslyClosed = this.state.readyState === WebSocket.CLOSED
- this.changeState({
- ...this.state,
- readyState: WebSocket.CLOSED,
- inactiveDisconnect: true,
- })
- if (!previouslyClosed) {
- this.socket.disconnect()
- }
- return true
- }
- disconnect() {
- this.changeState({
- ...this.state,
- readyState: WebSocket.CLOSED,
- })
- this.socket.disconnect()
- }
- private ensureIsConnected() {
- if (this.state.readyState === WebSocket.OPEN) return
- this.tryReconnectWithBackoff(
- this.state.error === 'rate-limited'
- ? JOIN_PROJECT_RATE_LIMITED_DELAY
- : USER_ACTIVITY_RECONNECT_DELAY
- )
- }
- private startAutoReconnectCountdown(backoff: number) {
- if (!this.canReconnect()) return
- let countdown
- if (this.isUserInactiveSince(TWO_MINUTES_IN_MS)) {
- countdown = 60 + Math.floor(Math.random() * 2 * 60)
- } else {
- countdown = 3 + Math.floor(Math.random() * 7)
- }
- const ms = backoff + countdown * 1000
- if (this.isReconnectingSoon(ms)) return
- this.changeState({
- ...this.state,
- reconnectAt: performance.now() + ms,
- })
- clearTimeout(this.reconnectCountdownInterval)
- this.reconnectCountdownInterval = window.setTimeout(() => {
- if (this.isReconnectingSoon(0)) {
- this.tryReconnect()
- }
- }, ms)
- }
- private tryReconnect() {
- this.gracefullyReconnectUntil = 0
- this.changeState({
- ...this.state,
- reconnectAt: null,
- })
- if (!this.canReconnect()) return
- this.connectionAttempt = 0
- this.changeState({
- ...this.state,
- readyState: WebSocket.CONNECTING,
- error: '',
- inactiveDisconnect: false,
- lastConnectionAttempt: performance.now(),
- })
- this.socket.socket.connect()
- }
- private tryReconnectGracefully() {
- if (
- this.state.readyState === WebSocket.CLOSED ||
- !this.gracefullyReconnectUntil
- )
- return
- if (
- this.gracefullyReconnectUntil < performance.now() ||
- this.isUserInactiveSince(RECONNECT_GRACEFULLY_RETRY_INTERVAL_MS)
- ) {
- this.disconnect()
- this.tryReconnect()
- } else {
- setTimeout(() => {
- this.tryReconnectGracefully()
- }, RECONNECT_GRACEFULLY_RETRY_INTERVAL_MS)
- }
- }
- private tryReconnectWithBackoff(backoff: number) {
- if (this.hasReconnectedRecently(backoff)) {
- this.startAutoReconnectCountdown(backoff)
- } else {
- this.tryReconnect()
- }
- }
- }
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